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Title Published in Access level OA Policy Year Views Downloads
Going beyond video game consumption when considering Internet Gaming DisorderComprehensive psychiatry
accessLevelPublic
2024 97 59
A novel task and methods to evaluate inter-individual variation in audio-visual associative learningCognition
accessLevelPublic
2024 59 21
Aerobic fitness and academic achievement: Disentangling the indirect role of executive functions and intelligencePsychology of sport and exercise
accessLevelPublic
2024 264 140
Écrans et adolescence : quels enjeux pour la Génération Z ?Revue médicale suisse
accessLevelRestricted
2024 84 0
Unraveling the developmental dynamic of visual exploration of social interactions in autismeLife
accessLevelPublic
2024 135 47
Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trialBMC psychiatry
accessLevelPublic
2024 107 24
Not screens but their context of use impact cognitive development: a commentary on Yang et al. (2023)Journal of child psychology and psychiatry and allied disciplines
accessLevelPublic
2023 48 64
A video-game-based method to induce states of high and low flowBehavior research methods
accessLevelPublic
2023 133 37
Unraveling the link between media multitasking and attention across three samplesTechnology, mind, and behavior
accessLevelPublic
2023 130 96
Play in video gamesNeuroscience and biobehavioral reviews
accessLevelPublic
2023 128 286
Computer vision-based algorithm to sUppoRt coRrect electrode placemeNT (CURRENT) for home-based electric non-invasive brain stimulationClinical neurophysiology
accessLevelPublic
2023 84 44
Attentional modulation as a mechanism for enhanced facial emotion discrimination: The case of action video game playersCognitive, affective & behavioral neuroscience
accessLevelPublic
2023 168 70
Evidence of target enhancement and distractor suppression in early visual areasAttention, perception & psychophysics
accessLevelPublic
2023 107 45
In search of better practice in executive functions assessment: methodological issues and potential solutions
accessLevelPublic
2023 58 83
Stereoptic serious games as a visual rehabilitation tool for individuals with a residual amblyopia (AMBER trial): A protocol for a crossover randomized controlled trial
accessLevelPublic
2023 147 44
Stereoptic serious games as a visual rehabilitation tool for individuals with a residual amblyopia (AMBER trial): a protocol for a crossover randomized controlled trialBMC ophthalmology
accessLevelPublic
2023 95 31
Using Commercial ASR Solutions to Assess Reading Skills in Children: A Case ReportINTERSPEECH 2023
accessLevelPublic
2023 78 135
Effects of action video game play on cognitive skills: A meta-analysisTechnology, mind, and behavior
accessLevelPublic
2023 343 147
The eRDS v6 Stereotest and the Vivid Vision Stereo Test: Two New Tests of Stereoscopic VisionTranslational vision science & technology
accessLevelPublic
2023 94 145
Video game design for learning to learnInternational journal of human-computer interaction
accessLevelPublic
2022 183 197
Multiple timescales of learning within a single task: Continuous-time changes in evidence-accumulation processes during perceptual decision-making
accessLevelPublic
2022 69 39
Examining the synergistic effects of a cognitive control video game and a home-based, self-administered non-invasive brain stimulation on alleviating depression: the DiSCoVeR trial protocolEuropean archives of psychiatry and clinical neuroscience
accessLevelPublic
2022 136 118
Allocation of Auditory Spatial Selective Attention in Action Video Game PlayersChanging Brains
accessLevelPrivate
2022 91 0
Enhancing reading skills through a video game mixing action mechanics and cognitive trainingNature human behaviour
accessLevelRestricted
2022 366 8
Reading in deaf individuals examining the role of visual word form areaChanging Brains
accessLevelPublic
2022 55 60
Reading in Deaf IndividualsChanging Brains
accessLevelPrivate
2022 36 0
Media use, attention, mental health and academic performance among 8 to 12 year old childrenPloS one
accessLevelPublic
2021 228 203
Action video game play facilitates “learning to learn”Nature communications biology selections
accessLevelPublic
2021 217 100
Video games and higher cognitionUsing cognitive and affective metrics in educational simulations and games
accessLevelPublic
2021 479 558
Emotion perception in habitual players of action video gamesEmotion
accessLevelPublic
2021 380 728
Prior reward conditioning dampens hippocampal and striatal responses during an associative memory taskJournal of Cognitive Neuroscience
accessLevelPublic
2021 328 265
The indirect role of executive functions on the relationship between cardiorespiratory fitness and school gradesMedicine and Science in Sports and Exercise
accessLevelPublic
2021 412 172
Assessing the impact of expectations in cognitive training and beyondJournal of Cognitive Enhancement
accessLevelPublic
2021 489 625
Action video games: from effects on cognition and the brain to potential educational applicationsEducational neuroscience: development across the life span
accessLevelRestricted
2020 258 2
Video games as rich environments to foster brain plasticityBrain-computer interfaces
accessLevelRestricted
2020 219 0
A new look at the cognitive neuroscience of video game playAnnals of the New York Academy of Sciences
accessLevelRestricted
2020 702 11
Internet use in old age predicts smaller cognitive decline only in menScientific Reports
accessLevelPublic
2020 439 134
Enhancing attentional control: lessons from action video gamesNeuron
accessLevelRestricted
2019 6,802 10
Binocular non-stereoscopic cues can deceive clinical tests of stereopsisScientific Reports
accessLevelPublic
2019 381 221
Improving Methodological Standards in Behavioral Interventions for Cognitive EnhancementJournal of Cognitive Enhancement
accessLevelRestricted
2019 583 7
Altering perception: the case of action video gamingCurrent Opinion in Psychology
accessLevelRestricted
2019 621 12
Cognitive and Behavioral Correlates of Achievement in a Complex Multi-Player Video GameMedia and communication
accessLevelPublic
2019 487 323
Individual differences in the acquisition of non‐linguistic audio‐visual associations in 5 year oldsDevelopmental Science
accessLevelRestricted
2019 300 1
Rethinking human enhancement as collective welfarismNature Human Behaviour
accessLevelRestricted
2019 434 9
Computer and Videogame Interventions for Older Adults' Cognitive and Everyday FunctioningGames for Health Journal
accessLevelRestricted
2019 553 11
Cognitive Abilities of Action Video Game and Role-Playing Video Game Players: Data From a Massive Open Online CoursePsychology of Popular Media Culture
accessLevelRestricted
2019 789 16
The prevalence and diagnosis of ‘stereoblindness' in adults less than 60 years of age: a best evidence synthesisOphthalmic and Physiological Optics
accessLevelRestricted
2019 420 5
Perceptual LearningStevens' Handbook of Experimental Psychology and Cognitive Neuroscience
accessLevelRestricted
2018 700 9
Expertise and generalization: lessons from action video gamesCurrent Opinion in Behavioral Sciences
accessLevelPublic
2018 934 623
Neural Correlates of Enhanced Visual Attentional Control in Action Video Game Players: An Event-Related Potential StudyJournal of Cognitive Neuroscience
accessLevelRestricted
2018 512 6
An action video game for the treatment of amblyopia in children: A feasibility studyVision Research
accessLevelRestricted
2018 593 4
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skillsPsychological Bulletin
accessLevelPublic
2018 2,881 8,467
Reward-enhanced encoding improves relearning of forgotten associationsScientific Reports
accessLevelPublic
2018 608 174
Neural bases of enhanced attentional control: Lessons from action video game playersBrain and Behavior
accessLevelPublic
2018 544 289
Internet gaming disorder in children and adolescentsPediatrics
accessLevelPublic
2017 716 1,982
The impact of action video game training on mathematical abilities in adultsAERA Open
accessLevelPublic
2017 591 217
Niños conectados: para bien y para malPensar las TIC desde la ciencia cognitiva y la neurociencia
2017 476 0
Dressmakers show enhanced stereoscopic visionScientific Reports
accessLevelPublic
2017 531 309
Transient emotional events and individual affective traits affect emotion recognition in a perceptual decision-making taskPLOS ONE
accessLevelPublic
2017 609 315
Playing Some Video Games but Not Others Is Related to Cognitive AbilitiesPsychological science
accessLevelRestricted
2017 795 11
Technology consumption and cognitive control: Contrasting action video game experience with media multitaskingAttention, perception & psychophysics
accessLevelRestricted
2016 684 29
The absolute disparity anomaly and the mechanism of relative disparitiesJournal of Vision
accessLevelPublic
2016 513 183
Recovering stereo vision by squashing virtual bugs in a virtual reality environmentPhilosophical Transactions of the Royal Society. B, Biological Sciences
accessLevelPublic
2016 614 264
Perceptual developmentThe Sage encyclopedia of theory in psychology
accessLevelPublic
2016 206 91
The brain-boosting power of video gamesScientific American
accessLevelRestricted
2016 1,074 7
Digital game features and play contexts: impact on learning and developmentChild psychology: a handbook of contemporary issues
accessLevelRestricted
2016 153 0
Action Video-Game Training and Its Effects on Perception and Attentional ControlCognitive training: an overview of features and applications
accessLevelRestricted
2016 682 7
Technologie et apprentissage de la lecture : alliés ou ennemis?Langage et pratiques
accessLevelRestricted
2016 256 0
Influence of reward motivation on human declarative memoryNeuroscience and biobehavioral reviews
accessLevelPublic
2016 662 1,167
Neural systems supporting linguistic structure, linguistic experience, and symbolic communication in sign language and gestureProceedings of the National Academy of Sciences
accessLevelPublic
2015 484 284
Probing plasticity of attention and working memory processes induced by video game playThe Cambridge handbook of applied perception research
accessLevelRestricted
2015 182 1
Stereopsis and amblyopia: A mini-reviewVision research
accessLevelPublic
2015 550 339
Mechanisms of recovery of visual function in adult amblyopia through a tailored action video gameScientific reports
accessLevelPublic
2015 494 199
The contribution of phonological knowledge, memory, and language background to reading comprehension in deaf populationsFrontiers in Psychology
accessLevelPublic
2015 492 221
A dichoptic custom-made action video game as a treatment for adult amblyopiaVision research
accessLevelRestricted
2015 583 1
Methods to Test Visual Attention OnlineJournal of visualized experiments
accessLevelPublic
2015 662 444
Action video game training for cognitive enhancementCurrent Opinion in Behavioral Sciences
accessLevelPublic
2015 872 2,172
On the impact of new technologies on multitaskingDevelopmental review
accessLevelPublic
2015 558 579
The effect of action video game playing on sensorimotor learning: Evidence from a movement tracking taskHuman movement science
accessLevelRestricted
2014 573 2
Video game play, attention, and learningCurrent opinion in neurology
accessLevelRestricted
2014 690 4
Action video game play facilitates the development of better perceptual templatesProceedings of the National Academy of Sciences of the United States of America
accessLevelPublic
2014 783 270
Neural networks mediating sentence reading in the deafFrontiers in human neuroscience
accessLevelPublic
2014 502 216
Memory abilities in action video game playersComputers in human behavior
accessLevelRestricted
2014 597 3
Video games: play that can do serious goodAmerican Journal of Play
accessLevelPublic
2014 8,347 4,434
Reproducing American Sign Language sentences: cognitive scaffolding in working memoryFrontiers in psychology
accessLevelPublic
2014 553 250
Visual attention in deaf humans: a neuroplasticity perspectiveHandbook of auditory research
accessLevelRestricted
2013 234 0
The neural correlates of statistical learning in a word segmentation task: An fMRI studyBrain and language
accessLevelPublic
2013 521 667
Cognitive development: Gaming your way out of dyslexia?Current biology
accessLevelPublic
2013 593 276
Brain training: Games to do you goodNature
accessLevelPublic
2013 624 1,437
Video game training to improve selective visual attention in older adultsComputers in human behavior
accessLevelPublic
2013 617 1,035
Visual function and cortical organization in carriers of blue cone monochromacyPloS one
accessLevelPublic
2013 498 230
Lazy eye shooter: making a game therapy for visual recovery in adult amblyopia usableDesign, user experience, and usability. Health, learning, playing, cultural, and cross-cultural user experience.
accessLevelRestricted
2013 245 0
Play, attention, and learning: How do play and timing shape the development of attention and influence classroom learning?Annals of the New York Academy of Sciences
accessLevelPublic
2013 559 267
Jeu vidéo : l'avenir de l'homme ?Point
accessLevelRestricted
2012 398 6
Lazy Eye Shooter: a Novel Game Therapy for Visual Recovery in Adult AmblyopiaGames Innovation Conference (IGIC), 2012 IEEE International Games Innovation Conference. 4
accessLevelPublic
2012 552 465
The role of selective attention on academic foundations: A cognitive neuroscience perspectiveDevelopmental cognitive neuroscience
accessLevelPublic
2012 665 804
Routes to short-term memory indexing: Lessons from deaf native users of American Sign LanguageCognitive neuropsychology
accessLevelPublic
2012 522 232
Learning, attentional control, and action video gamesCurrent biology
accessLevelPublic
2012 793 338
How to assess gaming-induced benefits on attention and working memoryGames for health journal
accessLevelPublic
2012 593 258
Brain plasticity through the life span: learning to learn and action video gamesAnnual review of neuroscience
accessLevelRestricted
2012 1,063 6
Neural bases of selective attention in action video game playersVision research
accessLevelRestricted
2012 614 0
The effect of action video game experience on task-switchingComputers in human behavior
accessLevelRestricted
2012 632 1
Brain plasticity: Paradoxical case of a neurodegenerative disease?Current biology
accessLevelRestricted
2012 543 2
A mouse model for too much TV?Trends in cognitive sciences
accessLevelRestricted
2012 455 2
Interplay between morphology and frequency in lexical access: the case of the base frequency effectBrain Research
accessLevelPublic
2011 423 350
Stretching the limits of visual attention: the case of action video gamesWiley interdisciplinary reviews. Cognitive science
accessLevelRestricted
2011 846 4
Neuroscience: Browsing and the brainNature
accessLevelPublic
2011 718 246
Brains on video gamesNature Reviews Neuroscience
accessLevelRestricted
2011 164 0
Neural basis of superior performance of action videogame players in an attention-demanding taskThe Journal of neuroscience
accessLevelRestricted
2011 477 2
Changes in search rate but not in the dynamics of exogenous attention in action videogame playersAttention, perception & psychophysics
accessLevelRestricted
2011 497 0
Short-term memory stages in sign vs. speech: The source of the serial span discrepancyCognition
accessLevelPublic
2011 451 319
Dissociating neural subsystems for grammar by contrasting word order and inflectionProceedings of the National Academy of Sciences
accessLevelPublic
2010 488 194
I see where you're hearing: how cross-modal plasticity may exploit homologous brain structuresNature Neuroscience
accessLevelPublic
2010 434 440
Improved probabilistic inference as a general learning mechanism with action video gamesCurrent biology
accessLevelRestricted
2010 811 71
Children, wired: for better and for worseNeuron
accessLevelPublic
2010 479 339
Prosodic and narrative processing in american sign language: an fmri studyNeuroImage
accessLevelPublic
2010 525 450
Differential development of visual attention skills in school-age childrenVision Research
accessLevelPublic
2010 449 495
Removing brakes on adult brain plasticity: from molecular to behavioral interventionsJournal of Neuroscience
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2010 539 287
Reducing backward masking through action game trainingJournal of Vision
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2010 466 263
Perceptual learning during action video game playingTopics in Cognitive Science
accessLevelPublic
2010 523 402
Attentional enhancements and deficits in deaf populations: an integrative reviewRestorative neurology and neuroscience
accessLevelPublic
2010 557 499
Increasing speed of processing with action video gamesCurrent Directions in Psychological Science
accessLevelPublic
2009 490 1,256
Video game based learning: there is more than meets the eyeFrontiers in Neuroscience
accessLevelPublic
2009 422 151
Enhancing the contrast sensitivity function through action video game trainingNature Neuroscience
accessLevelPublic
2009 514 812
The development of attention skills in action video game playersNeuropsychologia
accessLevelPublic
2009 531 906
Is visual selective attention in deaf individuals enhanced or deficient? the case of the useful field of viewPLOS ONE
accessLevelPublic
2009 441 194
Learning to see in stereo. [Compte rendu de :] Fixing my Gaze: a scientist's journey into seeing in three dimensions / Susan R. BarryNature Neuroscience
accessLevelPublic
2009 408 171
Visual skills and cross-modal plasticity in deaf readers: possible implications for acquiring meaning from printAnnals of the New York Academy of Sciences
accessLevelRestricted
2008 406 0
Neural correlates of partial lexical activationProceedings of the National Academy of Sciences
accessLevelPublic
2008 477 175
Video games as a tool to train visual skillsRestorative neurology and neuroscience
accessLevelPublic
2008 467 128
Exercising your brain: a review of human brain plasticity and training-induced learningPsychology and Aging
accessLevelRestricted
2008 465 2
Encoding, rehearsal, and recall in signers and speakers: shared network but differential engagementCerebral Cortex
accessLevelPublic
2008 505 184
Ordered short-term memory differs in signers and speakers: implications for models of short-term memoryCognition
accessLevelPublic
2008 429 422
Visual constructive and visual-motor skills in deaf native signersThe Journal of Deaf Studies and Deaf Education
accessLevelPublic
2007 415 206
Action-video-game experience alters the spatial resolution of visionPsychological Science
accessLevelPublic
2007 501 920
Which aspects of visual attention are changed by deafness? the case of the Attentional Network TestNeuropsychologia
accessLevelRestricted
2007 395 0
Deafness and visual enumeration: not all aspects of attention are modified by deafnessBrain Research
accessLevelRestricted
2007 404 0
Paying Attention to Neurons with Discriminating TasteNeuron
accessLevelRestricted
2007 453 1
Enumeration versus multiple object tracking: the case of action video game playersCognition
accessLevelPublic
2006 194 529
Persistent difference in short-term memory span between sign and speech: implications for cross-linguistic comparisonsPsychological Science
accessLevelPublic
2006 379 368
Effect of action video games on the spatial distribution of visuospatial attentionJournal of Experimental Psychology: Human Perception and Performance
accessLevelRestricted
2006 465 3
Do deaf individuals see better?Trends in Cognitive Sciences
accessLevelRestricted
2006 441 1
Auditory lexical decision, categorical perception, and FM direction discrimination differentially engage left and right auditory cortexNeuropsychologia
accessLevelPublic
2004 515 553
Short-term memory span: insights from sign languageNature Neuroscience
accessLevelRestricted
2004 435 1
The cortical organization of audio-visual sentence comprehension: an fMRI study at 4 TeslaCognitive Brain Research
accessLevelRestricted
2004 464 0
Motion velocity thresholds in deaf signers: changes in lateralization but not in overall sensitivityCognitive Brain Research
accessLevelRestricted
2004 452 0
Components of visual prior entryCognitive Psychology
accessLevelPublic
2003 356 431
Action video game modifies visual selective attentionNature
accessLevelRestricted
2003 3,094 5
Reflexive gaze orienting induces the line-motion illusionVision Research
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2002 436 191
Changes in the spatial distribution of visual attention after early deafnessJournal of Cognitive Neuroscience
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2002 645 798
Experience-dependent perceptual grouping and object-based attentionJournal of Experimental Psychology: Human Perception and Performance
accessLevelRestricted
2002 379 0
A dynamical model of priming and repetition blindnessAdvances in Neural Information Processing Systems
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2002 322 46
Cross-modal plasticity: where and how ?Nature Reviews Neuroscience
accessLevelRestricted
2002 458 1
Multisensory spatial representations in eye-centered coordinates for reachingCognition
accessLevelPublic
2002 661 328
A critical period for right hemisphere recruitment in american sign language processingNature Neuroscience
accessLevelRestricted
2002 481 0
Impact of early deafness and early exposure to sign language on the cerebral organization for motion processingJournal of Neuroscience
accessLevelPublic
2001 467 191
Visual attention to the periphery is enhanced in congenitally deaf individualsJournal of Neuroscience
accessLevelPublic
2000 704 416
Positive and negative compatibility effectsPerception and Psychophysics
accessLevelRestricted
2000 402 0
Brain and language: a perspective from sign languageNeuron
accessLevelPublic
1998 1,086 226
Hemispheric specialization for English and ASL: left invariance-right variabilityNeuroreport
accessLevelPublic
1998 414 273
Response from Corina, Neville and BavelierTrends in Cognitive Sciences
accessLevelPublic
1998 1,045 366
Neural organization and plasticity of languageCurrent Opinion in Neurobiology
accessLevelPublic
1998 983 733
Cerebral organization for language in deaf and hearing subjects: biological constraints and effects of experienceProceedings of the National Academy of Sciences
accessLevelPublic
1998 512 241
Sentence reading: a functional MRI study at 4 teslaJournal of Cognitive Neuroscience
accessLevelPublic
1997 466 629
Aumento de las areas visuales en los sordos: Los cortex visual y auditivo no son tan distintos como se creeMundo Cientifico
1996 356 0
L'extension des aires visuelles chez les sourdsRecherche
1996 391 0
Repetition blindness between words: Nature of the orthographic and phonological representations involvedJournal of Experimental Psychology: Learning, Memory, and Cognition
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1994 505 349
Repetition blindness between visually different items: the case of pictures and wordsCognition
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1994 636 553
Visual and phonological codes in repetition blindnessJournal of Experimental Psychology: Human Perception and Performance
accessLevelPublic
1992 623 541
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