DB
Title | Published in | Access level | OA Policy | Year | Views | Downloads | |
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Going beyond video game consumption when considering Internet Gaming Disorder | Comprehensive psychiatry | 2024 | 76 | 42 | |||
A novel task and methods to evaluate inter-individual variation in audio-visual associative learning | Cognition | 2024 | 46 | 19 | |||
Aerobic fitness and academic achievement: Disentangling the indirect role of executive functions and intelligence | Psychology of sport and exercise | 2024 | 246 | 129 | |||
Écrans et adolescence : quels enjeux pour la Génération Z ? | Revue médicale suisse | 2024 | 68 | 0 | |||
Unraveling the developmental dynamic of visual exploration of social interactions in autism | eLife | 2024 | 106 | 43 | |||
Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial | BMC psychiatry | 2024 | 92 | 23 | |||
Not screens but their context of use impact cognitive development: a commentary on Yang et al. (2023) | Journal of child psychology and psychiatry and allied disciplines | 2023 | 39 | 45 | |||
A video-game-based method to induce states of high and low flow | Behavior research methods | 2023 | 122 | 33 | |||
Unraveling the link between media multitasking and attention across three samples | Technology, mind, and behavior | 2023 | 102 | 71 | |||
Play in video games | Neuroscience and biobehavioral reviews | 2023 | 110 | 202 | |||
Computer vision-based algorithm to sUppoRt coRrect electrode placemeNT (CURRENT) for home-based electric non-invasive brain stimulation | Clinical neurophysiology | 2023 | 76 | 42 | |||
Attentional modulation as a mechanism for enhanced facial emotion discrimination: The case of action video game players | Cognitive, affective & behavioral neuroscience | 2023 | 161 | 66 | |||
Evidence of target enhancement and distractor suppression in early visual areas | Attention, perception & psychophysics | 2023 | 98 | 38 | |||
In search of better practice in executive functions assessment: methodological issues and potential solutions | 2023 | 48 | 52 | ||||
Stereoptic serious games as a visual rehabilitation tool for individuals with a residual amblyopia (AMBER trial): A protocol for a crossover randomized controlled trial | 2023 | 131 | 43 | ||||
Stereoptic serious games as a visual rehabilitation tool for individuals with a residual amblyopia (AMBER trial): a protocol for a crossover randomized controlled trial | BMC ophthalmology | 2023 | 84 | 29 | |||
Using Commercial ASR Solutions to Assess Reading Skills in Children: A Case Report | INTERSPEECH 2023 | 2023 | 44 | 94 | |||
Effects of action video game play on cognitive skills: A meta-analysis | Technology, mind, and behavior | 2023 | 179 | 84 | |||
The eRDS v6 Stereotest and the Vivid Vision Stereo Test: Two New Tests of Stereoscopic Vision | Translational vision science & technology | 2023 | 86 | 135 | |||
Video game design for learning to learn | International journal of human-computer interaction | 2022 | 166 | 172 | |||
Multiple timescales of learning within a single task: Continuous-time changes in evidence-accumulation processes during perceptual decision-making | 2022 | 62 | 33 | ||||
Examining the synergistic effects of a cognitive control video game and a home-based, self-administered non-invasive brain stimulation on alleviating depression: the DiSCoVeR trial protocol | European archives of psychiatry and clinical neuroscience | 2022 | 126 | 102 | |||
Allocation of Auditory Spatial Selective Attention in Action Video Game Players | Changing Brains | 2022 | 82 | 0 | |||
Enhancing reading skills through a video game mixing action mechanics and cognitive training | Nature human behaviour | 2022 | 348 | 8 | |||
Reading in deaf individuals examining the role of visual word form area | Changing Brains | 2022 | 41 | 44 | |||
Reading in Deaf Individuals | Changing Brains | 2022 | 29 | 0 | |||
Media use, attention, mental health and academic performance among 8 to 12 year old children | PloS one | 2021 | 206 | 165 | |||
Action video game play facilitates “learning to learn” | Nature communications biology selections | 2021 | 205 | 88 | |||
Video games and higher cognition | Using cognitive and affective metrics in educational simulations and games | 2021 | 462 | 496 | |||
Emotion perception in habitual players of action video games | Emotion | 2021 | 368 | 680 | |||
Prior reward conditioning dampens hippocampal and striatal responses during an associative memory task | Journal of Cognitive Neuroscience | 2021 | 316 | 244 | |||
The indirect role of executive functions on the relationship between cardiorespiratory fitness and school grades | Medicine and Science in Sports and Exercise | 2021 | 402 | 163 | |||
Assessing the impact of expectations in cognitive training and beyond | Journal of Cognitive Enhancement | 2021 | 471 | 591 | |||
Action video games: from effects on cognition and the brain to potential educational applications | Educational neuroscience: development across the life span | 2020 | 232 | 2 | |||
Video games as rich environments to foster brain plasticity | Brain-computer interfaces | 2020 | 202 | 0 | |||
A new look at the cognitive neuroscience of video game play | Annals of the New York Academy of Sciences | 2020 | 686 | 11 | |||
Internet use in old age predicts smaller cognitive decline only in men | Scientific Reports | 2020 | 414 | 125 | |||
Enhancing attentional control: lessons from action video games | Neuron | 2019 | 6,781 | 10 | |||
Binocular non-stereoscopic cues can deceive clinical tests of stereopsis | Scientific Reports | 2019 | 377 | 221 | |||
Improving Methodological Standards in Behavioral Interventions for Cognitive Enhancement | Journal of Cognitive Enhancement | 2019 | 565 | 7 | |||
Altering perception: the case of action video gaming | Current Opinion in Psychology | 2019 | 611 | 12 | |||
Cognitive and Behavioral Correlates of Achievement in a Complex Multi-Player Video Game | Media and communication | 2019 | 481 | 308 | |||
Individual differences in the acquisition of non‐linguistic audio‐visual associations in 5 year olds | Developmental Science | 2019 | 290 | 1 | |||
Rethinking human enhancement as collective welfarism | Nature Human Behaviour | 2019 | 423 | 9 | |||
Computer and Videogame Interventions for Older Adults' Cognitive and Everyday Functioning | Games for Health Journal | 2019 | 545 | 11 | |||
Cognitive Abilities of Action Video Game and Role-Playing Video Game Players: Data From a Massive Open Online Course | Psychology of Popular Media Culture | 2019 | 764 | 16 | |||
The prevalence and diagnosis of ‘stereoblindness' in adults less than 60 years of age: a best evidence synthesis | Ophthalmic and Physiological Optics | 2019 | 412 | 5 | |||
Perceptual Learning | Stevens' Handbook of Experimental Psychology and Cognitive Neuroscience | 2018 | 689 | 9 | |||
Expertise and generalization: lessons from action video games | Current Opinion in Behavioral Sciences | 2018 | 924 | 614 | |||
Neural Correlates of Enhanced Visual Attentional Control in Action Video Game Players: An Event-Related Potential Study | Journal of Cognitive Neuroscience | 2018 | 507 | 6 | |||
An action video game for the treatment of amblyopia in children: A feasibility study | Vision Research | 2018 | 578 | 4 | |||
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills | Psychological Bulletin | 2018 | 2,746 | 8,113 | |||
Reward-enhanced encoding improves relearning of forgotten associations | Scientific Reports | 2018 | 598 | 174 | |||
Neural bases of enhanced attentional control: Lessons from action video game players | Brain and Behavior | 2018 | 534 | 282 | |||
Internet gaming disorder in children and adolescents | Pediatrics | 2017 | 703 | 1,952 | |||
The impact of action video game training on mathematical abilities in adults | AERA Open | 2017 | 583 | 211 | |||
Niños conectados: para bien y para mal | Pensar las TIC desde la ciencia cognitiva y la neurociencia | 2017 | 467 | 0 | |||
Dressmakers show enhanced stereoscopic vision | Scientific Reports | 2017 | 523 | 300 | |||
Transient emotional events and individual affective traits affect emotion recognition in a perceptual decision-making task | PLOS ONE | 2017 | 589 | 310 | |||
Playing Some Video Games but Not Others Is Related to Cognitive Abilities | Psychological science | 2017 | 788 | 11 | |||
Technology consumption and cognitive control: Contrasting action video game experience with media multitasking | Attention, perception & psychophysics | 2016 | 670 | 29 | |||
The absolute disparity anomaly and the mechanism of relative disparities | Journal of Vision | 2016 | 502 | 180 | |||
Recovering stereo vision by squashing virtual bugs in a virtual reality environment | Philosophical Transactions of the Royal Society. B, Biological Sciences | 2016 | 606 | 254 | |||
Perceptual development | The Sage encyclopedia of theory in psychology | 2016 | 199 | 87 | |||
The brain-boosting power of video games | Scientific American | 2016 | 1,062 | 7 | |||
Digital game features and play contexts: impact on learning and development | Child psychology: a handbook of contemporary issues | 2016 | 147 | 0 | |||
Action Video-Game Training and Its Effects on Perception and Attentional Control | Cognitive training: an overview of features and applications | 2016 | 659 | 7 | |||
Technologie et apprentissage de la lecture : alliés ou ennemis? | Langage et pratiques | 2016 | 252 | 0 | |||
Influence of reward motivation on human declarative memory | Neuroscience and biobehavioral reviews | 2016 | 651 | 1,145 | |||
Neural systems supporting linguistic structure, linguistic experience, and symbolic communication in sign language and gesture | Proceedings of the National Academy of Sciences | 2015 | 472 | 269 | |||
Probing plasticity of attention and working memory processes induced by video game play | The Cambridge handbook of applied perception research | 2015 | 176 | 1 | |||
Stereopsis and amblyopia: A mini-review | Vision research | 2015 | 539 | 321 | |||
Mechanisms of recovery of visual function in adult amblyopia through a tailored action video game | Scientific reports | 2015 | 481 | 193 | |||
The contribution of phonological knowledge, memory, and language background to reading comprehension in deaf populations | Frontiers in Psychology | 2015 | 477 | 214 | |||
A dichoptic custom-made action video game as a treatment for adult amblyopia | Vision research | 2015 | 569 | 1 | |||
Methods to Test Visual Attention Online | Journal of visualized experiments | 2015 | 648 | 425 | |||
Action video game training for cognitive enhancement | Current Opinion in Behavioral Sciences | 2015 | 840 | 2,118 | |||
On the impact of new technologies on multitasking | Developmental review | 2015 | 543 | 559 | |||
The effect of action video game playing on sensorimotor learning: Evidence from a movement tracking task | Human movement science | 2014 | 550 | 2 | |||
Video game play, attention, and learning | Current opinion in neurology | 2014 | 666 | 4 | |||
Action video game play facilitates the development of better perceptual templates | Proceedings of the National Academy of Sciences of the United States of America | 2014 | 772 | 265 | |||
Neural networks mediating sentence reading in the deaf | Frontiers in human neuroscience | 2014 | 493 | 210 | |||
Memory abilities in action video game players | Computers in human behavior | 2014 | 588 | 3 | |||
Video games: play that can do serious good | American Journal of Play | 2014 | 8,296 | 4,401 | |||
Reproducing American Sign Language sentences: cognitive scaffolding in working memory | Frontiers in psychology | 2014 | 543 | 247 | |||
Visual attention in deaf humans: a neuroplasticity perspective | Handbook of auditory research | 2013 | 205 | 0 | |||
The neural correlates of statistical learning in a word segmentation task: An fMRI study | Brain and language | 2013 | 505 | 641 | |||
Cognitive development: Gaming your way out of dyslexia? | Current biology | 2013 | 584 | 268 | |||
Brain training: Games to do you good | Nature | 2013 | 610 | 1,425 | |||
Video game training to improve selective visual attention in older adults | Computers in human behavior | 2013 | 595 | 994 | |||
Visual function and cortical organization in carriers of blue cone monochromacy | PloS one | 2013 | 488 | 230 | |||
Lazy eye shooter: making a game therapy for visual recovery in adult amblyopia usable | Design, user experience, and usability. Health, learning, playing, cultural, and cross-cultural user experience. | 2013 | 229 | 0 | |||
Play, attention, and learning: How do play and timing shape the development of attention and influence classroom learning? | Annals of the New York Academy of Sciences | 2013 | 548 | 260 | |||
Jeu vidéo : l'avenir de l'homme ? | Point | 2012 | 393 | 6 | |||
Lazy Eye Shooter: a Novel Game Therapy for Visual Recovery in Adult Amblyopia | Games Innovation Conference (IGIC), 2012 IEEE International Games Innovation Conference. 4 | 2012 | 534 | 451 | |||
The role of selective attention on academic foundations: A cognitive neuroscience perspective | Developmental cognitive neuroscience | 2012 | 647 | 741 | |||
Routes to short-term memory indexing: Lessons from deaf native users of American Sign Language | Cognitive neuropsychology | 2012 | 506 | 232 | |||
Learning, attentional control, and action video games | Current biology | 2012 | 756 | 316 | |||
How to assess gaming-induced benefits on attention and working memory | Games for health journal | 2012 | 585 | 254 | |||
Brain plasticity through the life span: learning to learn and action video games | Annual review of neuroscience | 2012 | 1,020 | 6 | |||
Neural bases of selective attention in action video game players | Vision research | 2012 | 608 | 0 | |||
The effect of action video game experience on task-switching | Computers in human behavior | 2012 | 619 | 1 | |||
Brain plasticity: Paradoxical case of a neurodegenerative disease? | Current biology | 2012 | 528 | 2 | |||
A mouse model for too much TV? | Trends in cognitive sciences | 2012 | 442 | 2 | |||
Interplay between morphology and frequency in lexical access: the case of the base frequency effect | Brain Research | 2011 | 415 | 343 | |||
Stretching the limits of visual attention: the case of action video games | Wiley interdisciplinary reviews. Cognitive science | 2011 | 835 | 4 | |||
Neuroscience: Browsing and the brain | Nature | 2011 | 708 | 244 | |||
Brains on video games | Nature Reviews Neuroscience | 2011 | 146 | 0 | |||
Neural basis of superior performance of action videogame players in an attention-demanding task | The Journal of neuroscience | 2011 | 467 | 2 | |||
Changes in search rate but not in the dynamics of exogenous attention in action videogame players | Attention, perception & psychophysics | 2011 | 483 | 0 | |||
Short-term memory stages in sign vs. speech: The source of the serial span discrepancy | Cognition | 2011 | 441 | 313 | |||
Dissociating neural subsystems for grammar by contrasting word order and inflection | Proceedings of the National Academy of Sciences | 2010 | 476 | 189 | |||
I see where you're hearing: how cross-modal plasticity may exploit homologous brain structures | Nature Neuroscience | 2010 | 424 | 436 | |||
Improved probabilistic inference as a general learning mechanism with action video games | Current biology | 2010 | 802 | 71 | |||
Children, wired: for better and for worse | Neuron | 2010 | 472 | 333 | |||
Prosodic and narrative processing in american sign language: an fmri study | NeuroImage | 2010 | 516 | 428 | |||
Differential development of visual attention skills in school-age children | Vision Research | 2010 | 436 | 453 | |||
Removing brakes on adult brain plasticity: from molecular to behavioral interventions | Journal of Neuroscience | 2010 | 523 | 265 | |||
Reducing backward masking through action game training | Journal of Vision | 2010 | 453 | 255 | |||
Perceptual learning during action video game playing | Topics in Cognitive Science | 2010 | 510 | 392 | |||
Attentional enhancements and deficits in deaf populations: an integrative review | Restorative neurology and neuroscience | 2010 | 546 | 478 | |||
Increasing speed of processing with action video games | Current Directions in Psychological Science | 2009 | 482 | 1,184 | |||
Video game based learning: there is more than meets the eye | Frontiers in Neuroscience | 2009 | 415 | 143 | |||
Enhancing the contrast sensitivity function through action video game training | Nature Neuroscience | 2009 | 505 | 766 | |||
The development of attention skills in action video game players | Neuropsychologia | 2009 | 523 | 866 | |||
Is visual selective attention in deaf individuals enhanced or deficient? the case of the useful field of view | PLOS ONE | 2009 | 432 | 190 | |||
Learning to see in stereo. [Compte rendu de :] Fixing my Gaze: a scientist's journey into seeing in three dimensions / Susan R. Barry | Nature Neuroscience | 2009 | 401 | 166 | |||
Visual skills and cross-modal plasticity in deaf readers: possible implications for acquiring meaning from print | Annals of the New York Academy of Sciences | 2008 | 394 | 0 | |||
Neural correlates of partial lexical activation | Proceedings of the National Academy of Sciences | 2008 | 459 | 167 | |||
Video games as a tool to train visual skills | Restorative neurology and neuroscience | 2008 | 453 | 112 | |||
Exercising your brain: a review of human brain plasticity and training-induced learning | Psychology and Aging | 2008 | 451 | 2 | |||
Encoding, rehearsal, and recall in signers and speakers: shared network but differential engagement | Cerebral Cortex | 2008 | 489 | 180 | |||
Ordered short-term memory differs in signers and speakers: implications for models of short-term memory | Cognition | 2008 | 418 | 408 | |||
Visual constructive and visual-motor skills in deaf native signers | The Journal of Deaf Studies and Deaf Education | 2007 | 401 | 206 | |||
Action-video-game experience alters the spatial resolution of vision | Psychological Science | 2007 | 485 | 872 | |||
Which aspects of visual attention are changed by deafness? the case of the Attentional Network Test | Neuropsychologia | 2007 | 384 | 0 | |||
Deafness and visual enumeration: not all aspects of attention are modified by deafness | Brain Research | 2007 | 390 | 0 | |||
Paying Attention to Neurons with Discriminating Taste | Neuron | 2007 | 440 | 1 | |||
Enumeration versus multiple object tracking: the case of action video game players | Cognition | 2006 | 177 | 516 | |||
Persistent difference in short-term memory span between sign and speech: implications for cross-linguistic comparisons | Psychological Science | 2006 | 369 | 358 | |||
Effect of action video games on the spatial distribution of visuospatial attention | Journal of Experimental Psychology: Human Perception and Performance | 2006 | 450 | 3 | |||
Do deaf individuals see better? | Trends in Cognitive Sciences | 2006 | 425 | 1 | |||
Auditory lexical decision, categorical perception, and FM direction discrimination differentially engage left and right auditory cortex | Neuropsychologia | 2004 | 500 | 520 | |||
Short-term memory span: insights from sign language | Nature Neuroscience | 2004 | 427 | 1 | |||
The cortical organization of audio-visual sentence comprehension: an fMRI study at 4 Tesla | Cognitive Brain Research | 2004 | 456 | 0 | |||
Motion velocity thresholds in deaf signers: changes in lateralization but not in overall sensitivity | Cognitive Brain Research | 2004 | 443 | 0 | |||
Components of visual prior entry | Cognitive Psychology | 2003 | 347 | 422 | |||
Action video game modifies visual selective attention | Nature | 2003 | 2,900 | 5 | |||
Reflexive gaze orienting induces the line-motion illusion | Vision Research | 2002 | 427 | 185 | |||
Changes in the spatial distribution of visual attention after early deafness | Journal of Cognitive Neuroscience | 2002 | 623 | 753 | |||
Experience-dependent perceptual grouping and object-based attention | Journal of Experimental Psychology: Human Perception and Performance | 2002 | 370 | 0 | |||
A dynamical model of priming and repetition blindness | Advances in Neural Information Processing Systems | 2002 | 312 | 45 | |||
Cross-modal plasticity: where and how ? | Nature Reviews Neuroscience | 2002 | 445 | 1 | |||
Multisensory spatial representations in eye-centered coordinates for reaching | Cognition | 2002 | 649 | 325 | |||
A critical period for right hemisphere recruitment in american sign language processing | Nature Neuroscience | 2002 | 452 | 0 | |||
Impact of early deafness and early exposure to sign language on the cerebral organization for motion processing | Journal of Neuroscience | 2001 | 453 | 182 | |||
Visual attention to the periphery is enhanced in congenitally deaf individuals | Journal of Neuroscience | 2000 | 694 | 412 | |||
Positive and negative compatibility effects | Perception and Psychophysics | 2000 | 386 | 0 | |||
Brain and language: a perspective from sign language | Neuron | 1998 | 1,079 | 224 | |||
Hemispheric specialization for English and ASL: left invariance-right variability | Neuroreport | 1998 | 410 | 260 | |||
Response from Corina, Neville and Bavelier | Trends in Cognitive Sciences | 1998 | 1,030 | 359 | |||
Neural organization and plasticity of language | Current Opinion in Neurobiology | 1998 | 977 | 730 | |||
Cerebral organization for language in deaf and hearing subjects: biological constraints and effects of experience | Proceedings of the National Academy of Sciences | 1998 | 486 | 234 | |||
Sentence reading: a functional MRI study at 4 tesla | Journal of Cognitive Neuroscience | 1997 | 452 | 595 | |||
Aumento de las areas visuales en los sordos: Los cortex visual y auditivo no son tan distintos como se cree | Mundo Cientifico | 1996 | 349 | 0 | |||
L'extension des aires visuelles chez les sourds | Recherche | 1996 | 382 | 0 | |||
Repetition blindness between words: Nature of the orthographic and phonological representations involved | Journal of Experimental Psychology: Learning, Memory, and Cognition | 1994 | 492 | 341 | |||
Repetition blindness between visually different items: the case of pictures and words | Cognition | 1994 | 617 | 528 | |||
Visual and phonological codes in repetition blindness | Journal of Experimental Psychology: Human Perception and Performance | 1992 | 601 | 519 |