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Publications
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1 - 179 of 179
Title Published in Access level OA Policy Year Views Downloads
Digital Dilemmas : Unpacking Identity, Leisure, and Mental Health in a Screen-Saturated WorldCurrent addiction reports
accessLevelPublic
2026 6 109
Modeling Skill Progression in Children Through Novel Multidimensional Probabilistic DDALecture Notes in Computer Science
accessLevelPublic
2026 16 81
A remotely-applied, cognitive control-based video game intervention to reduce depressive symptoms in a sub-clinical population: A randomized controlled trial (RCT)Comprehensive psychiatry
accessLevelPublic
2026 1 0
Rethinking planning metrics: An analysis of common measurements of planning abilitiesCognition
accessLevelRestricted
2025 29 0
Learning and Transfer: A Perspective From Action Video Game PlayCurrent directions in psychological science
accessLevelPublic
2025 86 668
Patterns of genetic admixture reveal similar rates of borrowing across diverse scenarios of language contactScience advances
accessLevelPublic
2025 1 0
Impaired audio-visual associations in dyslexia: evidence beyond linguistic processingnpj science of learning
accessLevelPublic
2025 1 0
Digital Tools for Reading Success: Meta-analyses of Digital InterventionsJournal of cognitive enhancement
accessLevelPublic
2025 2 0
Methods for a fully online automated cognitive training study on ProlificActa psychologica
accessLevelPublic
2025 1 0
Evaluating planning through play: Exploring the use of mini games to assess planning abilitiesActa psychologica
accessLevelPublic
2025 1 0
Going beyond video game consumption when considering Internet Gaming DisorderComprehensive psychiatry
accessLevelPublic
2024 142 169
A novel task and methods to evaluate inter-individual variation in audio-visual associative learningCognition
accessLevelPublic
2024 96 71
Aerobic fitness and academic achievement: Disentangling the indirect role of executive functions and intelligencePsychology of sport and exercise
accessLevelPublic
2024 321 412
Écrans et adolescence : quels enjeux pour la Génération Z ?Revue médicale suisse
accessLevelRestricted
2024 132 1
Unraveling the developmental dynamic of visual exploration of social interactions in autismeLife
accessLevelPublic
2024 196 120
Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trialBMC psychiatry
accessLevelPublic
2024 165 58
Not screens but their context of use impact cognitive development: a commentary on Yang et al. (2023)Journal of child psychology and psychiatry and allied disciplines
accessLevelPublic
2023 101 268
A video-game-based method to induce states of high and low flowBehavior research methods
accessLevelPublic
2023 171 61
Unraveling the link between media multitasking and attention across three samplesTechnology, mind, and behavior
accessLevelPublic
2023 222 1,376
Play in video gamesNeuroscience and biobehavioral reviews
accessLevelPublic
2023 166 3,536
Computer vision-based algorithm to sUppoRt coRrect electrode placemeNT (CURRENT) for home-based electric non-invasive brain stimulationClinical neurophysiology
accessLevelPublic
2023 114 108
Attentional modulation as a mechanism for enhanced facial emotion discrimination: The case of action video game playersCognitive, affective & behavioral neuroscience
accessLevelPublic
2023 209 196
Evidence of target enhancement and distractor suppression in early visual areasAttention, perception & psychophysics
accessLevelPublic
2023 126 177
In search of better practice in executive functions assessment: methodological issues and potential solutions
accessLevelPublic
2023 107 875
Stereoptic serious games as a visual rehabilitation tool for individuals with a residual amblyopia (AMBER trial): A protocol for a crossover randomized controlled trial
accessLevelPublic
2023 183 133
Stereoptic serious games as a visual rehabilitation tool for individuals with a residual amblyopia (AMBER trial): a protocol for a crossover randomized controlled trialBMC ophthalmology
accessLevelPublic
2023 138 58
Using Commercial ASR Solutions to Assess Reading Skills in Children: A Case ReportINTERSPEECH 2023
accessLevelPublic
2023 305 342
Effects of action video game play on cognitive skills: A meta-analysisTechnology, mind, and behavior
accessLevelPublic
2023 756 1,150
The eRDS v6 Stereotest and the Vivid Vision Stereo Test: Two New Tests of Stereoscopic VisionTranslational vision science & technology
accessLevelPublic
2023 129 566
Video game design for learning to learnInternational journal of human-computer interaction
accessLevelPublic
2022 255 702
Multiple timescales of learning within a single task: Continuous-time changes in evidence-accumulation processes during perceptual decision-making
accessLevelPublic
2022 93 140
Examining the synergistic effects of a cognitive control video game and a home-based, self-administered non-invasive brain stimulation on alleviating depression: the DiSCoVeR trial protocolEuropean archives of psychiatry and clinical neuroscience
accessLevelPublic
2022 175 511
Allocation of Auditory Spatial Selective Attention in Action Video Game PlayersChanging Brains
accessLevelPrivate
2022 123 0
Enhancing reading skills through a video game mixing action mechanics and cognitive trainingNature human behaviour
accessLevelRestricted
2022 458 8
Reading in deaf individuals examining the role of visual word form areaChanging Brains
accessLevelPublic
2022 92 462
Reading in Deaf IndividualsChanging Brains
accessLevelPrivate
2022 57 0
Media use, attention, mental health and academic performance among 8 to 12 year old childrenPloS one
accessLevelPublic
2021 351 826
Action video game play facilitates “learning to learn”Nature communications biology selections
accessLevelPublic
2021 252 208
Video games and higher cognitionUsing cognitive and affective metrics in educational simulations and games
accessLevelPublic
2021 553 2,678
Emotion perception in habitual players of action video gamesEmotion
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2021 430 1,165
Prior reward conditioning dampens hippocampal and striatal responses during an associative memory taskJournal of Cognitive Neuroscience
accessLevelPublic
2021 367 749
The indirect role of executive functions on the relationship between cardiorespiratory fitness and school gradesMedicine and Science in Sports and Exercise
accessLevelPublic
2021 449 338
Assessing the impact of expectations in cognitive training and beyondJournal of Cognitive Enhancement
accessLevelPublic
2021 556 1,093
Action video games: from effects on cognition and the brain to potential educational applicationsEducational neuroscience: development across the life span
accessLevelRestricted
2020 359 2
Video games as rich environments to foster brain plasticityBrain-computer interfaces
accessLevelRestricted
2020 280 0
A new look at the cognitive neuroscience of video game playAnnals of the New York Academy of Sciences
accessLevelRestricted
2020 767 11
Internet use in old age predicts smaller cognitive decline only in menScientific Reports
accessLevelPublic
2020 522 227
Enhancing attentional control: lessons from action video gamesNeuron
accessLevelRestricted
2019 6,923 10
Binocular non-stereoscopic cues can deceive clinical tests of stereopsisScientific Reports
accessLevelPublic
2019 412 236
Improving Methodological Standards in Behavioral Interventions for Cognitive EnhancementJournal of Cognitive Enhancement
accessLevelRestricted
2019 670 7
Altering perception: the case of action video gamingCurrent Opinion in Psychology
accessLevelRestricted
2019 660 12
Cognitive and Behavioral Correlates of Achievement in a Complex Multi-Player Video GameMedia and communication
accessLevelPublic
2019 544 735
Individual differences in the acquisition of non‐linguistic audio‐visual associations in 5 year oldsDevelopmental Science
accessLevelRestricted
2019 330 1
Rethinking human enhancement as collective welfarismNature Human Behaviour
accessLevelRestricted
2019 473 9
Computer and Videogame Interventions for Older Adults' Cognitive and Everyday FunctioningGames for Health Journal
accessLevelRestricted
2019 600 11
Cognitive Abilities of Action Video Game and Role-Playing Video Game Players: Data From a Massive Open Online CoursePsychology of Popular Media Culture
accessLevelRestricted
2019 883 16
The prevalence and diagnosis of ‘stereoblindness' in adults less than 60 years of age: a best evidence synthesisOphthalmic and Physiological Optics
accessLevelRestricted
2019 456 5
Perceptual LearningStevens' Handbook of Experimental Psychology and Cognitive Neuroscience. Vol. 2
accessLevelRestricted
2018 753 9
Expertise and generalization: lessons from action video gamesCurrent Opinion in Behavioral Sciences
accessLevelPublic
2018 979 921
Neural Correlates of Enhanced Visual Attentional Control in Action Video Game Players: An Event-Related Potential StudyJournal of Cognitive Neuroscience
accessLevelRestricted
2018 546 6
An action video game for the treatment of amblyopia in children: A feasibility studyVision Research
accessLevelRestricted
2018 641 4
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skillsPsychological Bulletin
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2018 3,398 14,610
Reward-enhanced encoding improves relearning of forgotten associationsScientific Reports
accessLevelPublic
2018 653 240
Neural bases of enhanced attentional control: Lessons from action video game playersBrain and Behavior
accessLevelPublic
2018 577 464
Internet gaming disorder in children and adolescentsPediatrics
accessLevelPublic
2017 822 2,156
The impact of action video game training on mathematical abilities in adultsAERA Open
accessLevelPublic
2017 624 366
Niños conectados: para bien y para malPensar las TIC desde la ciencia cognitiva y la neurociencia
2017 505 0
Dressmakers show enhanced stereoscopic visionScientific Reports
accessLevelPublic
2017 563 566
Transient emotional events and individual affective traits affect emotion recognition in a perceptual decision-making taskPLOS ONE
accessLevelPublic
2017 653 455
Playing Some Video Games but Not Others Is Related to Cognitive AbilitiesPsychological science
accessLevelRestricted
2017 827 11
Technology consumption and cognitive control: Contrasting action video game experience with media multitaskingAttention, perception & psychophysics
accessLevelRestricted
2016 746 29
The absolute disparity anomaly and the mechanism of relative disparitiesJournal of Vision
accessLevelPublic
2016 545 297
Recovering stereo vision by squashing virtual bugs in a virtual reality environmentPhilosophical Transactions of the Royal Society. B, Biological Sciences
accessLevelPublic
2016 667 389
Perceptual developmentThe Sage encyclopedia of theory in psychology
accessLevelPublic
2016 241 155
The brain-boosting power of video gamesScientific American
accessLevelRestricted
2016 1,129 7
Digital game features and play contexts: impact on learning and developmentChild psychology: a handbook of contemporary issues
accessLevelRestricted
2016 184 0
Action Video-Game Training and Its Effects on Perception and Attentional ControlCognitive training: an overview of features and applications
accessLevelRestricted
2016 740 7
Technologie et apprentissage de la lecture : alliés ou ennemis?Langage et pratiques
accessLevelRestricted
2016 285 0
Influence of reward motivation on human declarative memoryNeuroscience and biobehavioral reviews
accessLevelPublic
2016 740 1,753
Neural systems supporting linguistic structure, linguistic experience, and symbolic communication in sign language and gestureProceedings of the National Academy of Sciences
accessLevelPublic
2015 532 581
Probing plasticity of attention and working memory processes induced by video game playThe Cambridge handbook of applied perception research
accessLevelRestricted
2015 219 1
Stereopsis and amblyopia: A mini-reviewVision research
accessLevelPublic
2015 610 651
Mechanisms of recovery of visual function in adult amblyopia through a tailored action video gameScientific reports
accessLevelPublic
2015 529 268
The contribution of phonological knowledge, memory, and language background to reading comprehension in deaf populationsFrontiers in Psychology
accessLevelPublic
2015 547 305
A dichoptic custom-made action video game as a treatment for adult amblyopiaVision research
accessLevelRestricted
2015 620 1
Methods to Test Visual Attention OnlineJournal of visualized experiments
accessLevelPublic
2015 730 594
Action video game training for cognitive enhancementCurrent Opinion in Behavioral Sciences
accessLevelPublic
2015 1,064 2,704
On the impact of new technologies on multitaskingDevelopmental review
accessLevelPublic
2015 602 838
The effect of action video game playing on sensorimotor learning: Evidence from a movement tracking taskHuman movement science
accessLevelRestricted
2014 623 2
Video game play, attention, and learningCurrent opinion in neurology
accessLevelRestricted
2014 743 4
Action video game play facilitates the development of better perceptual templatesProceedings of the National Academy of Sciences of the United States of America
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2014 838 377
Neural networks mediating sentence reading in the deafFrontiers in human neuroscience
accessLevelPublic
2014 550 283
Memory abilities in action video game playersComputers in human behavior
accessLevelRestricted
2014 639 3
Video games: play that can do serious goodAmerican Journal of Play
accessLevelPublic
2014 8,571 6,234
Reproducing American Sign Language sentences: cognitive scaffolding in working memoryFrontiers in psychology
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2014 583 279
Visual attention in deaf humans: a neuroplasticity perspectiveHandbook of auditory research
accessLevelRestricted
2013 308 0
The neural correlates of statistical learning in a word segmentation task: An fMRI studyBrain and language
accessLevelPublic
2013 563 1,053
Cognitive development: Gaming your way out of dyslexia?Current biology
accessLevelPublic
2013 649 409
Brain training: Games to do you goodNature
accessLevelPublic
2013 670 1,526
Video game training to improve selective visual attention in older adultsComputers in human behavior
accessLevelPublic
2013 661 2,168
Visual function and cortical organization in carriers of blue cone monochromacyPloS one
accessLevelPublic
2013 544 280
Lazy eye shooter: making a game therapy for visual recovery in adult amblyopia usableDesign, user experience, and usability. Health, learning, playing, cultural, and cross-cultural user experience.
accessLevelRestricted
2013 358 0
Play, attention, and learning: How do play and timing shape the development of attention and influence classroom learning?Annals of the New York Academy of Sciences
accessLevelPublic
2013 606 335
Jeu vidéo : l'avenir de l'homme ?Point
accessLevelRestricted
2012 431 6
Lazy Eye Shooter: a Novel Game Therapy for Visual Recovery in Adult AmblyopiaGames Innovation Conference (IGIC), 2012 IEEE International Games Innovation Conference. 4
accessLevelPublic
2012 632 710
The role of selective attention on academic foundations: A cognitive neuroscience perspectiveDevelopmental cognitive neuroscience
accessLevelPublic
2012 727 1,747
Routes to short-term memory indexing: Lessons from deaf native users of American Sign LanguageCognitive neuropsychology
accessLevelPublic
2012 570 279
Learning, attentional control, and action video gamesCurrent biology
accessLevelPublic
2012 928 1,050
How to assess gaming-induced benefits on attention and working memoryGames for health journal
accessLevelPublic
2012 632 394
Brain plasticity through the life span: learning to learn and action video gamesAnnual review of neuroscience
accessLevelRestricted
2012 1,200 6
Neural bases of selective attention in action video game playersVision research
accessLevelRestricted
2012 654 0
The effect of action video game experience on task-switchingComputers in human behavior
accessLevelRestricted
2012 675 1
Brain plasticity: Paradoxical case of a neurodegenerative disease?Current biology
accessLevelRestricted
2012 581 2
A mouse model for too much TV?Trends in cognitive sciences
accessLevelRestricted
2012 495 2
Interplay between morphology and frequency in lexical access: the case of the base frequency effectBrain Research
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2011 460 472
Stretching the limits of visual attention: the case of action video gamesWiley interdisciplinary reviews. Cognitive science
accessLevelRestricted
2011 885 4
Neuroscience: Browsing and the brainNature
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2011 756 277
Brains on video gamesNature Reviews Neuroscience
accessLevelRestricted
2011 213 0
Neural basis of superior performance of action videogame players in an attention-demanding taskThe Journal of neuroscience
accessLevelRestricted
2011 510 2
Changes in search rate but not in the dynamics of exogenous attention in action videogame playersAttention, perception & psychophysics
accessLevelRestricted
2011 528 0
Short-term memory stages in sign vs. speech: The source of the serial span discrepancyCognition
accessLevelPublic
2011 489 473
Dissociating neural subsystems for grammar by contrasting word order and inflectionProceedings of the National Academy of Sciences
accessLevelPublic
2010 530 284
I see where you're hearing: how cross-modal plasticity may exploit homologous brain structuresNature Neuroscience
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2010 475 615
Improved probabilistic inference as a general learning mechanism with action video gamesCurrent biology
accessLevelRestricted
2010 856 71
Children, wired: for better and for worseNeuron
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2010 530 632
Prosodic and narrative processing in american sign language: an fmri studyNeuroImage
accessLevelPublic
2010 589 582
Differential development of visual attention skills in school-age childrenVision Research
accessLevelPublic
2010 514 755
Removing brakes on adult brain plasticity: from molecular to behavioral interventionsJournal of Neuroscience
accessLevelPublic
2010 608 763
Reducing backward masking through action game trainingJournal of Vision
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2010 511 462
Perceptual learning during action video game playingTopics in Cognitive Science
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2010 567 943
Attentional enhancements and deficits in deaf populations: an integrative reviewRestorative neurology and neuroscience
accessLevelPublic
2010 606 749
Increasing speed of processing with action video gamesCurrent Directions in Psychological Science
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2009 537 1,742
Video game based learning: there is more than meets the eyeFrontiers in Neuroscience
accessLevelPublic
2009 458 197
Enhancing the contrast sensitivity function through action video game trainingNature Neuroscience
accessLevelPublic
2009 690 1,773
The development of attention skills in action video game playersNeuropsychologia
accessLevelPublic
2009 602 1,416
Is visual selective attention in deaf individuals enhanced or deficient? the case of the useful field of viewPLOS ONE
accessLevelPublic
2009 485 276
Learning to see in stereo. [Compte rendu de :] Fixing my Gaze: a scientist's journey into seeing in three dimensions / Susan R. BarryNature Neuroscience
accessLevelPublic
2009 439 228
Visual skills and cross-modal plasticity in deaf readers: possible implications for acquiring meaning from printAnnals of the New York Academy of Sciences
accessLevelRestricted
2008 441 0
Neural correlates of partial lexical activationProceedings of the National Academy of Sciences
accessLevelPublic
2008 525 216
Video games as a tool to train visual skillsRestorative neurology and neuroscience
accessLevelPublic
2008 520 226
Exercising your brain: a review of human brain plasticity and training-induced learningPsychology and Aging
accessLevelRestricted
2008 532 2
Encoding, rehearsal, and recall in signers and speakers: shared network but differential engagementCerebral Cortex
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2008 555 266
Ordered short-term memory differs in signers and speakers: implications for models of short-term memoryCognition
accessLevelPublic
2008 483 743
Visual constructive and visual-motor skills in deaf native signersThe Journal of Deaf Studies and Deaf Education
accessLevelPublic
2007 454 256
Action-video-game experience alters the spatial resolution of visionPsychological Science
accessLevelPublic
2007 548 1,453
Which aspects of visual attention are changed by deafness? the case of the Attentional Network TestNeuropsychologia
accessLevelRestricted
2007 428 0
Deafness and visual enumeration: not all aspects of attention are modified by deafnessBrain Research
accessLevelRestricted
2007 448 0
Paying Attention to Neurons with Discriminating TasteNeuron
accessLevelRestricted
2007 488 1
Enumeration versus multiple object tracking: the case of action video game playersCognition
accessLevelPublic
2006 245 805
Persistent difference in short-term memory span between sign and speech: implications for cross-linguistic comparisonsPsychological Science
accessLevelPublic
2006 428 574
Effect of action video games on the spatial distribution of visuospatial attentionJournal of Experimental Psychology: Human Perception and Performance
accessLevelRestricted
2006 493 3
Do deaf individuals see better?Trends in Cognitive Sciences
accessLevelRestricted
2006 494 1
Auditory lexical decision, categorical perception, and FM direction discrimination differentially engage left and right auditory cortexNeuropsychologia
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2004 564 713
Short-term memory span: insights from sign languageNature Neuroscience
accessLevelRestricted
2004 473 1
The cortical organization of audio-visual sentence comprehension: an fMRI study at 4 TeslaCognitive Brain Research
accessLevelRestricted
2004 497 0
Motion velocity thresholds in deaf signers: changes in lateralization but not in overall sensitivityCognitive Brain Research
accessLevelRestricted
2004 483 0
Components of visual prior entryCognitive Psychology
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2003 444 590
Action video game modifies visual selective attentionNature
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2003 4,316 5
Reflexive gaze orienting induces the line-motion illusionVision Research
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2002 466 239
Changes in the spatial distribution of visual attention after early deafnessJournal of Cognitive Neuroscience
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2002 750 995
Experience-dependent perceptual grouping and object-based attentionJournal of Experimental Psychology: Human Perception and Performance
accessLevelRestricted
2002 409 0
A dynamical model of priming and repetition blindnessAdvances in Neural Information Processing Systems
accessLevelPublic
2002 380 100
Cross-modal plasticity: where and how ?Nature Reviews Neuroscience
accessLevelRestricted
2002 513 1
Multisensory spatial representations in eye-centered coordinates for reachingCognition
accessLevelPublic
2002 700 407
A critical period for right hemisphere recruitment in american sign language processingNature Neuroscience
accessLevelRestricted
2002 508 0
Impact of early deafness and early exposure to sign language on the cerebral organization for motion processingJournal of Neuroscience
accessLevelPublic
2001 507 242
Visual attention to the periphery is enhanced in congenitally deaf individualsJournal of Neuroscience
accessLevelPublic
2000 744 588
Positive and negative compatibility effectsPerception and Psychophysics
accessLevelRestricted
2000 433 0
Brain and language: a perspective from sign languageNeuron
accessLevelPublic
1998 1,122 324
Hemispheric specialization for English and ASL: left invariance-right variabilityNeuroreport
accessLevelPublic
1998 445 405
Response from Corina, Neville and BavelierTrends in Cognitive Sciences
accessLevelPublic
1998 1,096 456
Neural organization and plasticity of languageCurrent Opinion in Neurobiology
accessLevelPublic
1998 1,014 908
Cerebral organization for language in deaf and hearing subjects: biological constraints and effects of experienceProceedings of the National Academy of Sciences
accessLevelPublic
1998 587 381
Sentence reading: a functional MRI study at 4 teslaJournal of Cognitive Neuroscience
accessLevelPublic
1997 562 851
Aumento de las areas visuales en los sordos: Los cortex visual y auditivo no son tan distintos como se creeMundo Cientifico
1996 390 0
L'extension des aires visuelles chez les sourdsRecherche
1996 437 0
Repetition blindness between words: Nature of the orthographic and phonological representations involvedJournal of Experimental Psychology: Learning, Memory, and Cognition
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1994 549 436
Repetition blindness between visually different items: the case of pictures and wordsCognition
accessLevelPublic
1994 746 739
Visual and phonological codes in repetition blindnessJournal of Experimental Psychology: Human Perception and Performance
accessLevelPublic
1992 724 671
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