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1 - 171 of 171
Title Published in Access level OA Policy Year Views Downloads
Rethinking planning metrics: An analysis of common measurements of planning abilitiesCognition
accessLevelRestricted
2025 18 0
Learning and Transfer: A Perspective From Action Video Game PlayCurrent directions in psychological science
accessLevelPublic
2025 53 69
Going beyond video game consumption when considering Internet Gaming DisorderComprehensive psychiatry
accessLevelPublic
2024 134 128
A novel task and methods to evaluate inter-individual variation in audio-visual associative learningCognition
accessLevelPublic
2024 80 36
Aerobic fitness and academic achievement: Disentangling the indirect role of executive functions and intelligencePsychology of sport and exercise
accessLevelPublic
2024 314 201
Écrans et adolescence : quels enjeux pour la Génération Z ?Revue médicale suisse
accessLevelRestricted
2024 115 1
Unraveling the developmental dynamic of visual exploration of social interactions in autismeLife
accessLevelPublic
2024 185 78
Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trialBMC psychiatry
accessLevelPublic
2024 151 47
Not screens but their context of use impact cognitive development: a commentary on Yang et al. (2023)Journal of child psychology and psychiatry and allied disciplines
accessLevelPublic
2023 90 167
A video-game-based method to induce states of high and low flowBehavior research methods
accessLevelPublic
2023 159 51
Unraveling the link between media multitasking and attention across three samplesTechnology, mind, and behavior
accessLevelPublic
2023 214 435
Play in video gamesNeuroscience and biobehavioral reviews
accessLevelPublic
2023 159 1,000
Computer vision-based algorithm to sUppoRt coRrect electrode placemeNT (CURRENT) for home-based electric non-invasive brain stimulationClinical neurophysiology
accessLevelPublic
2023 107 67
Attentional modulation as a mechanism for enhanced facial emotion discrimination: The case of action video game playersCognitive, affective & behavioral neuroscience
accessLevelPublic
2023 204 109
Evidence of target enhancement and distractor suppression in early visual areasAttention, perception & psychophysics
accessLevelPublic
2023 123 82
In search of better practice in executive functions assessment: methodological issues and potential solutions
accessLevelPublic
2023 95 241
Stereoptic serious games as a visual rehabilitation tool for individuals with a residual amblyopia (AMBER trial): A protocol for a crossover randomized controlled trial
accessLevelPublic
2023 180 86
Stereoptic serious games as a visual rehabilitation tool for individuals with a residual amblyopia (AMBER trial): a protocol for a crossover randomized controlled trialBMC ophthalmology
accessLevelPublic
2023 135 46
Using Commercial ASR Solutions to Assess Reading Skills in Children: A Case ReportINTERSPEECH 2023
accessLevelPublic
2023 300 227
Effects of action video game play on cognitive skills: A meta-analysisTechnology, mind, and behavior
accessLevelPublic
2023 746 686
The eRDS v6 Stereotest and the Vivid Vision Stereo Test: Two New Tests of Stereoscopic VisionTranslational vision science & technology
accessLevelPublic
2023 123 265
Video game design for learning to learnInternational journal of human-computer interaction
accessLevelPublic
2022 245 322
Multiple timescales of learning within a single task: Continuous-time changes in evidence-accumulation processes during perceptual decision-making
accessLevelPublic
2022 90 56
Examining the synergistic effects of a cognitive control video game and a home-based, self-administered non-invasive brain stimulation on alleviating depression: the DiSCoVeR trial protocolEuropean archives of psychiatry and clinical neuroscience
accessLevelPublic
2022 171 254
Allocation of Auditory Spatial Selective Attention in Action Video Game PlayersChanging Brains
accessLevelPrivate
2022 115 0
Enhancing reading skills through a video game mixing action mechanics and cognitive trainingNature human behaviour
accessLevelRestricted
2022 448 8
Reading in deaf individuals examining the role of visual word form areaChanging Brains
accessLevelPublic
2022 86 204
Reading in Deaf IndividualsChanging Brains
accessLevelPrivate
2022 50 0
Media use, attention, mental health and academic performance among 8 to 12 year old childrenPloS one
accessLevelPublic
2021 338 349
Action video game play facilitates “learning to learn”Nature communications biology selections
accessLevelPublic
2021 247 140
Video games and higher cognitionUsing cognitive and affective metrics in educational simulations and games
accessLevelPublic
2021 546 1,189
Emotion perception in habitual players of action video gamesEmotion
accessLevelPublic
2021 420 885
Prior reward conditioning dampens hippocampal and striatal responses during an associative memory taskJournal of Cognitive Neuroscience
accessLevelPublic
2021 362 361
The indirect role of executive functions on the relationship between cardiorespiratory fitness and school gradesMedicine and Science in Sports and Exercise
accessLevelPublic
2021 443 230
Assessing the impact of expectations in cognitive training and beyondJournal of Cognitive Enhancement
accessLevelPublic
2021 549 764
Action video games: from effects on cognition and the brain to potential educational applicationsEducational neuroscience: development across the life span
accessLevelRestricted
2020 349 2
Video games as rich environments to foster brain plasticityBrain-computer interfaces
accessLevelRestricted
2020 270 0
A new look at the cognitive neuroscience of video game playAnnals of the New York Academy of Sciences
accessLevelRestricted
2020 760 11
Internet use in old age predicts smaller cognitive decline only in menScientific Reports
accessLevelPublic
2020 502 163
Enhancing attentional control: lessons from action video gamesNeuron
accessLevelRestricted
2019 6,911 10
Binocular non-stereoscopic cues can deceive clinical tests of stereopsisScientific Reports
accessLevelPublic
2019 406 227
Improving Methodological Standards in Behavioral Interventions for Cognitive EnhancementJournal of Cognitive Enhancement
accessLevelRestricted
2019 665 7
Altering perception: the case of action video gamingCurrent Opinion in Psychology
accessLevelRestricted
2019 655 12
Cognitive and Behavioral Correlates of Achievement in a Complex Multi-Player Video GameMedia and communication
accessLevelPublic
2019 539 470
Individual differences in the acquisition of non‐linguistic audio‐visual associations in 5 year oldsDevelopmental Science
accessLevelRestricted
2019 325 1
Rethinking human enhancement as collective welfarismNature Human Behaviour
accessLevelRestricted
2019 470 9
Computer and Videogame Interventions for Older Adults' Cognitive and Everyday FunctioningGames for Health Journal
accessLevelRestricted
2019 594 11
Cognitive Abilities of Action Video Game and Role-Playing Video Game Players: Data From a Massive Open Online CoursePsychology of Popular Media Culture
accessLevelRestricted
2019 873 16
The prevalence and diagnosis of ‘stereoblindness' in adults less than 60 years of age: a best evidence synthesisOphthalmic and Physiological Optics
accessLevelRestricted
2019 449 5
Perceptual LearningStevens' Handbook of Experimental Psychology and Cognitive Neuroscience. Vol. 2
accessLevelRestricted
2018 748 9
Expertise and generalization: lessons from action video gamesCurrent Opinion in Behavioral Sciences
accessLevelPublic
2018 969 676
Neural Correlates of Enhanced Visual Attentional Control in Action Video Game Players: An Event-Related Potential StudyJournal of Cognitive Neuroscience
accessLevelRestricted
2018 540 6
An action video game for the treatment of amblyopia in children: A feasibility studyVision Research
accessLevelRestricted
2018 639 4
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skillsPsychological Bulletin
accessLevelPublic
2018 3,346 10,750
Reward-enhanced encoding improves relearning of forgotten associationsScientific Reports
accessLevelPublic
2018 645 191
Neural bases of enhanced attentional control: Lessons from action video game playersBrain and Behavior
accessLevelPublic
2018 571 343
Internet gaming disorder in children and adolescentsPediatrics
accessLevelPublic
2017 812 2,078
The impact of action video game training on mathematical abilities in adultsAERA Open
accessLevelPublic
2017 621 264
Niños conectados: para bien y para malPensar las TIC desde la ciencia cognitiva y la neurociencia
2017 501 0
Dressmakers show enhanced stereoscopic visionScientific Reports
accessLevelPublic
2017 559 419
Transient emotional events and individual affective traits affect emotion recognition in a perceptual decision-making taskPLOS ONE
accessLevelPublic
2017 648 359
Playing Some Video Games but Not Others Is Related to Cognitive AbilitiesPsychological science
accessLevelRestricted
2017 822 11
Technology consumption and cognitive control: Contrasting action video game experience with media multitaskingAttention, perception & psychophysics
accessLevelRestricted
2016 734 29
The absolute disparity anomaly and the mechanism of relative disparitiesJournal of Vision
accessLevelPublic
2016 542 222
Recovering stereo vision by squashing virtual bugs in a virtual reality environmentPhilosophical Transactions of the Royal Society. B, Biological Sciences
accessLevelPublic
2016 663 307
Perceptual developmentThe Sage encyclopedia of theory in psychology
accessLevelPublic
2016 231 125
The brain-boosting power of video gamesScientific American
accessLevelRestricted
2016 1,122 7
Digital game features and play contexts: impact on learning and developmentChild psychology: a handbook of contemporary issues
accessLevelRestricted
2016 178 0
Action Video-Game Training and Its Effects on Perception and Attentional ControlCognitive training: an overview of features and applications
accessLevelRestricted
2016 730 7
Technologie et apprentissage de la lecture : alliés ou ennemis?Langage et pratiques
accessLevelRestricted
2016 283 0
Influence of reward motivation on human declarative memoryNeuroscience and biobehavioral reviews
accessLevelPublic
2016 729 1,277
Neural systems supporting linguistic structure, linguistic experience, and symbolic communication in sign language and gestureProceedings of the National Academy of Sciences
accessLevelPublic
2015 525 441
Probing plasticity of attention and working memory processes induced by video game playThe Cambridge handbook of applied perception research
accessLevelRestricted
2015 213 1
Stereopsis and amblyopia: A mini-reviewVision research
accessLevelPublic
2015 603 447
Mechanisms of recovery of visual function in adult amblyopia through a tailored action video gameScientific reports
accessLevelPublic
2015 523 218
The contribution of phonological knowledge, memory, and language background to reading comprehension in deaf populationsFrontiers in Psychology
accessLevelPublic
2015 533 256
A dichoptic custom-made action video game as a treatment for adult amblyopiaVision research
accessLevelRestricted
2015 616 1
Methods to Test Visual Attention OnlineJournal of visualized experiments
accessLevelPublic
2015 721 514
Action video game training for cognitive enhancementCurrent Opinion in Behavioral Sciences
accessLevelPublic
2015 1,033 2,373
On the impact of new technologies on multitaskingDevelopmental review
accessLevelPublic
2015 597 658
The effect of action video game playing on sensorimotor learning: Evidence from a movement tracking taskHuman movement science
accessLevelRestricted
2014 618 2
Video game play, attention, and learningCurrent opinion in neurology
accessLevelRestricted
2014 738 4
Action video game play facilitates the development of better perceptual templatesProceedings of the National Academy of Sciences of the United States of America
accessLevelPublic
2014 832 309
Neural networks mediating sentence reading in the deafFrontiers in human neuroscience
accessLevelPublic
2014 543 233
Memory abilities in action video game playersComputers in human behavior
accessLevelRestricted
2014 633 3
Video games: play that can do serious goodAmerican Journal of Play
accessLevelPublic
2014 8,533 4,737
Reproducing American Sign Language sentences: cognitive scaffolding in working memoryFrontiers in psychology
accessLevelPublic
2014 578 261
Visual attention in deaf humans: a neuroplasticity perspectiveHandbook of auditory research
accessLevelRestricted
2013 298 0
The neural correlates of statistical learning in a word segmentation task: An fMRI studyBrain and language
accessLevelPublic
2013 556 768
Cognitive development: Gaming your way out of dyslexia?Current biology
accessLevelPublic
2013 642 329
Brain training: Games to do you goodNature
accessLevelPublic
2013 667 1,472
Video game training to improve selective visual attention in older adultsComputers in human behavior
accessLevelPublic
2013 657 1,186
Visual function and cortical organization in carriers of blue cone monochromacyPloS one
accessLevelPublic
2013 536 234
Lazy eye shooter: making a game therapy for visual recovery in adult amblyopia usableDesign, user experience, and usability. Health, learning, playing, cultural, and cross-cultural user experience.
accessLevelRestricted
2013 353 0
Play, attention, and learning: How do play and timing shape the development of attention and influence classroom learning?Annals of the New York Academy of Sciences
accessLevelPublic
2013 600 312
Jeu vidéo : l'avenir de l'homme ?Point
accessLevelRestricted
2012 425 6
Lazy Eye Shooter: a Novel Game Therapy for Visual Recovery in Adult AmblyopiaGames Innovation Conference (IGIC), 2012 IEEE International Games Innovation Conference. 4
accessLevelPublic
2012 622 553
The role of selective attention on academic foundations: A cognitive neuroscience perspectiveDevelopmental cognitive neuroscience
accessLevelPublic
2012 717 1,101
Routes to short-term memory indexing: Lessons from deaf native users of American Sign LanguageCognitive neuropsychology
accessLevelPublic
2012 563 239
Learning, attentional control, and action video gamesCurrent biology
accessLevelPublic
2012 906 461
How to assess gaming-induced benefits on attention and working memoryGames for health journal
accessLevelPublic
2012 626 303
Brain plasticity through the life span: learning to learn and action video gamesAnnual review of neuroscience
accessLevelRestricted
2012 1,179 6
Neural bases of selective attention in action video game playersVision research
accessLevelRestricted
2012 639 0
The effect of action video game experience on task-switchingComputers in human behavior
accessLevelRestricted
2012 671 1
Brain plasticity: Paradoxical case of a neurodegenerative disease?Current biology
accessLevelRestricted
2012 573 2
A mouse model for too much TV?Trends in cognitive sciences
accessLevelRestricted
2012 488 2
Interplay between morphology and frequency in lexical access: the case of the base frequency effectBrain Research
accessLevelPublic
2011 456 395
Stretching the limits of visual attention: the case of action video gamesWiley interdisciplinary reviews. Cognitive science
accessLevelRestricted
2011 880 4
Neuroscience: Browsing and the brainNature
accessLevelPublic
2011 749 258
Brains on video gamesNature Reviews Neuroscience
accessLevelRestricted
2011 207 0
Neural basis of superior performance of action videogame players in an attention-demanding taskThe Journal of neuroscience
accessLevelRestricted
2011 503 2
Changes in search rate but not in the dynamics of exogenous attention in action videogame playersAttention, perception & psychophysics
accessLevelRestricted
2011 525 0
Short-term memory stages in sign vs. speech: The source of the serial span discrepancyCognition
accessLevelPublic
2011 483 386
Dissociating neural subsystems for grammar by contrasting word order and inflectionProceedings of the National Academy of Sciences
accessLevelPublic
2010 527 232
I see where you're hearing: how cross-modal plasticity may exploit homologous brain structuresNature Neuroscience
accessLevelPublic
2010 472 529
Improved probabilistic inference as a general learning mechanism with action video gamesCurrent biology
accessLevelRestricted
2010 849 71
Children, wired: for better and for worseNeuron
accessLevelPublic
2010 525 405
Prosodic and narrative processing in american sign language: an fmri studyNeuroImage
accessLevelPublic
2010 583 523
Differential development of visual attention skills in school-age childrenVision Research
accessLevelPublic
2010 493 594
Removing brakes on adult brain plasticity: from molecular to behavioral interventionsJournal of Neuroscience
accessLevelPublic
2010 599 434
Reducing backward masking through action game trainingJournal of Vision
accessLevelPublic
2010 505 342
Perceptual learning during action video game playingTopics in Cognitive Science
accessLevelPublic
2010 560 477
Attentional enhancements and deficits in deaf populations: an integrative reviewRestorative neurology and neuroscience
accessLevelPublic
2010 596 625
Increasing speed of processing with action video gamesCurrent Directions in Psychological Science
accessLevelPublic
2009 532 1,466
Video game based learning: there is more than meets the eyeFrontiers in Neuroscience
accessLevelPublic
2009 450 171
Enhancing the contrast sensitivity function through action video game trainingNature Neuroscience
accessLevelPublic
2009 685 1,496
The development of attention skills in action video game playersNeuropsychologia
accessLevelPublic
2009 596 1,075
Is visual selective attention in deaf individuals enhanced or deficient? the case of the useful field of viewPLOS ONE
accessLevelPublic
2009 482 218
Learning to see in stereo. [Compte rendu de :] Fixing my Gaze: a scientist's journey into seeing in three dimensions / Susan R. BarryNature Neuroscience
accessLevelPublic
2009 437 194
Visual skills and cross-modal plasticity in deaf readers: possible implications for acquiring meaning from printAnnals of the New York Academy of Sciences
accessLevelRestricted
2008 438 0
Neural correlates of partial lexical activationProceedings of the National Academy of Sciences
accessLevelPublic
2008 520 197
Video games as a tool to train visual skillsRestorative neurology and neuroscience
accessLevelPublic
2008 511 181
Exercising your brain: a review of human brain plasticity and training-induced learningPsychology and Aging
accessLevelRestricted
2008 524 2
Encoding, rehearsal, and recall in signers and speakers: shared network but differential engagementCerebral Cortex
accessLevelPublic
2008 548 219
Ordered short-term memory differs in signers and speakers: implications for models of short-term memoryCognition
accessLevelPublic
2008 477 553
Visual constructive and visual-motor skills in deaf native signersThe Journal of Deaf Studies and Deaf Education
accessLevelPublic
2007 451 220
Action-video-game experience alters the spatial resolution of visionPsychological Science
accessLevelPublic
2007 541 1,131
Which aspects of visual attention are changed by deafness? the case of the Attentional Network TestNeuropsychologia
accessLevelRestricted
2007 423 0
Deafness and visual enumeration: not all aspects of attention are modified by deafnessBrain Research
accessLevelRestricted
2007 443 0
Paying Attention to Neurons with Discriminating TasteNeuron
accessLevelRestricted
2007 485 1
Enumeration versus multiple object tracking: the case of action video game playersCognition
accessLevelPublic
2006 240 613
Persistent difference in short-term memory span between sign and speech: implications for cross-linguistic comparisonsPsychological Science
accessLevelPublic
2006 422 463
Effect of action video games on the spatial distribution of visuospatial attentionJournal of Experimental Psychology: Human Perception and Performance
accessLevelRestricted
2006 490 3
Do deaf individuals see better?Trends in Cognitive Sciences
accessLevelRestricted
2006 486 1
Auditory lexical decision, categorical perception, and FM direction discrimination differentially engage left and right auditory cortexNeuropsychologia
accessLevelPublic
2004 560 625
Short-term memory span: insights from sign languageNature Neuroscience
accessLevelRestricted
2004 469 1
The cortical organization of audio-visual sentence comprehension: an fMRI study at 4 TeslaCognitive Brain Research
accessLevelRestricted
2004 491 0
Motion velocity thresholds in deaf signers: changes in lateralization but not in overall sensitivityCognitive Brain Research
accessLevelRestricted
2004 476 0
Components of visual prior entryCognitive Psychology
accessLevelPublic
2003 437 490
Action video game modifies visual selective attentionNature
accessLevelRestricted
2003 4,267 5
Reflexive gaze orienting induces the line-motion illusionVision Research
accessLevelPublic
2002 462 219
Changes in the spatial distribution of visual attention after early deafnessJournal of Cognitive Neuroscience
accessLevelPublic
2002 744 883
Experience-dependent perceptual grouping and object-based attentionJournal of Experimental Psychology: Human Perception and Performance
accessLevelRestricted
2002 406 0
A dynamical model of priming and repetition blindnessAdvances in Neural Information Processing Systems
accessLevelPublic
2002 373 74
Cross-modal plasticity: where and how ?Nature Reviews Neuroscience
accessLevelRestricted
2002 506 1
Multisensory spatial representations in eye-centered coordinates for reachingCognition
accessLevelPublic
2002 690 359
A critical period for right hemisphere recruitment in american sign language processingNature Neuroscience
accessLevelRestricted
2002 502 0
Impact of early deafness and early exposure to sign language on the cerebral organization for motion processingJournal of Neuroscience
accessLevelPublic
2001 499 210
Visual attention to the periphery is enhanced in congenitally deaf individualsJournal of Neuroscience
accessLevelPublic
2000 737 465
Positive and negative compatibility effectsPerception and Psychophysics
accessLevelRestricted
2000 430 0
Brain and language: a perspective from sign languageNeuron
accessLevelPublic
1998 1,118 253
Hemispheric specialization for English and ASL: left invariance-right variabilityNeuroreport
accessLevelPublic
1998 441 338
Response from Corina, Neville and BavelierTrends in Cognitive Sciences
accessLevelPublic
1998 1,092 402
Neural organization and plasticity of languageCurrent Opinion in Neurobiology
accessLevelPublic
1998 1,005 799
Cerebral organization for language in deaf and hearing subjects: biological constraints and effects of experienceProceedings of the National Academy of Sciences
accessLevelPublic
1998 576 277
Sentence reading: a functional MRI study at 4 teslaJournal of Cognitive Neuroscience
accessLevelPublic
1997 555 698
Aumento de las areas visuales en los sordos: Los cortex visual y auditivo no son tan distintos como se creeMundo Cientifico
1996 385 0
L'extension des aires visuelles chez les sourdsRecherche
1996 429 0
Repetition blindness between words: Nature of the orthographic and phonological representations involvedJournal of Experimental Psychology: Learning, Memory, and Cognition
accessLevelPublic
1994 544 411
Repetition blindness between visually different items: the case of pictures and wordsCognition
accessLevelPublic
1994 740 633
Visual and phonological codes in repetition blindnessJournal of Experimental Psychology: Human Perception and Performance
accessLevelPublic
1992 717 614
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