DB
| Title | Published in | Access level | OA Policy | Year | Views | Downloads | |
|---|---|---|---|---|---|---|---|
| Rethinking planning metrics: An analysis of common measurements of planning abilities | Cognition | 2025 | 21 | 0 | |||
| Learning and Transfer: A Perspective From Action Video Game Play | Current directions in psychological science | 2025 | 57 | 105 | |||
| Going beyond video game consumption when considering Internet Gaming Disorder | Comprehensive psychiatry | 2024 | 134 | 130 | |||
| A novel task and methods to evaluate inter-individual variation in audio-visual associative learning | Cognition | 2024 | 83 | 38 | |||
| Aerobic fitness and academic achievement: Disentangling the indirect role of executive functions and intelligence | Psychology of sport and exercise | 2024 | 315 | 229 | |||
| Écrans et adolescence : quels enjeux pour la Génération Z ? | Revue médicale suisse | 2024 | 116 | 1 | |||
| Unraveling the developmental dynamic of visual exploration of social interactions in autism | eLife | 2024 | 189 | 79 | |||
| Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial | BMC psychiatry | 2024 | 156 | 50 | |||
| Not screens but their context of use impact cognitive development: a commentary on Yang et al. (2023) | Journal of child psychology and psychiatry and allied disciplines | 2023 | 94 | 180 | |||
| A video-game-based method to induce states of high and low flow | Behavior research methods | 2023 | 160 | 52 | |||
| Unraveling the link between media multitasking and attention across three samples | Technology, mind, and behavior | 2023 | 216 | 492 | |||
| Play in video games | Neuroscience and biobehavioral reviews | 2023 | 161 | 1,408 | |||
| Computer vision-based algorithm to sUppoRt coRrect electrode placemeNT (CURRENT) for home-based electric non-invasive brain stimulation | Clinical neurophysiology | 2023 | 108 | 67 | |||
| Attentional modulation as a mechanism for enhanced facial emotion discrimination: The case of action video game players | Cognitive, affective & behavioral neuroscience | 2023 | 205 | 119 | |||
| Evidence of target enhancement and distractor suppression in early visual areas | Attention, perception & psychophysics | 2023 | 123 | 114 | |||
| In search of better practice in executive functions assessment: methodological issues and potential solutions | 2023 | 97 | 302 | ||||
| Stereoptic serious games as a visual rehabilitation tool for individuals with a residual amblyopia (AMBER trial): A protocol for a crossover randomized controlled trial | 2023 | 181 | 89 | ||||
| Stereoptic serious games as a visual rehabilitation tool for individuals with a residual amblyopia (AMBER trial): a protocol for a crossover randomized controlled trial | BMC ophthalmology | 2023 | 136 | 47 | |||
| Using Commercial ASR Solutions to Assess Reading Skills in Children: A Case Report | INTERSPEECH 2023 | 2023 | 301 | 238 | |||
| Effects of action video game play on cognitive skills: A meta-analysis | Technology, mind, and behavior | 2023 | 747 | 752 | |||
| The eRDS v6 Stereotest and the Vivid Vision Stereo Test: Two New Tests of Stereoscopic Vision | Translational vision science & technology | 2023 | 124 | 300 | |||
| Video game design for learning to learn | International journal of human-computer interaction | 2022 | 246 | 375 | |||
| Multiple timescales of learning within a single task: Continuous-time changes in evidence-accumulation processes during perceptual decision-making | 2022 | 90 | 70 | ||||
| Examining the synergistic effects of a cognitive control video game and a home-based, self-administered non-invasive brain stimulation on alleviating depression: the DiSCoVeR trial protocol | European archives of psychiatry and clinical neuroscience | 2022 | 171 | 284 | |||
| Allocation of Auditory Spatial Selective Attention in Action Video Game Players | Changing Brains | 2022 | 117 | 0 | |||
| Enhancing reading skills through a video game mixing action mechanics and cognitive training | Nature human behaviour | 2022 | 452 | 8 | |||
| Reading in deaf individuals examining the role of visual word form area | Changing Brains | 2022 | 89 | 253 | |||
| Reading in Deaf Individuals | Changing Brains | 2022 | 54 | 0 | |||
| Media use, attention, mental health and academic performance among 8 to 12 year old children | PloS one | 2021 | 344 | 449 | |||
| Action video game play facilitates “learning to learn” | Nature communications biology selections | 2021 | 247 | 146 | |||
| Video games and higher cognition | Using cognitive and affective metrics in educational simulations and games | 2021 | 548 | 1,496 | |||
| Emotion perception in habitual players of action video games | Emotion | 2021 | 420 | 920 | |||
| Prior reward conditioning dampens hippocampal and striatal responses during an associative memory task | Journal of Cognitive Neuroscience | 2021 | 363 | 391 | |||
| The indirect role of executive functions on the relationship between cardiorespiratory fitness and school grades | Medicine and Science in Sports and Exercise | 2021 | 443 | 238 | |||
| Assessing the impact of expectations in cognitive training and beyond | Journal of Cognitive Enhancement | 2021 | 550 | 838 | |||
| Action video games: from effects on cognition and the brain to potential educational applications | Educational neuroscience: development across the life span | 2020 | 351 | 2 | |||
| Video games as rich environments to foster brain plasticity | Brain-computer interfaces | 2020 | 271 | 0 | |||
| A new look at the cognitive neuroscience of video game play | Annals of the New York Academy of Sciences | 2020 | 762 | 11 | |||
| Internet use in old age predicts smaller cognitive decline only in men | Scientific Reports | 2020 | 509 | 164 | |||
| Enhancing attentional control: lessons from action video games | Neuron | 2019 | 6,912 | 10 | |||
| Binocular non-stereoscopic cues can deceive clinical tests of stereopsis | Scientific Reports | 2019 | 407 | 228 | |||
| Improving Methodological Standards in Behavioral Interventions for Cognitive Enhancement | Journal of Cognitive Enhancement | 2019 | 666 | 7 | |||
| Altering perception: the case of action video gaming | Current Opinion in Psychology | 2019 | 656 | 12 | |||
| Cognitive and Behavioral Correlates of Achievement in a Complex Multi-Player Video Game | Media and communication | 2019 | 540 | 514 | |||
| Individual differences in the acquisition of non‐linguistic audio‐visual associations in 5 year olds | Developmental Science | 2019 | 327 | 1 | |||
| Rethinking human enhancement as collective welfarism | Nature Human Behaviour | 2019 | 471 | 9 | |||
| Computer and Videogame Interventions for Older Adults' Cognitive and Everyday Functioning | Games for Health Journal | 2019 | 595 | 11 | |||
| Cognitive Abilities of Action Video Game and Role-Playing Video Game Players: Data From a Massive Open Online Course | Psychology of Popular Media Culture | 2019 | 874 | 16 | |||
| The prevalence and diagnosis of ‘stereoblindness' in adults less than 60 years of age: a best evidence synthesis | Ophthalmic and Physiological Optics | 2019 | 452 | 5 | |||
| Perceptual Learning | Stevens' Handbook of Experimental Psychology and Cognitive Neuroscience. Vol. 2 | 2018 | 749 | 9 | |||
| Expertise and generalization: lessons from action video games | Current Opinion in Behavioral Sciences | 2018 | 970 | 682 | |||
| Neural Correlates of Enhanced Visual Attentional Control in Action Video Game Players: An Event-Related Potential Study | Journal of Cognitive Neuroscience | 2018 | 540 | 6 | |||
| An action video game for the treatment of amblyopia in children: A feasibility study | Vision Research | 2018 | 639 | 4 | |||
| Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills | Psychological Bulletin | 2018 | 3,358 | 11,158 | |||
| Reward-enhanced encoding improves relearning of forgotten associations | Scientific Reports | 2018 | 646 | 193 | |||
| Neural bases of enhanced attentional control: Lessons from action video game players | Brain and Behavior | 2018 | 572 | 372 | |||
| Internet gaming disorder in children and adolescents | Pediatrics | 2017 | 816 | 2,096 | |||
| The impact of action video game training on mathematical abilities in adults | AERA Open | 2017 | 622 | 273 | |||
| Niños conectados: para bien y para mal | Pensar las TIC desde la ciencia cognitiva y la neurociencia | 2017 | 501 | 0 | |||
| Dressmakers show enhanced stereoscopic vision | Scientific Reports | 2017 | 559 | 431 | |||
| Transient emotional events and individual affective traits affect emotion recognition in a perceptual decision-making task | PLOS ONE | 2017 | 649 | 375 | |||
| Playing Some Video Games but Not Others Is Related to Cognitive Abilities | Psychological science | 2017 | 823 | 11 | |||
| Technology consumption and cognitive control: Contrasting action video game experience with media multitasking | Attention, perception & psychophysics | 2016 | 735 | 29 | |||
| The absolute disparity anomaly and the mechanism of relative disparities | Journal of Vision | 2016 | 542 | 236 | |||
| Recovering stereo vision by squashing virtual bugs in a virtual reality environment | Philosophical Transactions of the Royal Society. B, Biological Sciences | 2016 | 663 | 316 | |||
| Perceptual development | The Sage encyclopedia of theory in psychology | 2016 | 231 | 126 | |||
| The brain-boosting power of video games | Scientific American | 2016 | 1,123 | 7 | |||
| Digital game features and play contexts: impact on learning and development | Child psychology: a handbook of contemporary issues | 2016 | 178 | 0 | |||
| Action Video-Game Training and Its Effects on Perception and Attentional Control | Cognitive training: an overview of features and applications | 2016 | 734 | 7 | |||
| Technologie et apprentissage de la lecture : alliés ou ennemis? | Langage et pratiques | 2016 | 283 | 0 | |||
| Influence of reward motivation on human declarative memory | Neuroscience and biobehavioral reviews | 2016 | 729 | 1,331 | |||
| Neural systems supporting linguistic structure, linguistic experience, and symbolic communication in sign language and gesture | Proceedings of the National Academy of Sciences | 2015 | 526 | 476 | |||
| Probing plasticity of attention and working memory processes induced by video game play | The Cambridge handbook of applied perception research | 2015 | 215 | 1 | |||
| Stereopsis and amblyopia: A mini-review | Vision research | 2015 | 604 | 486 | |||
| Mechanisms of recovery of visual function in adult amblyopia through a tailored action video game | Scientific reports | 2015 | 525 | 224 | |||
| The contribution of phonological knowledge, memory, and language background to reading comprehension in deaf populations | Frontiers in Psychology | 2015 | 534 | 260 | |||
| A dichoptic custom-made action video game as a treatment for adult amblyopia | Vision research | 2015 | 617 | 1 | |||
| Methods to Test Visual Attention Online | Journal of visualized experiments | 2015 | 724 | 530 | |||
| Action video game training for cognitive enhancement | Current Opinion in Behavioral Sciences | 2015 | 1,036 | 2,438 | |||
| On the impact of new technologies on multitasking | Developmental review | 2015 | 599 | 687 | |||
| The effect of action video game playing on sensorimotor learning: Evidence from a movement tracking task | Human movement science | 2014 | 621 | 2 | |||
| Video game play, attention, and learning | Current opinion in neurology | 2014 | 739 | 4 | |||
| Action video game play facilitates the development of better perceptual templates | Proceedings of the National Academy of Sciences of the United States of America | 2014 | 833 | 316 | |||
| Neural networks mediating sentence reading in the deaf | Frontiers in human neuroscience | 2014 | 543 | 233 | |||
| Memory abilities in action video game players | Computers in human behavior | 2014 | 636 | 3 | |||
| Video games: play that can do serious good | American Journal of Play | 2014 | 8,542 | 4,916 | |||
| Reproducing American Sign Language sentences: cognitive scaffolding in working memory | Frontiers in psychology | 2014 | 579 | 261 | |||
| Visual attention in deaf humans: a neuroplasticity perspective | Handbook of auditory research | 2013 | 302 | 0 | |||
| The neural correlates of statistical learning in a word segmentation task: An fMRI study | Brain and language | 2013 | 559 | 788 | |||
| Cognitive development: Gaming your way out of dyslexia? | Current biology | 2013 | 643 | 333 | |||
| Brain training: Games to do you good | Nature | 2013 | 668 | 1,475 | |||
| Video game training to improve selective visual attention in older adults | Computers in human behavior | 2013 | 658 | 1,233 | |||
| Visual function and cortical organization in carriers of blue cone monochromacy | PloS one | 2013 | 537 | 235 | |||
| Lazy eye shooter: making a game therapy for visual recovery in adult amblyopia usable | Design, user experience, and usability. Health, learning, playing, cultural, and cross-cultural user experience. | 2013 | 354 | 0 | |||
| Play, attention, and learning: How do play and timing shape the development of attention and influence classroom learning? | Annals of the New York Academy of Sciences | 2013 | 600 | 317 | |||
| Jeu vidéo : l'avenir de l'homme ? | Point | 2012 | 426 | 6 | |||
| Lazy Eye Shooter: a Novel Game Therapy for Visual Recovery in Adult Amblyopia | Games Innovation Conference (IGIC), 2012 IEEE International Games Innovation Conference. 4 | 2012 | 626 | 561 | |||
| The role of selective attention on academic foundations: A cognitive neuroscience perspective | Developmental cognitive neuroscience | 2012 | 720 | 1,169 | |||
| Routes to short-term memory indexing: Lessons from deaf native users of American Sign Language | Cognitive neuropsychology | 2012 | 564 | 239 | |||
| Learning, attentional control, and action video games | Current biology | 2012 | 908 | 499 | |||
| How to assess gaming-induced benefits on attention and working memory | Games for health journal | 2012 | 627 | 312 | |||
| Brain plasticity through the life span: learning to learn and action video games | Annual review of neuroscience | 2012 | 1,180 | 6 | |||
| Neural bases of selective attention in action video game players | Vision research | 2012 | 641 | 0 | |||
| The effect of action video game experience on task-switching | Computers in human behavior | 2012 | 671 | 1 | |||
| Brain plasticity: Paradoxical case of a neurodegenerative disease? | Current biology | 2012 | 574 | 2 | |||
| A mouse model for too much TV? | Trends in cognitive sciences | 2012 | 490 | 2 | |||
| Interplay between morphology and frequency in lexical access: the case of the base frequency effect | Brain Research | 2011 | 457 | 401 | |||
| Stretching the limits of visual attention: the case of action video games | Wiley interdisciplinary reviews. Cognitive science | 2011 | 882 | 4 | |||
| Neuroscience: Browsing and the brain | Nature | 2011 | 750 | 260 | |||
| Brains on video games | Nature Reviews Neuroscience | 2011 | 208 | 0 | |||
| Neural basis of superior performance of action videogame players in an attention-demanding task | The Journal of neuroscience | 2011 | 503 | 2 | |||
| Changes in search rate but not in the dynamics of exogenous attention in action videogame players | Attention, perception & psychophysics | 2011 | 526 | 0 | |||
| Short-term memory stages in sign vs. speech: The source of the serial span discrepancy | Cognition | 2011 | 485 | 394 | |||
| Dissociating neural subsystems for grammar by contrasting word order and inflection | Proceedings of the National Academy of Sciences | 2010 | 527 | 234 | |||
| I see where you're hearing: how cross-modal plasticity may exploit homologous brain structures | Nature Neuroscience | 2010 | 472 | 539 | |||
| Improved probabilistic inference as a general learning mechanism with action video games | Current biology | 2010 | 850 | 71 | |||
| Children, wired: for better and for worse | Neuron | 2010 | 527 | 421 | |||
| Prosodic and narrative processing in american sign language: an fmri study | NeuroImage | 2010 | 584 | 533 | |||
| Differential development of visual attention skills in school-age children | Vision Research | 2010 | 499 | 612 | |||
| Removing brakes on adult brain plasticity: from molecular to behavioral interventions | Journal of Neuroscience | 2010 | 602 | 483 | |||
| Reducing backward masking through action game training | Journal of Vision | 2010 | 505 | 369 | |||
| Perceptual learning during action video game playing | Topics in Cognitive Science | 2010 | 561 | 502 | |||
| Attentional enhancements and deficits in deaf populations: an integrative review | Restorative neurology and neuroscience | 2010 | 601 | 649 | |||
| Increasing speed of processing with action video games | Current Directions in Psychological Science | 2009 | 533 | 1,504 | |||
| Video game based learning: there is more than meets the eye | Frontiers in Neuroscience | 2009 | 452 | 172 | |||
| Enhancing the contrast sensitivity function through action video game training | Nature Neuroscience | 2009 | 687 | 1,569 | |||
| The development of attention skills in action video game players | Neuropsychologia | 2009 | 599 | 1,129 | |||
| Is visual selective attention in deaf individuals enhanced or deficient? the case of the useful field of view | PLOS ONE | 2009 | 482 | 230 | |||
| Learning to see in stereo. [Compte rendu de :] Fixing my Gaze: a scientist's journey into seeing in three dimensions / Susan R. Barry | Nature Neuroscience | 2009 | 437 | 199 | |||
| Visual skills and cross-modal plasticity in deaf readers: possible implications for acquiring meaning from print | Annals of the New York Academy of Sciences | 2008 | 439 | 0 | |||
| Neural correlates of partial lexical activation | Proceedings of the National Academy of Sciences | 2008 | 521 | 199 | |||
| Video games as a tool to train visual skills | Restorative neurology and neuroscience | 2008 | 514 | 189 | |||
| Exercising your brain: a review of human brain plasticity and training-induced learning | Psychology and Aging | 2008 | 524 | 2 | |||
| Encoding, rehearsal, and recall in signers and speakers: shared network but differential engagement | Cerebral Cortex | 2008 | 548 | 224 | |||
| Ordered short-term memory differs in signers and speakers: implications for models of short-term memory | Cognition | 2008 | 480 | 608 | |||
| Visual constructive and visual-motor skills in deaf native signers | The Journal of Deaf Studies and Deaf Education | 2007 | 451 | 220 | |||
| Action-video-game experience alters the spatial resolution of vision | Psychological Science | 2007 | 545 | 1,256 | |||
| Which aspects of visual attention are changed by deafness? the case of the Attentional Network Test | Neuropsychologia | 2007 | 425 | 0 | |||
| Deafness and visual enumeration: not all aspects of attention are modified by deafness | Brain Research | 2007 | 445 | 0 | |||
| Paying Attention to Neurons with Discriminating Taste | Neuron | 2007 | 486 | 1 | |||
| Enumeration versus multiple object tracking: the case of action video game players | Cognition | 2006 | 241 | 638 | |||
| Persistent difference in short-term memory span between sign and speech: implications for cross-linguistic comparisons | Psychological Science | 2006 | 422 | 493 | |||
| Effect of action video games on the spatial distribution of visuospatial attention | Journal of Experimental Psychology: Human Perception and Performance | 2006 | 490 | 3 | |||
| Do deaf individuals see better? | Trends in Cognitive Sciences | 2006 | 487 | 1 | |||
| Auditory lexical decision, categorical perception, and FM direction discrimination differentially engage left and right auditory cortex | Neuropsychologia | 2004 | 561 | 632 | |||
| Short-term memory span: insights from sign language | Nature Neuroscience | 2004 | 470 | 1 | |||
| The cortical organization of audio-visual sentence comprehension: an fMRI study at 4 Tesla | Cognitive Brain Research | 2004 | 493 | 0 | |||
| Motion velocity thresholds in deaf signers: changes in lateralization but not in overall sensitivity | Cognitive Brain Research | 2004 | 478 | 0 | |||
| Components of visual prior entry | Cognitive Psychology | 2003 | 439 | 498 | |||
| Action video game modifies visual selective attention | Nature | 2003 | 4,275 | 5 | |||
| Reflexive gaze orienting induces the line-motion illusion | Vision Research | 2002 | 463 | 222 | |||
| Changes in the spatial distribution of visual attention after early deafness | Journal of Cognitive Neuroscience | 2002 | 746 | 898 | |||
| Experience-dependent perceptual grouping and object-based attention | Journal of Experimental Psychology: Human Perception and Performance | 2002 | 406 | 0 | |||
| A dynamical model of priming and repetition blindness | Advances in Neural Information Processing Systems | 2002 | 374 | 76 | |||
| Cross-modal plasticity: where and how ? | Nature Reviews Neuroscience | 2002 | 508 | 1 | |||
| Multisensory spatial representations in eye-centered coordinates for reaching | Cognition | 2002 | 691 | 367 | |||
| A critical period for right hemisphere recruitment in american sign language processing | Nature Neuroscience | 2002 | 503 | 0 | |||
| Impact of early deafness and early exposure to sign language on the cerebral organization for motion processing | Journal of Neuroscience | 2001 | 501 | 212 | |||
| Visual attention to the periphery is enhanced in congenitally deaf individuals | Journal of Neuroscience | 2000 | 738 | 474 | |||
| Positive and negative compatibility effects | Perception and Psychophysics | 2000 | 430 | 0 | |||
| Brain and language: a perspective from sign language | Neuron | 1998 | 1,118 | 267 | |||
| Hemispheric specialization for English and ASL: left invariance-right variability | Neuroreport | 1998 | 443 | 341 | |||
| Response from Corina, Neville and Bavelier | Trends in Cognitive Sciences | 1998 | 1,093 | 407 | |||
| Neural organization and plasticity of language | Current Opinion in Neurobiology | 1998 | 1,007 | 811 | |||
| Cerebral organization for language in deaf and hearing subjects: biological constraints and effects of experience | Proceedings of the National Academy of Sciences | 1998 | 581 | 285 | |||
| Sentence reading: a functional MRI study at 4 tesla | Journal of Cognitive Neuroscience | 1997 | 555 | 724 | |||
| Aumento de las areas visuales en los sordos: Los cortex visual y auditivo no son tan distintos como se cree | Mundo Cientifico | 1996 | 385 | 0 | |||
| L'extension des aires visuelles chez les sourds | Recherche | 1996 | 433 | 0 | |||
| Repetition blindness between words: Nature of the orthographic and phonological representations involved | Journal of Experimental Psychology: Learning, Memory, and Cognition | 1994 | 545 | 419 | |||
| Repetition blindness between visually different items: the case of pictures and words | Cognition | 1994 | 740 | 646 | |||
| Visual and phonological codes in repetition blindness | Journal of Experimental Psychology: Human Perception and Performance | 1992 | 719 | 621 |
