| Digital Dilemmas : Unpacking Identity, Leisure, and Mental Health in a Screen-Saturated World | Current addiction reports |  | | 2026 | 35 | 366 |
|
| A novel multidimensional dynamic difficulty adjustment algorithm: Use case in a cognitive training video game | Psychological methods |  | | 2026 | 12 | 0 |
|
| Long-horizon prediction of who quits : League of Legends as a case study | IEEE transactions on games |  | | 2026 | 19 | 0 |
|
| Modeling Skill Progression in Children Through Novel Multidimensional Probabilistic DDA | Lecture Notes in Computer Science |  | | 2026 | 30 | 231 |
|
| Action video game playing impacts occupational screening for high-stakes professionals | Communications psychology |  | | 2026 | 15 | 391 |
|
| A remotely-applied, cognitive control-based video game intervention to reduce depressive symptoms in a sub-clinical population: A randomized controlled trial (RCT) | Comprehensive psychiatry |  | | 2026 | 24 | 36 |
|
| Rethinking planning metrics: An analysis of common measurements of planning abilities | Cognition |  | | 2025 | 39 | 0 |
|
| Learning and Transfer: A Perspective From Action Video Game Play | Current directions in psychological science |  | | 2025 | 103 | 1,361 |
|
| Patterns of genetic admixture reveal similar rates of borrowing across diverse scenarios of language contact | Science advances |  | | 2025 | 11 | 12 |
|
| Impaired audio-visual associations in dyslexia: evidence beyond linguistic processing | npj science of learning |  | | 2025 | 9 | 23 |
|
| Digital Tools for Reading Success: Meta-analyses of Digital Interventions | Journal of cognitive enhancement |  | | 2025 | 14 | 365 |
|
| Methods for a fully online automated cognitive training study on Prolific | Acta psychologica |  | | 2025 | 17 | 13 |
|
| Evaluating planning through play: Exploring the use of mini games to assess planning abilities | Acta psychologica |  | | 2025 | 14 | 13 |
|
| Going beyond video game consumption when considering Internet Gaming Disorder | Comprehensive psychiatry |  | | 2024 | 167 | 326 |
|
| A novel task and methods to evaluate inter-individual variation in audio-visual associative learning | Cognition |  | | 2024 | 108 | 81 |
|
| Aerobic fitness and academic achievement: Disentangling the indirect role of executive functions and intelligence | Psychology of sport and exercise |  | | 2024 | 331 | 807 |
|
| Écrans et adolescence : quels enjeux pour la Génération Z ? | Revue médicale suisse |  | | 2024 | 152 | 12 |
|
| Unraveling the developmental dynamic of visual exploration of social interactions in autism | eLife |  | | 2024 | 210 | 151 |
|
| Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial | BMC psychiatry |  | | 2024 | 174 | 78 |
|
| Not screens but their context of use impact cognitive development: a commentary on Yang et al. (2023) | Journal of child psychology and psychiatry and allied disciplines |  | | 2023 | 111 | 329 |
|
| A video-game-based method to induce states of high and low flow | Behavior research methods |  | | 2023 | 181 | 78 |
|
| Unraveling the link between media multitasking and attention across three samples | Technology, mind, and behavior |  | | 2023 | 232 | 2,164 |
|
| Play in video games | Neuroscience and biobehavioral reviews |  | | 2023 | 175 | 8,052 |
|
| Computer vision-based algorithm to sUppoRt coRrect electrode placemeNT (CURRENT) for home-based electric non-invasive brain stimulation | Clinical neurophysiology |  | | 2023 | 122 | 236 |
|
| Attentional modulation as a mechanism for enhanced facial emotion discrimination: The case of action video game players | Cognitive, affective & behavioral neuroscience |  | | 2023 | 219 | 257 |
|
| Evidence of target enhancement and distractor suppression in early visual areas | Attention, perception & psychophysics |  | | 2023 | 134 | 298 |
|
| Multiple timescales of learning indicated by changes in evidence-accumulation processes during perceptual decision-making | npj science of learning |  | | 2023 | 9 | 34 |
|
| In search of better practice in executive functions assessment: methodological issues and potential solutions | |  | | 2023 | 122 | 1,106 |
|
| Stereoptic serious games as a visual rehabilitation tool for individuals with a residual amblyopia (AMBER trial): A protocol for a crossover randomized controlled trial | |  | | 2023 | 196 | 167 |
|
| Stereoptic serious games as a visual rehabilitation tool for individuals with a residual amblyopia (AMBER trial): a protocol for a crossover randomized controlled trial | BMC ophthalmology |  | | 2023 | 148 | 84 |
|
| Using Commercial ASR Solutions to Assess Reading Skills in Children: A Case Report | INTERSPEECH 2023 |  | | 2023 | 315 | 450 |
|
| Effects of action video game play on cognitive skills: A meta-analysis | Technology, mind, and behavior |  | | 2023 | 771 | 1,581 |
|
| The eRDS v6 Stereotest and the Vivid Vision Stereo Test: Two New Tests of Stereoscopic Vision | Translational vision science & technology |  | | 2023 | 138 | 648 |
|
| Video game design for learning to learn | International journal of human-computer interaction |  | | 2022 | 263 | 1,195 |
|
| Multiple timescales of learning within a single task: Continuous-time changes in evidence-accumulation processes during perceptual decision-making | |  | | 2022 | 103 | 252 |
|
| Examining the synergistic effects of a cognitive control video game and a home-based, self-administered non-invasive brain stimulation on alleviating depression: the DiSCoVeR trial protocol | European archives of psychiatry and clinical neuroscience |  | | 2022 | 185 | 639 |
|
| Allocation of Auditory Spatial Selective Attention in Action Video Game Players | Changing Brains |  | | 2022 | 134 | 0 |
|
| Enhancing reading skills through a video game mixing action mechanics and cognitive training | Nature human behaviour |  | | 2022 | 470 | 8 |
|
| Reading in deaf individuals examining the role of visual word form area | Changing Brains |  | | 2022 | 100 | 642 |
|
| Reading in Deaf Individuals | Changing Brains |  | | 2022 | 67 | 0 |
|
| Media use, attention, mental health and academic performance among 8 to 12 year old children | PloS one |  | | 2021 | 360 | 1,055 |
|
| Action video game play facilitates “learning to learn” | Nature communications biology selections |  | | 2021 | 265 | 276 |
|
| Video games and higher cognition | Using cognitive and affective metrics in educational simulations and games |  | | 2021 | 563 | 3,626 |
|
| Emotion perception in habitual players of action video games | Emotion |  | | 2021 | 440 | 1,382 |
|
| Prior reward conditioning dampens hippocampal and striatal responses during an associative memory task | Journal of Cognitive Neuroscience |  | | 2021 | 383 | 943 |
|
| The indirect role of executive functions on the relationship between cardiorespiratory fitness and school grades | Medicine and Science in Sports and Exercise |  | | 2021 | 461 | 375 |
|
| Assessing the impact of expectations in cognitive training and beyond | Journal of Cognitive Enhancement |  | | 2021 | 564 | 1,267 |
|
| Action video games: from effects on cognition and the brain to potential educational applications | Educational neuroscience: development across the life span |  | | 2020 | 368 | 2 |
|
| Video games as rich environments to foster brain plasticity | Brain-computer interfaces |  | | 2020 | 289 | 0 |
|
| A new look at the cognitive neuroscience of video game play | Annals of the New York Academy of Sciences |  | | 2020 | 783 | 11 |
|
| Internet use in old age predicts smaller cognitive decline only in men | Scientific Reports |  | | 2020 | 533 | 277 |
|
| Enhancing attentional control: lessons from action video games | Neuron |  | | 2019 | 6,931 | 10 |
|
| Binocular non-stereoscopic cues can deceive clinical tests of stereopsis | Scientific Reports |  | | 2019 | 424 | 251 |
|
| Improving Methodological Standards in Behavioral Interventions for Cognitive Enhancement | Journal of Cognitive Enhancement |  | | 2019 | 680 | 7 |
|
| Altering perception: the case of action video gaming | Current Opinion in Psychology |  | | 2019 | 673 | 12 |
|
| Cognitive and Behavioral Correlates of Achievement in a Complex Multi-Player Video Game | Media and communication |  | | 2019 | 556 | 939 |
|
| Individual differences in the acquisition of non‐linguistic audio‐visual associations in 5 year olds | Developmental Science |  | | 2019 | 340 | 1 |
|
| Rethinking human enhancement as collective welfarism | Nature Human Behaviour |  | | 2019 | 483 | 9 |
|
| Computer and Videogame Interventions for Older Adults' Cognitive and Everyday Functioning | Games for Health Journal |  | | 2019 | 608 | 11 |
|
| Cognitive Abilities of Action Video Game and Role-Playing Video Game Players: Data From a Massive Open Online Course | Psychology of Popular Media Culture |  | | 2019 | 891 | 16 |
|
| The prevalence and diagnosis of ‘stereoblindness' in adults less than 60 years of age: a best evidence synthesis | Ophthalmic and Physiological Optics |  | | 2019 | 466 | 5 |
|
| Perceptual Learning | Stevens' Handbook of Experimental Psychology and Cognitive Neuroscience. Vol. 2 |  | | 2018 | 761 | 9 |
|
| Expertise and generalization: lessons from action video games | Current Opinion in Behavioral Sciences |  | | 2018 | 989 | 1,052 |
|
| Neural Correlates of Enhanced Visual Attentional Control in Action Video Game Players: An Event-Related Potential Study | Journal of Cognitive Neuroscience |  | | 2018 | 554 | 6 |
|
| An action video game for the treatment of amblyopia in children: A feasibility study | Vision Research |  | | 2018 | 649 | 4 |
|
| Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills | Psychological Bulletin |  | | 2018 | 3,458 | 17,099 |
|
| Reward-enhanced encoding improves relearning of forgotten associations | Scientific Reports |  | | 2018 | 662 | 257 |
|
| Neural bases of enhanced attentional control: Lessons from action video game players | Brain and Behavior |  | | 2018 | 585 | 1,093 |
|
| Internet gaming disorder in children and adolescents | Pediatrics |  | | 2017 | 838 | 2,241 |
|
| The impact of action video game training on mathematical abilities in adults | AERA Open |  | | 2017 | 632 | 429 |
|
| Niños conectados: para bien y para mal | Pensar las TIC desde la ciencia cognitiva y la neurociencia | | | 2017 | 515 | 0 |
|
| Dressmakers show enhanced stereoscopic vision | Scientific Reports |  | | 2017 | 571 | 617 |
|
| Transient emotional events and individual affective traits affect emotion recognition in a perceptual decision-making task | PLOS ONE |  | | 2017 | 664 | 492 |
|
| Playing Some Video Games but Not Others Is Related to Cognitive Abilities | Psychological science |  | | 2017 | 838 | 11 |
|
| Technology consumption and cognitive control: Contrasting action video game experience with media multitasking | Attention, perception & psychophysics |  | | 2016 | 756 | 29 |
|
| The absolute disparity anomaly and the mechanism of relative disparities | Journal of Vision |  | | 2016 | 555 | 330 |
|
| Recovering stereo vision by squashing virtual bugs in a virtual reality environment | Philosophical Transactions of the Royal Society. B, Biological Sciences |  | | 2016 | 675 | 465 |
|
| Perceptual development | The Sage encyclopedia of theory in psychology |  | | 2016 | 249 | 185 |
|
| The brain-boosting power of video games | Scientific American |  | | 2016 | 1,139 | 7 |
|
| Digital game features and play contexts: impact on learning and development | Child psychology: a handbook of contemporary issues |  | | 2016 | 194 | 0 |
|
| Action Video-Game Training and Its Effects on Perception and Attentional Control | Cognitive training: an overview of features and applications |  | | 2016 | 748 | 7 |
|
| Technologie et apprentissage de la lecture : alliés ou ennemis? | Langage et pratiques |  | | 2016 | 298 | 0 |
|
| Influence of reward motivation on human declarative memory | Neuroscience and biobehavioral reviews |  | | 2016 | 752 | 2,031 |
|
| Neural systems supporting linguistic structure, linguistic experience, and symbolic communication in sign language and gesture | Proceedings of the National Academy of Sciences |  | | 2015 | 540 | 677 |
|
| Probing plasticity of attention and working memory processes induced by video game play | The Cambridge handbook of applied perception research |  | | 2015 | 228 | 1 |
|
| Stereopsis and amblyopia: A mini-review | Vision research |  | | 2015 | 622 | 817 |
|
| Mechanisms of recovery of visual function in adult amblyopia through a tailored action video game | Scientific reports |  | | 2015 | 540 | 305 |
|
| The contribution of phonological knowledge, memory, and language background to reading comprehension in deaf populations | Frontiers in Psychology |  | | 2015 | 559 | 316 |
|
| A dichoptic custom-made action video game as a treatment for adult amblyopia | Vision research |  | | 2015 | 630 | 1 |
|
| Methods to Test Visual Attention Online | Journal of visualized experiments |  | | 2015 | 740 | 699 |
|
| Action video game training for cognitive enhancement | Current Opinion in Behavioral Sciences |  | | 2015 | 1,076 | 2,941 |
|
| On the impact of new technologies on multitasking | Developmental review |  | | 2015 | 614 | 942 |
|
| The effect of action video game playing on sensorimotor learning: Evidence from a movement tracking task | Human movement science |  | | 2014 | 634 | 2 |
|
| Video game play, attention, and learning | Current opinion in neurology |  | | 2014 | 754 | 4 |
|
| Action video game play facilitates the development of better perceptual templates | Proceedings of the National Academy of Sciences of the United States of America |  | | 2014 | 848 | 456 |
|
| Neural networks mediating sentence reading in the deaf | Frontiers in human neuroscience |  | | 2014 | 560 | 296 |
|
| Memory abilities in action video game players | Computers in human behavior |  | | 2014 | 653 | 3 |
|
| Video games: play that can do serious good | American Journal of Play |  | | 2014 | 8,588 | 6,880 |
|
| Reproducing American Sign Language sentences: cognitive scaffolding in working memory | Frontiers in psychology |  | | 2014 | 593 | 285 |
|
| Visual attention in deaf humans: a neuroplasticity perspective | Handbook of auditory research |  | | 2013 | 318 | 0 |
|
| The neural correlates of statistical learning in a word segmentation task: An fMRI study | Brain and language |  | | 2013 | 573 | 1,405 |
|
| Cognitive development: Gaming your way out of dyslexia? | Current biology |  | | 2013 | 665 | 464 |
|
| Brain training: Games to do you good | Nature |  | | 2013 | 683 | 1,564 |
|
| Video game training to improve selective visual attention in older adults | Computers in human behavior |  | | 2013 | 672 | 2,784 |
|
| Visual function and cortical organization in carriers of blue cone monochromacy | PloS one |  | | 2013 | 554 | 336 |
|
| Lazy eye shooter: making a game therapy for visual recovery in adult amblyopia usable | Design, user experience, and usability. Health, learning, playing, cultural, and cross-cultural user experience. |  | | 2013 | 371 | 0 |
|
| Play, attention, and learning: How do play and timing shape the development of attention and influence classroom learning? | Annals of the New York Academy of Sciences |  | | 2013 | 616 | 367 |
|
| Jeu vidéo : l'avenir de l'homme ? | Point |  | | 2012 | 439 | 6 |
|
| Lazy Eye Shooter: a Novel Game Therapy for Visual Recovery in Adult Amblyopia | Games Innovation Conference (IGIC), 2012 IEEE International Games Innovation Conference. 4 |  | | 2012 | 643 | 1,057 |
|
| The role of selective attention on academic foundations: A cognitive neuroscience perspective | Developmental cognitive neuroscience |  | | 2012 | 738 | 2,176 |
|
| Routes to short-term memory indexing: Lessons from deaf native users of American Sign Language | Cognitive neuropsychology |  | | 2012 | 582 | 334 |
|
| Learning, attentional control, and action video games | Current biology |  | | 2012 | 939 | 2,175 |
|
| How to assess gaming-induced benefits on attention and working memory | Games for health journal |  | | 2012 | 643 | 450 |
|
| Brain plasticity through the life span: learning to learn and action video games | Annual review of neuroscience |  | | 2012 | 1,217 | 6 |
|
| Neural bases of selective attention in action video game players | Vision research |  | | 2012 | 665 | 0 |
|
| The effect of action video game experience on task-switching | Computers in human behavior |  | | 2012 | 685 | 1 |
|
| Brain plasticity: Paradoxical case of a neurodegenerative disease? | Current biology |  | | 2012 | 591 | 2 |
|
| A mouse model for too much TV? | Trends in cognitive sciences |  | | 2012 | 505 | 2 |
|
| Interplay between morphology and frequency in lexical access: the case of the base frequency effect | Brain Research |  | | 2011 | 468 | 525 |
|
| Stretching the limits of visual attention: the case of action video games | Wiley interdisciplinary reviews. Cognitive science |  | | 2011 | 896 | 4 |
|
| Neuroscience: Browsing and the brain | Nature |  | | 2011 | 766 | 319 |
|
| Brains on video games | Nature Reviews Neuroscience |  | | 2011 | 221 | 0 |
|
| Neural basis of superior performance of action videogame players in an attention-demanding task | The Journal of neuroscience |  | | 2011 | 521 | 2 |
|
| Changes in search rate but not in the dynamics of exogenous attention in action videogame players | Attention, perception & psychophysics |  | | 2011 | 539 | 0 |
|
| Short-term memory stages in sign vs. speech: The source of the serial span discrepancy | Cognition |  | | 2011 | 499 | 638 |
|
| Dissociating neural subsystems for grammar by contrasting word order and inflection | Proceedings of the National Academy of Sciences |  | | 2010 | 538 | 324 |
|
| I see where you're hearing: how cross-modal plasticity may exploit homologous brain structures | Nature Neuroscience |  | | 2010 | 483 | 721 |
|
| Improved probabilistic inference as a general learning mechanism with action video games | Current biology |  | | 2010 | 866 | 71 |
|
| Children, wired: for better and for worse | Neuron |  | | 2010 | 538 | 754 |
|
| Prosodic and narrative processing in american sign language: an fmri study | NeuroImage |  | | 2010 | 599 | 665 |
|
| Differential development of visual attention skills in school-age children | Vision Research |  | | 2010 | 522 | 928 |
|
| Removing brakes on adult brain plasticity: from molecular to behavioral interventions | Journal of Neuroscience |  | | 2010 | 616 | 1,035 |
|
| Reducing backward masking through action game training | Journal of Vision |  | | 2010 | 526 | 629 |
|
| Perceptual learning during action video game playing | Topics in Cognitive Science |  | | 2010 | 575 | 1,137 |
|
| Attentional enhancements and deficits in deaf populations: an integrative review | Restorative neurology and neuroscience |  | | 2010 | 614 | 897 |
|
| Increasing speed of processing with action video games | Current Directions in Psychological Science |  | | 2009 | 556 | 2,007 |
|
| Video game based learning: there is more than meets the eye | Frontiers in Neuroscience |  | | 2009 | 468 | 251 |
|
| Enhancing the contrast sensitivity function through action video game training | Nature Neuroscience |  | | 2009 | 698 | 1,868 |
|
| The development of attention skills in action video game players | Neuropsychologia |  | | 2009 | 612 | 1,864 |
|
| Is visual selective attention in deaf individuals enhanced or deficient? the case of the useful field of view | PLOS ONE |  | | 2009 | 494 | 309 |
|
| Learning to see in stereo. [Compte rendu de :] Fixing my Gaze: a scientist's journey into seeing in three dimensions / Susan R. Barry | Nature Neuroscience |  | | 2009 | 448 | 269 |
|
| Visual skills and cross-modal plasticity in deaf readers: possible implications for acquiring meaning from print | Annals of the New York Academy of Sciences |  | | 2008 | 449 | 0 |
|
| Neural correlates of partial lexical activation | Proceedings of the National Academy of Sciences |  | | 2008 | 533 | 238 |
|
| Video games as a tool to train visual skills | Restorative neurology and neuroscience |  | | 2008 | 530 | 269 |
|
| Exercising your brain: a review of human brain plasticity and training-induced learning | Psychology and Aging |  | | 2008 | 540 | 2 |
|
| Encoding, rehearsal, and recall in signers and speakers: shared network but differential engagement | Cerebral Cortex |  | | 2008 | 565 | 297 |
|
| Ordered short-term memory differs in signers and speakers: implications for models of short-term memory | Cognition |  | | 2008 | 493 | 918 |
|
| Visual constructive and visual-motor skills in deaf native signers | The Journal of Deaf Studies and Deaf Education |  | | 2007 | 464 | 292 |
|
| Action-video-game experience alters the spatial resolution of vision | Psychological Science |  | | 2007 | 556 | 1,637 |
|
| Which aspects of visual attention are changed by deafness? the case of the Attentional Network Test | Neuropsychologia |  | | 2007 | 436 | 0 |
|
| Deafness and visual enumeration: not all aspects of attention are modified by deafness | Brain Research |  | | 2007 | 456 | 0 |
|
| Paying Attention to Neurons with Discriminating Taste | Neuron |  | | 2007 | 496 | 1 |
|
| Enumeration versus multiple object tracking: the case of action video game players | Cognition |  | | 2006 | 253 | 948 |
|
| Persistent difference in short-term memory span between sign and speech: implications for cross-linguistic comparisons | Psychological Science |  | | 2006 | 438 | 671 |
|
| Effect of action video games on the spatial distribution of visuospatial attention | Journal of Experimental Psychology: Human Perception and Performance |  | | 2006 | 501 | 3 |
|
| Do deaf individuals see better? | Trends in Cognitive Sciences |  | | 2006 | 504 | 1 |
|
| Auditory lexical decision, categorical perception, and FM direction discrimination differentially engage left and right auditory cortex | Neuropsychologia |  | | 2004 | 573 | 804 |
|
| Short-term memory span: insights from sign language | Nature Neuroscience |  | | 2004 | 481 | 1 |
|
| The cortical organization of audio-visual sentence comprehension: an fMRI study at 4 Tesla | Cognitive Brain Research |  | | 2004 | 505 | 0 |
|
| Motion velocity thresholds in deaf signers: changes in lateralization but not in overall sensitivity | Cognitive Brain Research |  | | 2004 | 491 | 0 |
|
| Components of visual prior entry | Cognitive Psychology |  | | 2003 | 456 | 711 |
|
| Action video game modifies visual selective attention | Nature |  | | 2003 | 4,346 | 5 |
|
| Reflexive gaze orienting induces the line-motion illusion | Vision Research |  | | 2002 | 474 | 262 |
|
| Changes in the spatial distribution of visual attention after early deafness | Journal of Cognitive Neuroscience |  | | 2002 | 761 | 1,125 |
|
| Experience-dependent perceptual grouping and object-based attention | Journal of Experimental Psychology: Human Perception and Performance |  | | 2002 | 418 | 0 |
|
| A dynamical model of priming and repetition blindness | Advances in Neural Information Processing Systems |  | | 2002 | 388 | 145 |
|
| Cross-modal plasticity: where and how ? | Nature Reviews Neuroscience |  | | 2002 | 524 | 1 |
|
| Multisensory spatial representations in eye-centered coordinates for reaching | Cognition |  | | 2002 | 709 | 462 |
|
| A critical period for right hemisphere recruitment in american sign language processing | Nature Neuroscience |  | | 2002 | 516 | 0 |
|
| Impact of early deafness and early exposure to sign language on the cerebral organization for motion processing | Journal of Neuroscience |  | | 2001 | 515 | 276 |
|
| Visual attention to the periphery is enhanced in congenitally deaf individuals | Journal of Neuroscience |  | | 2000 | 754 | 637 |
|
| Positive and negative compatibility effects | Perception and Psychophysics |  | | 2000 | 443 | 0 |
|
| Brain and language: a perspective from sign language | Neuron |  | | 1998 | 1,131 | 350 |
|
| Hemispheric specialization for English and ASL: left invariance-right variability | Neuroreport |  | | 1998 | 454 | 474 |
|
| Response from Corina, Neville and Bavelier | Trends in Cognitive Sciences |  | | 1998 | 1,104 | 508 |
|
| Neural organization and plasticity of language | Current Opinion in Neurobiology |  | | 1998 | 1,027 | 996 |
|
| Cerebral organization for language in deaf and hearing subjects: biological constraints and effects of experience | Proceedings of the National Academy of Sciences |  | | 1998 | 598 | 528 |
|
| Sentence reading: a functional MRI study at 4 tesla | Journal of Cognitive Neuroscience |  | | 1997 | 573 | 1,113 |
|
| Aumento de las areas visuales en los sordos: Los cortex visual y auditivo no son tan distintos como se cree | Mundo Cientifico | | | 1996 | 398 | 0 |
|
| L'extension des aires visuelles chez les sourds | Recherche | | | 1996 | 445 | 0 |
|
| Repetition blindness between words: Nature of the orthographic and phonological representations involved | Journal of Experimental Psychology: Learning, Memory, and Cognition |  | | 1994 | 559 | 471 |
|
| Repetition blindness between visually different items: the case of pictures and words | Cognition |  | | 1994 | 756 | 900 |
|
| Visual and phonological codes in repetition blindness | Journal of Experimental Psychology: Human Perception and Performance |  | | 1992 | 732 | 762 |
|