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171
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1 - 171 of 171
Title Published in Access level OA Policy Year Views Downloads
Rethinking planning metrics: An analysis of common measurements of planning abilitiesCognition
accessLevelRestricted
2025 21 0
Learning and Transfer: A Perspective From Action Video Game PlayCurrent directions in psychological science
accessLevelPublic
2025 57 105
Going beyond video game consumption when considering Internet Gaming DisorderComprehensive psychiatry
accessLevelPublic
2024 134 130
A novel task and methods to evaluate inter-individual variation in audio-visual associative learningCognition
accessLevelPublic
2024 83 38
Aerobic fitness and academic achievement: Disentangling the indirect role of executive functions and intelligencePsychology of sport and exercise
accessLevelPublic
2024 315 229
Écrans et adolescence : quels enjeux pour la Génération Z ?Revue médicale suisse
accessLevelRestricted
2024 116 1
Unraveling the developmental dynamic of visual exploration of social interactions in autismeLife
accessLevelPublic
2024 189 79
Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trialBMC psychiatry
accessLevelPublic
2024 156 50
Not screens but their context of use impact cognitive development: a commentary on Yang et al. (2023)Journal of child psychology and psychiatry and allied disciplines
accessLevelPublic
2023 94 180
A video-game-based method to induce states of high and low flowBehavior research methods
accessLevelPublic
2023 160 52
Unraveling the link between media multitasking and attention across three samplesTechnology, mind, and behavior
accessLevelPublic
2023 216 492
Play in video gamesNeuroscience and biobehavioral reviews
accessLevelPublic
2023 161 1,408
Computer vision-based algorithm to sUppoRt coRrect electrode placemeNT (CURRENT) for home-based electric non-invasive brain stimulationClinical neurophysiology
accessLevelPublic
2023 108 67
Attentional modulation as a mechanism for enhanced facial emotion discrimination: The case of action video game playersCognitive, affective & behavioral neuroscience
accessLevelPublic
2023 205 119
Evidence of target enhancement and distractor suppression in early visual areasAttention, perception & psychophysics
accessLevelPublic
2023 123 114
In search of better practice in executive functions assessment: methodological issues and potential solutions
accessLevelPublic
2023 97 302
Stereoptic serious games as a visual rehabilitation tool for individuals with a residual amblyopia (AMBER trial): A protocol for a crossover randomized controlled trial
accessLevelPublic
2023 181 89
Stereoptic serious games as a visual rehabilitation tool for individuals with a residual amblyopia (AMBER trial): a protocol for a crossover randomized controlled trialBMC ophthalmology
accessLevelPublic
2023 136 47
Using Commercial ASR Solutions to Assess Reading Skills in Children: A Case ReportINTERSPEECH 2023
accessLevelPublic
2023 301 238
Effects of action video game play on cognitive skills: A meta-analysisTechnology, mind, and behavior
accessLevelPublic
2023 747 752
The eRDS v6 Stereotest and the Vivid Vision Stereo Test: Two New Tests of Stereoscopic VisionTranslational vision science & technology
accessLevelPublic
2023 124 300
Video game design for learning to learnInternational journal of human-computer interaction
accessLevelPublic
2022 246 375
Multiple timescales of learning within a single task: Continuous-time changes in evidence-accumulation processes during perceptual decision-making
accessLevelPublic
2022 90 70
Examining the synergistic effects of a cognitive control video game and a home-based, self-administered non-invasive brain stimulation on alleviating depression: the DiSCoVeR trial protocolEuropean archives of psychiatry and clinical neuroscience
accessLevelPublic
2022 171 284
Allocation of Auditory Spatial Selective Attention in Action Video Game PlayersChanging Brains
accessLevelPrivate
2022 117 0
Enhancing reading skills through a video game mixing action mechanics and cognitive trainingNature human behaviour
accessLevelRestricted
2022 452 8
Reading in deaf individuals examining the role of visual word form areaChanging Brains
accessLevelPublic
2022 89 253
Reading in Deaf IndividualsChanging Brains
accessLevelPrivate
2022 54 0
Media use, attention, mental health and academic performance among 8 to 12 year old childrenPloS one
accessLevelPublic
2021 344 449
Action video game play facilitates “learning to learn”Nature communications biology selections
accessLevelPublic
2021 247 146
Video games and higher cognitionUsing cognitive and affective metrics in educational simulations and games
accessLevelPublic
2021 548 1,496
Emotion perception in habitual players of action video gamesEmotion
accessLevelPublic
2021 420 920
Prior reward conditioning dampens hippocampal and striatal responses during an associative memory taskJournal of Cognitive Neuroscience
accessLevelPublic
2021 363 391
The indirect role of executive functions on the relationship between cardiorespiratory fitness and school gradesMedicine and Science in Sports and Exercise
accessLevelPublic
2021 443 238
Assessing the impact of expectations in cognitive training and beyondJournal of Cognitive Enhancement
accessLevelPublic
2021 550 838
Action video games: from effects on cognition and the brain to potential educational applicationsEducational neuroscience: development across the life span
accessLevelRestricted
2020 351 2
Video games as rich environments to foster brain plasticityBrain-computer interfaces
accessLevelRestricted
2020 271 0
A new look at the cognitive neuroscience of video game playAnnals of the New York Academy of Sciences
accessLevelRestricted
2020 762 11
Internet use in old age predicts smaller cognitive decline only in menScientific Reports
accessLevelPublic
2020 509 164
Enhancing attentional control: lessons from action video gamesNeuron
accessLevelRestricted
2019 6,912 10
Binocular non-stereoscopic cues can deceive clinical tests of stereopsisScientific Reports
accessLevelPublic
2019 407 228
Improving Methodological Standards in Behavioral Interventions for Cognitive EnhancementJournal of Cognitive Enhancement
accessLevelRestricted
2019 666 7
Altering perception: the case of action video gamingCurrent Opinion in Psychology
accessLevelRestricted
2019 656 12
Cognitive and Behavioral Correlates of Achievement in a Complex Multi-Player Video GameMedia and communication
accessLevelPublic
2019 540 514
Individual differences in the acquisition of non‐linguistic audio‐visual associations in 5 year oldsDevelopmental Science
accessLevelRestricted
2019 327 1
Rethinking human enhancement as collective welfarismNature Human Behaviour
accessLevelRestricted
2019 471 9
Computer and Videogame Interventions for Older Adults' Cognitive and Everyday FunctioningGames for Health Journal
accessLevelRestricted
2019 595 11
Cognitive Abilities of Action Video Game and Role-Playing Video Game Players: Data From a Massive Open Online CoursePsychology of Popular Media Culture
accessLevelRestricted
2019 874 16
The prevalence and diagnosis of ‘stereoblindness' in adults less than 60 years of age: a best evidence synthesisOphthalmic and Physiological Optics
accessLevelRestricted
2019 452 5
Perceptual LearningStevens' Handbook of Experimental Psychology and Cognitive Neuroscience. Vol. 2
accessLevelRestricted
2018 749 9
Expertise and generalization: lessons from action video gamesCurrent Opinion in Behavioral Sciences
accessLevelPublic
2018 970 682
Neural Correlates of Enhanced Visual Attentional Control in Action Video Game Players: An Event-Related Potential StudyJournal of Cognitive Neuroscience
accessLevelRestricted
2018 540 6
An action video game for the treatment of amblyopia in children: A feasibility studyVision Research
accessLevelRestricted
2018 639 4
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skillsPsychological Bulletin
accessLevelPublic
2018 3,358 11,158
Reward-enhanced encoding improves relearning of forgotten associationsScientific Reports
accessLevelPublic
2018 646 193
Neural bases of enhanced attentional control: Lessons from action video game playersBrain and Behavior
accessLevelPublic
2018 572 372
Internet gaming disorder in children and adolescentsPediatrics
accessLevelPublic
2017 816 2,096
The impact of action video game training on mathematical abilities in adultsAERA Open
accessLevelPublic
2017 622 273
Niños conectados: para bien y para malPensar las TIC desde la ciencia cognitiva y la neurociencia
2017 501 0
Dressmakers show enhanced stereoscopic visionScientific Reports
accessLevelPublic
2017 559 431
Transient emotional events and individual affective traits affect emotion recognition in a perceptual decision-making taskPLOS ONE
accessLevelPublic
2017 649 375
Playing Some Video Games but Not Others Is Related to Cognitive AbilitiesPsychological science
accessLevelRestricted
2017 823 11
Technology consumption and cognitive control: Contrasting action video game experience with media multitaskingAttention, perception & psychophysics
accessLevelRestricted
2016 735 29
The absolute disparity anomaly and the mechanism of relative disparitiesJournal of Vision
accessLevelPublic
2016 542 236
Recovering stereo vision by squashing virtual bugs in a virtual reality environmentPhilosophical Transactions of the Royal Society. B, Biological Sciences
accessLevelPublic
2016 663 316
Perceptual developmentThe Sage encyclopedia of theory in psychology
accessLevelPublic
2016 231 126
The brain-boosting power of video gamesScientific American
accessLevelRestricted
2016 1,123 7
Digital game features and play contexts: impact on learning and developmentChild psychology: a handbook of contemporary issues
accessLevelRestricted
2016 178 0
Action Video-Game Training and Its Effects on Perception and Attentional ControlCognitive training: an overview of features and applications
accessLevelRestricted
2016 734 7
Technologie et apprentissage de la lecture : alliés ou ennemis?Langage et pratiques
accessLevelRestricted
2016 283 0
Influence of reward motivation on human declarative memoryNeuroscience and biobehavioral reviews
accessLevelPublic
2016 729 1,331
Neural systems supporting linguistic structure, linguistic experience, and symbolic communication in sign language and gestureProceedings of the National Academy of Sciences
accessLevelPublic
2015 526 476
Probing plasticity of attention and working memory processes induced by video game playThe Cambridge handbook of applied perception research
accessLevelRestricted
2015 215 1
Stereopsis and amblyopia: A mini-reviewVision research
accessLevelPublic
2015 604 486
Mechanisms of recovery of visual function in adult amblyopia through a tailored action video gameScientific reports
accessLevelPublic
2015 525 224
The contribution of phonological knowledge, memory, and language background to reading comprehension in deaf populationsFrontiers in Psychology
accessLevelPublic
2015 534 260
A dichoptic custom-made action video game as a treatment for adult amblyopiaVision research
accessLevelRestricted
2015 617 1
Methods to Test Visual Attention OnlineJournal of visualized experiments
accessLevelPublic
2015 724 530
Action video game training for cognitive enhancementCurrent Opinion in Behavioral Sciences
accessLevelPublic
2015 1,036 2,438
On the impact of new technologies on multitaskingDevelopmental review
accessLevelPublic
2015 599 687
The effect of action video game playing on sensorimotor learning: Evidence from a movement tracking taskHuman movement science
accessLevelRestricted
2014 621 2
Video game play, attention, and learningCurrent opinion in neurology
accessLevelRestricted
2014 739 4
Action video game play facilitates the development of better perceptual templatesProceedings of the National Academy of Sciences of the United States of America
accessLevelPublic
2014 833 316
Neural networks mediating sentence reading in the deafFrontiers in human neuroscience
accessLevelPublic
2014 543 233
Memory abilities in action video game playersComputers in human behavior
accessLevelRestricted
2014 636 3
Video games: play that can do serious goodAmerican Journal of Play
accessLevelPublic
2014 8,542 4,916
Reproducing American Sign Language sentences: cognitive scaffolding in working memoryFrontiers in psychology
accessLevelPublic
2014 579 261
Visual attention in deaf humans: a neuroplasticity perspectiveHandbook of auditory research
accessLevelRestricted
2013 302 0
The neural correlates of statistical learning in a word segmentation task: An fMRI studyBrain and language
accessLevelPublic
2013 559 788
Cognitive development: Gaming your way out of dyslexia?Current biology
accessLevelPublic
2013 643 333
Brain training: Games to do you goodNature
accessLevelPublic
2013 668 1,475
Video game training to improve selective visual attention in older adultsComputers in human behavior
accessLevelPublic
2013 658 1,233
Visual function and cortical organization in carriers of blue cone monochromacyPloS one
accessLevelPublic
2013 537 235
Lazy eye shooter: making a game therapy for visual recovery in adult amblyopia usableDesign, user experience, and usability. Health, learning, playing, cultural, and cross-cultural user experience.
accessLevelRestricted
2013 354 0
Play, attention, and learning: How do play and timing shape the development of attention and influence classroom learning?Annals of the New York Academy of Sciences
accessLevelPublic
2013 600 317
Jeu vidéo : l'avenir de l'homme ?Point
accessLevelRestricted
2012 426 6
Lazy Eye Shooter: a Novel Game Therapy for Visual Recovery in Adult AmblyopiaGames Innovation Conference (IGIC), 2012 IEEE International Games Innovation Conference. 4
accessLevelPublic
2012 626 561
The role of selective attention on academic foundations: A cognitive neuroscience perspectiveDevelopmental cognitive neuroscience
accessLevelPublic
2012 720 1,169
Routes to short-term memory indexing: Lessons from deaf native users of American Sign LanguageCognitive neuropsychology
accessLevelPublic
2012 564 239
Learning, attentional control, and action video gamesCurrent biology
accessLevelPublic
2012 908 499
How to assess gaming-induced benefits on attention and working memoryGames for health journal
accessLevelPublic
2012 627 312
Brain plasticity through the life span: learning to learn and action video gamesAnnual review of neuroscience
accessLevelRestricted
2012 1,180 6
Neural bases of selective attention in action video game playersVision research
accessLevelRestricted
2012 641 0
The effect of action video game experience on task-switchingComputers in human behavior
accessLevelRestricted
2012 671 1
Brain plasticity: Paradoxical case of a neurodegenerative disease?Current biology
accessLevelRestricted
2012 574 2
A mouse model for too much TV?Trends in cognitive sciences
accessLevelRestricted
2012 490 2
Interplay between morphology and frequency in lexical access: the case of the base frequency effectBrain Research
accessLevelPublic
2011 457 401
Stretching the limits of visual attention: the case of action video gamesWiley interdisciplinary reviews. Cognitive science
accessLevelRestricted
2011 882 4
Neuroscience: Browsing and the brainNature
accessLevelPublic
2011 750 260
Brains on video gamesNature Reviews Neuroscience
accessLevelRestricted
2011 208 0
Neural basis of superior performance of action videogame players in an attention-demanding taskThe Journal of neuroscience
accessLevelRestricted
2011 503 2
Changes in search rate but not in the dynamics of exogenous attention in action videogame playersAttention, perception & psychophysics
accessLevelRestricted
2011 526 0
Short-term memory stages in sign vs. speech: The source of the serial span discrepancyCognition
accessLevelPublic
2011 485 394
Dissociating neural subsystems for grammar by contrasting word order and inflectionProceedings of the National Academy of Sciences
accessLevelPublic
2010 527 234
I see where you're hearing: how cross-modal plasticity may exploit homologous brain structuresNature Neuroscience
accessLevelPublic
2010 472 539
Improved probabilistic inference as a general learning mechanism with action video gamesCurrent biology
accessLevelRestricted
2010 850 71
Children, wired: for better and for worseNeuron
accessLevelPublic
2010 527 421
Prosodic and narrative processing in american sign language: an fmri studyNeuroImage
accessLevelPublic
2010 584 533
Differential development of visual attention skills in school-age childrenVision Research
accessLevelPublic
2010 499 612
Removing brakes on adult brain plasticity: from molecular to behavioral interventionsJournal of Neuroscience
accessLevelPublic
2010 602 483
Reducing backward masking through action game trainingJournal of Vision
accessLevelPublic
2010 505 369
Perceptual learning during action video game playingTopics in Cognitive Science
accessLevelPublic
2010 561 502
Attentional enhancements and deficits in deaf populations: an integrative reviewRestorative neurology and neuroscience
accessLevelPublic
2010 601 649
Increasing speed of processing with action video gamesCurrent Directions in Psychological Science
accessLevelPublic
2009 533 1,504
Video game based learning: there is more than meets the eyeFrontiers in Neuroscience
accessLevelPublic
2009 452 172
Enhancing the contrast sensitivity function through action video game trainingNature Neuroscience
accessLevelPublic
2009 687 1,569
The development of attention skills in action video game playersNeuropsychologia
accessLevelPublic
2009 599 1,129
Is visual selective attention in deaf individuals enhanced or deficient? the case of the useful field of viewPLOS ONE
accessLevelPublic
2009 482 230
Learning to see in stereo. [Compte rendu de :] Fixing my Gaze: a scientist's journey into seeing in three dimensions / Susan R. BarryNature Neuroscience
accessLevelPublic
2009 437 199
Visual skills and cross-modal plasticity in deaf readers: possible implications for acquiring meaning from printAnnals of the New York Academy of Sciences
accessLevelRestricted
2008 439 0
Neural correlates of partial lexical activationProceedings of the National Academy of Sciences
accessLevelPublic
2008 521 199
Video games as a tool to train visual skillsRestorative neurology and neuroscience
accessLevelPublic
2008 514 189
Exercising your brain: a review of human brain plasticity and training-induced learningPsychology and Aging
accessLevelRestricted
2008 524 2
Encoding, rehearsal, and recall in signers and speakers: shared network but differential engagementCerebral Cortex
accessLevelPublic
2008 548 224
Ordered short-term memory differs in signers and speakers: implications for models of short-term memoryCognition
accessLevelPublic
2008 480 608
Visual constructive and visual-motor skills in deaf native signersThe Journal of Deaf Studies and Deaf Education
accessLevelPublic
2007 451 220
Action-video-game experience alters the spatial resolution of visionPsychological Science
accessLevelPublic
2007 545 1,256
Which aspects of visual attention are changed by deafness? the case of the Attentional Network TestNeuropsychologia
accessLevelRestricted
2007 425 0
Deafness and visual enumeration: not all aspects of attention are modified by deafnessBrain Research
accessLevelRestricted
2007 445 0
Paying Attention to Neurons with Discriminating TasteNeuron
accessLevelRestricted
2007 486 1
Enumeration versus multiple object tracking: the case of action video game playersCognition
accessLevelPublic
2006 241 638
Persistent difference in short-term memory span between sign and speech: implications for cross-linguistic comparisonsPsychological Science
accessLevelPublic
2006 422 493
Effect of action video games on the spatial distribution of visuospatial attentionJournal of Experimental Psychology: Human Perception and Performance
accessLevelRestricted
2006 490 3
Do deaf individuals see better?Trends in Cognitive Sciences
accessLevelRestricted
2006 487 1
Auditory lexical decision, categorical perception, and FM direction discrimination differentially engage left and right auditory cortexNeuropsychologia
accessLevelPublic
2004 561 632
Short-term memory span: insights from sign languageNature Neuroscience
accessLevelRestricted
2004 470 1
The cortical organization of audio-visual sentence comprehension: an fMRI study at 4 TeslaCognitive Brain Research
accessLevelRestricted
2004 493 0
Motion velocity thresholds in deaf signers: changes in lateralization but not in overall sensitivityCognitive Brain Research
accessLevelRestricted
2004 478 0
Components of visual prior entryCognitive Psychology
accessLevelPublic
2003 439 498
Action video game modifies visual selective attentionNature
accessLevelRestricted
2003 4,275 5
Reflexive gaze orienting induces the line-motion illusionVision Research
accessLevelPublic
2002 463 222
Changes in the spatial distribution of visual attention after early deafnessJournal of Cognitive Neuroscience
accessLevelPublic
2002 746 898
Experience-dependent perceptual grouping and object-based attentionJournal of Experimental Psychology: Human Perception and Performance
accessLevelRestricted
2002 406 0
A dynamical model of priming and repetition blindnessAdvances in Neural Information Processing Systems
accessLevelPublic
2002 374 76
Cross-modal plasticity: where and how ?Nature Reviews Neuroscience
accessLevelRestricted
2002 508 1
Multisensory spatial representations in eye-centered coordinates for reachingCognition
accessLevelPublic
2002 691 367
A critical period for right hemisphere recruitment in american sign language processingNature Neuroscience
accessLevelRestricted
2002 503 0
Impact of early deafness and early exposure to sign language on the cerebral organization for motion processingJournal of Neuroscience
accessLevelPublic
2001 501 212
Visual attention to the periphery is enhanced in congenitally deaf individualsJournal of Neuroscience
accessLevelPublic
2000 738 474
Positive and negative compatibility effectsPerception and Psychophysics
accessLevelRestricted
2000 430 0
Brain and language: a perspective from sign languageNeuron
accessLevelPublic
1998 1,118 267
Hemispheric specialization for English and ASL: left invariance-right variabilityNeuroreport
accessLevelPublic
1998 443 341
Response from Corina, Neville and BavelierTrends in Cognitive Sciences
accessLevelPublic
1998 1,093 407
Neural organization and plasticity of languageCurrent Opinion in Neurobiology
accessLevelPublic
1998 1,007 811
Cerebral organization for language in deaf and hearing subjects: biological constraints and effects of experienceProceedings of the National Academy of Sciences
accessLevelPublic
1998 581 285
Sentence reading: a functional MRI study at 4 teslaJournal of Cognitive Neuroscience
accessLevelPublic
1997 555 724
Aumento de las areas visuales en los sordos: Los cortex visual y auditivo no son tan distintos como se creeMundo Cientifico
1996 385 0
L'extension des aires visuelles chez les sourdsRecherche
1996 433 0
Repetition blindness between words: Nature of the orthographic and phonological representations involvedJournal of Experimental Psychology: Learning, Memory, and Cognition
accessLevelPublic
1994 545 419
Repetition blindness between visually different items: the case of pictures and wordsCognition
accessLevelPublic
1994 740 646
Visual and phonological codes in repetition blindnessJournal of Experimental Psychology: Human Perception and Performance
accessLevelPublic
1992 719 621
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