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Publications
183
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1 - 183 of 183
Title Published in Access level OA Policy Year Views Downloads
Digital Dilemmas : Unpacking Identity, Leisure, and Mental Health in a Screen-Saturated WorldCurrent addiction reports
2026 13 193
A novel multidimensional dynamic difficulty adjustment algorithm: Use case in a cognitive training video gamePsychological methods
2026 1 0
Long-horizon prediction of who quits : League of Legends as a case studyIEEE transactions on games
2026 1 0
Modeling Skill Progression in Children Through Novel Multidimensional Probabilistic DDALecture Notes in Computer Science
2026 18 101
Action video game playing impacts occupational screening for high-stakes professionalsCommunications psychology
2026 1 0
A remotely-applied, cognitive control-based video game intervention to reduce depressive symptoms in a sub-clinical population: A randomized controlled trial (RCT)Comprehensive psychiatry
2026 9 4
Rethinking planning metrics: An analysis of common measurements of planning abilitiesCognition
2025 30 0
Learning and Transfer: A Perspective From Action Video Game PlayCurrent directions in psychological science
2025 92 946
Patterns of genetic admixture reveal similar rates of borrowing across diverse scenarios of language contactScience advances
2025 3 3
Impaired audio-visual associations in dyslexia: evidence beyond linguistic processingnpj science of learning
2025 2 4
Digital Tools for Reading Success: Meta-analyses of Digital InterventionsJournal of cognitive enhancement
2025 6 115
Methods for a fully online automated cognitive training study on ProlificActa psychologica
2025 7 6
Evaluating planning through play: Exploring the use of mini games to assess planning abilitiesActa psychologica
2025 7 5
Going beyond video game consumption when considering Internet Gaming DisorderComprehensive psychiatry
2024 151 182
A novel task and methods to evaluate inter-individual variation in audio-visual associative learningCognition
2024 100 74
Aerobic fitness and academic achievement: Disentangling the indirect role of executive functions and intelligencePsychology of sport and exercise
2024 324 458
Écrans et adolescence : quels enjeux pour la Génération Z ?Revue médicale suisse
2024 133 1
Unraveling the developmental dynamic of visual exploration of social interactions in autismeLife
2024 198 129
Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trialBMC psychiatry
2024 166 63
Not screens but their context of use impact cognitive development: a commentary on Yang et al. (2023)Journal of child psychology and psychiatry and allied disciplines
2023 102 284
A video-game-based method to induce states of high and low flowBehavior research methods
2023 173 62
Unraveling the link between media multitasking and attention across three samplesTechnology, mind, and behavior
2023 224 1,621
Play in video gamesNeuroscience and biobehavioral reviews
2023 167 4,125
Computer vision-based algorithm to sUppoRt coRrect electrode placemeNT (CURRENT) for home-based electric non-invasive brain stimulationClinical neurophysiology
2023 115 128
Attentional modulation as a mechanism for enhanced facial emotion discrimination: The case of action video game playersCognitive, affective & behavioral neuroscience
2023 211 217
Evidence of target enhancement and distractor suppression in early visual areasAttention, perception & psychophysics
2023 127 197
Multiple timescales of learning indicated by changes in evidence-accumulation processes during perceptual decision-makingnpj science of learning
2023 2 8
In search of better practice in executive functions assessment: methodological issues and potential solutions
2023 110 974
Stereoptic serious games as a visual rehabilitation tool for individuals with a residual amblyopia (AMBER trial): A protocol for a crossover randomized controlled trial
2023 189 146
Stereoptic serious games as a visual rehabilitation tool for individuals with a residual amblyopia (AMBER trial): a protocol for a crossover randomized controlled trialBMC ophthalmology
2023 141 59
Using Commercial ASR Solutions to Assess Reading Skills in Children: A Case ReportINTERSPEECH 2023
2023 306 376
Effects of action video game play on cognitive skills: A meta-analysisTechnology, mind, and behavior
2023 758 1,220
The eRDS v6 Stereotest and the Vivid Vision Stereo Test: Two New Tests of Stereoscopic VisionTranslational vision science & technology
2023 130 590
Video game design for learning to learnInternational journal of human-computer interaction
2022 256 788
Multiple timescales of learning within a single task: Continuous-time changes in evidence-accumulation processes during perceptual decision-making
2022 96 170
Examining the synergistic effects of a cognitive control video game and a home-based, self-administered non-invasive brain stimulation on alleviating depression: the DiSCoVeR trial protocolEuropean archives of psychiatry and clinical neuroscience
2022 178 551
Allocation of Auditory Spatial Selective Attention in Action Video Game PlayersChanging Brains
2022 124 0
Enhancing reading skills through a video game mixing action mechanics and cognitive trainingNature human behaviour
2022 459 8
Reading in deaf individuals examining the role of visual word form areaChanging Brains
2022 93 530
Reading in Deaf IndividualsChanging Brains
2022 59 0
Media use, attention, mental health and academic performance among 8 to 12 year old childrenPloS one
2021 352 892
Action video game play facilitates “learning to learn”Nature communications biology selections
2021 258 220
Video games and higher cognitionUsing cognitive and affective metrics in educational simulations and games
2021 554 2,883
Emotion perception in habitual players of action video gamesEmotion
2021 432 1,220
Prior reward conditioning dampens hippocampal and striatal responses during an associative memory taskJournal of Cognitive Neuroscience
2021 376 795
The indirect role of executive functions on the relationship between cardiorespiratory fitness and school gradesMedicine and Science in Sports and Exercise
2021 452 355
Assessing the impact of expectations in cognitive training and beyondJournal of Cognitive Enhancement
2021 557 1,137
Action video games: from effects on cognition and the brain to potential educational applicationsEducational neuroscience: development across the life span
2020 360 2
Video games as rich environments to foster brain plasticityBrain-computer interfaces
2020 281 0
A new look at the cognitive neuroscience of video game playAnnals of the New York Academy of Sciences
2020 768 11
Internet use in old age predicts smaller cognitive decline only in menScientific Reports
2020 523 237
Enhancing attentional control: lessons from action video gamesNeuron
2019 6,924 10
Binocular non-stereoscopic cues can deceive clinical tests of stereopsisScientific Reports
2019 413 238
Improving Methodological Standards in Behavioral Interventions for Cognitive EnhancementJournal of Cognitive Enhancement
2019 671 7
Altering perception: the case of action video gamingCurrent Opinion in Psychology
2019 664 12
Cognitive and Behavioral Correlates of Achievement in a Complex Multi-Player Video GameMedia and communication
2019 547 776
Individual differences in the acquisition of non‐linguistic audio‐visual associations in 5 year oldsDevelopmental Science
2019 333 1
Rethinking human enhancement as collective welfarismNature Human Behaviour
2019 476 9
Computer and Videogame Interventions for Older Adults' Cognitive and Everyday FunctioningGames for Health Journal
2019 601 11
Cognitive Abilities of Action Video Game and Role-Playing Video Game Players: Data From a Massive Open Online CoursePsychology of Popular Media Culture
2019 884 16
The prevalence and diagnosis of ‘stereoblindness' in adults less than 60 years of age: a best evidence synthesisOphthalmic and Physiological Optics
2019 457 5
Perceptual LearningStevens' Handbook of Experimental Psychology and Cognitive Neuroscience. Vol. 2
2018 754 9
Expertise and generalization: lessons from action video gamesCurrent Opinion in Behavioral Sciences
2018 981 945
Neural Correlates of Enhanced Visual Attentional Control in Action Video Game Players: An Event-Related Potential StudyJournal of Cognitive Neuroscience
2018 547 6
An action video game for the treatment of amblyopia in children: A feasibility studyVision Research
2018 642 4
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skillsPsychological Bulletin
2018 3,405 15,107
Reward-enhanced encoding improves relearning of forgotten associationsScientific Reports
2018 654 243
Neural bases of enhanced attentional control: Lessons from action video game playersBrain and Behavior
2018 578 675
Internet gaming disorder in children and adolescentsPediatrics
2017 829 2,169
The impact of action video game training on mathematical abilities in adultsAERA Open
2017 625 394
Niños conectados: para bien y para malPensar las TIC desde la ciencia cognitiva y la neurociencia
2017 508 0
Dressmakers show enhanced stereoscopic visionScientific Reports
2017 564 586
Transient emotional events and individual affective traits affect emotion recognition in a perceptual decision-making taskPLOS ONE
2017 655 470
Playing Some Video Games but Not Others Is Related to Cognitive AbilitiesPsychological science
2017 828 11
Technology consumption and cognitive control: Contrasting action video game experience with media multitaskingAttention, perception & psychophysics
2016 747 29
The absolute disparity anomaly and the mechanism of relative disparitiesJournal of Vision
2016 547 307
Recovering stereo vision by squashing virtual bugs in a virtual reality environmentPhilosophical Transactions of the Royal Society. B, Biological Sciences
2016 668 419
Perceptual developmentThe Sage encyclopedia of theory in psychology
2016 242 161
The brain-boosting power of video gamesScientific American
2016 1,130 7
Digital game features and play contexts: impact on learning and developmentChild psychology: a handbook of contemporary issues
2016 187 0
Action Video-Game Training and Its Effects on Perception and Attentional ControlCognitive training: an overview of features and applications
2016 741 7
Technologie et apprentissage de la lecture : alliés ou ennemis?Langage et pratiques
2016 291 0
Influence of reward motivation on human declarative memoryNeuroscience and biobehavioral reviews
2016 741 1,850
Neural systems supporting linguistic structure, linguistic experience, and symbolic communication in sign language and gestureProceedings of the National Academy of Sciences
2015 533 628
Probing plasticity of attention and working memory processes induced by video game playThe Cambridge handbook of applied perception research
2015 221 1
Stereopsis and amblyopia: A mini-reviewVision research
2015 612 688
Mechanisms of recovery of visual function in adult amblyopia through a tailored action video gameScientific reports
2015 531 279
The contribution of phonological knowledge, memory, and language background to reading comprehension in deaf populationsFrontiers in Psychology
2015 552 308
A dichoptic custom-made action video game as a treatment for adult amblyopiaVision research
2015 621 1
Methods to Test Visual Attention OnlineJournal of visualized experiments
2015 731 625
Action video game training for cognitive enhancementCurrent Opinion in Behavioral Sciences
2015 1,066 2,762
On the impact of new technologies on multitaskingDevelopmental review
2015 605 867
The effect of action video game playing on sensorimotor learning: Evidence from a movement tracking taskHuman movement science
2014 625 2
Video game play, attention, and learningCurrent opinion in neurology
2014 745 4
Action video game play facilitates the development of better perceptual templatesProceedings of the National Academy of Sciences of the United States of America
2014 839 395
Neural networks mediating sentence reading in the deafFrontiers in human neuroscience
2014 551 289
Memory abilities in action video game playersComputers in human behavior
2014 642 3
Video games: play that can do serious goodAmerican Journal of Play
2014 8,574 6,375
Reproducing American Sign Language sentences: cognitive scaffolding in working memoryFrontiers in psychology
2014 584 279
Visual attention in deaf humans: a neuroplasticity perspectiveHandbook of auditory research
2013 311 0
The neural correlates of statistical learning in a word segmentation task: An fMRI studyBrain and language
2013 564 1,225
Cognitive development: Gaming your way out of dyslexia?Current biology
2013 656 424
Brain training: Games to do you goodNature
2013 671 1,534
Video game training to improve selective visual attention in older adultsComputers in human behavior
2013 663 2,382
Visual function and cortical organization in carriers of blue cone monochromacyPloS one
2013 545 288
Lazy eye shooter: making a game therapy for visual recovery in adult amblyopia usableDesign, user experience, and usability. Health, learning, playing, cultural, and cross-cultural user experience.
2013 364 0
Play, attention, and learning: How do play and timing shape the development of attention and influence classroom learning?Annals of the New York Academy of Sciences
2013 607 340
Jeu vidéo : l'avenir de l'homme ?Point
2012 432 6
Lazy Eye Shooter: a Novel Game Therapy for Visual Recovery in Adult AmblyopiaGames Innovation Conference (IGIC), 2012 IEEE International Games Innovation Conference. 4
2012 633 763
The role of selective attention on academic foundations: A cognitive neuroscience perspectiveDevelopmental cognitive neuroscience
2012 729 1,924
Routes to short-term memory indexing: Lessons from deaf native users of American Sign LanguageCognitive neuropsychology
2012 572 310
Learning, attentional control, and action video gamesCurrent biology
2012 930 1,569
How to assess gaming-induced benefits on attention and working memoryGames for health journal
2012 634 405
Brain plasticity through the life span: learning to learn and action video gamesAnnual review of neuroscience
2012 1,203 6
Neural bases of selective attention in action video game playersVision research
2012 656 0
The effect of action video game experience on task-switchingComputers in human behavior
2012 676 1
Brain plasticity: Paradoxical case of a neurodegenerative disease?Current biology
2012 582 2
A mouse model for too much TV?Trends in cognitive sciences
2012 496 2
Interplay between morphology and frequency in lexical access: the case of the base frequency effectBrain Research
2011 461 487
Stretching the limits of visual attention: the case of action video gamesWiley interdisciplinary reviews. Cognitive science
2011 886 4
Neuroscience: Browsing and the brainNature
2011 757 279
Brains on video gamesNature Reviews Neuroscience
2011 214 0
Neural basis of superior performance of action videogame players in an attention-demanding taskThe Journal of neuroscience
2011 512 2
Changes in search rate but not in the dynamics of exogenous attention in action videogame playersAttention, perception & psychophysics
2011 530 0
Short-term memory stages in sign vs. speech: The source of the serial span discrepancyCognition
2011 492 540
Dissociating neural subsystems for grammar by contrasting word order and inflectionProceedings of the National Academy of Sciences
2010 531 293
I see where you're hearing: how cross-modal plasticity may exploit homologous brain structuresNature Neuroscience
2010 476 642
Improved probabilistic inference as a general learning mechanism with action video gamesCurrent biology
2010 857 71
Children, wired: for better and for worseNeuron
2010 531 668
Prosodic and narrative processing in american sign language: an fmri studyNeuroImage
2010 592 607
Differential development of visual attention skills in school-age childrenVision Research
2010 515 831
Removing brakes on adult brain plasticity: from molecular to behavioral interventionsJournal of Neuroscience
2010 609 859
Reducing backward masking through action game trainingJournal of Vision
2010 519 499
Perceptual learning during action video game playingTopics in Cognitive Science
2010 568 1,034
Attentional enhancements and deficits in deaf populations: an integrative reviewRestorative neurology and neuroscience
2010 607 783
Increasing speed of processing with action video gamesCurrent Directions in Psychological Science
2009 540 1,785
Video game based learning: there is more than meets the eyeFrontiers in Neuroscience
2009 461 208
Enhancing the contrast sensitivity function through action video game trainingNature Neuroscience
2009 691 1,809
The development of attention skills in action video game playersNeuropsychologia
2009 603 1,471
Is visual selective attention in deaf individuals enhanced or deficient? the case of the useful field of viewPLOS ONE
2009 487 290
Learning to see in stereo. [Compte rendu de :] Fixing my Gaze: a scientist's journey into seeing in three dimensions / Susan R. BarryNature Neuroscience
2009 441 232
Visual skills and cross-modal plasticity in deaf readers: possible implications for acquiring meaning from printAnnals of the New York Academy of Sciences
2008 442 0
Neural correlates of partial lexical activationProceedings of the National Academy of Sciences
2008 526 219
Video games as a tool to train visual skillsRestorative neurology and neuroscience
2008 521 232
Exercising your brain: a review of human brain plasticity and training-induced learningPsychology and Aging
2008 533 2
Encoding, rehearsal, and recall in signers and speakers: shared network but differential engagementCerebral Cortex
2008 557 272
Ordered short-term memory differs in signers and speakers: implications for models of short-term memoryCognition
2008 485 782
Visual constructive and visual-motor skills in deaf native signersThe Journal of Deaf Studies and Deaf Education
2007 457 270
Action-video-game experience alters the spatial resolution of visionPsychological Science
2007 549 1,501
Which aspects of visual attention are changed by deafness? the case of the Attentional Network TestNeuropsychologia
2007 429 0
Deafness and visual enumeration: not all aspects of attention are modified by deafnessBrain Research
2007 449 0
Paying Attention to Neurons with Discriminating TasteNeuron
2007 489 1
Enumeration versus multiple object tracking: the case of action video game playersCognition
2006 246 847
Persistent difference in short-term memory span between sign and speech: implications for cross-linguistic comparisonsPsychological Science
2006 431 598
Effect of action video games on the spatial distribution of visuospatial attentionJournal of Experimental Psychology: Human Perception and Performance
2006 494 3
Do deaf individuals see better?Trends in Cognitive Sciences
2006 496 1
Auditory lexical decision, categorical perception, and FM direction discrimination differentially engage left and right auditory cortexNeuropsychologia
2004 565 724
Short-term memory span: insights from sign languageNature Neuroscience
2004 474 1
The cortical organization of audio-visual sentence comprehension: an fMRI study at 4 TeslaCognitive Brain Research
2004 498 0
Motion velocity thresholds in deaf signers: changes in lateralization but not in overall sensitivityCognitive Brain Research
2004 484 0
Components of visual prior entryCognitive Psychology
2003 449 624
Action video game modifies visual selective attentionNature
2003 4,322 5
Reflexive gaze orienting induces the line-motion illusionVision Research
2002 467 249
Changes in the spatial distribution of visual attention after early deafnessJournal of Cognitive Neuroscience
2002 751 1,031
Experience-dependent perceptual grouping and object-based attentionJournal of Experimental Psychology: Human Perception and Performance
2002 410 0
A dynamical model of priming and repetition blindnessAdvances in Neural Information Processing Systems
2002 381 110
Cross-modal plasticity: where and how ?Nature Reviews Neuroscience
2002 516 1
Multisensory spatial representations in eye-centered coordinates for reachingCognition
2002 702 420
A critical period for right hemisphere recruitment in american sign language processingNature Neuroscience
2002 509 0
Impact of early deafness and early exposure to sign language on the cerebral organization for motion processingJournal of Neuroscience
2001 508 251
Visual attention to the periphery is enhanced in congenitally deaf individualsJournal of Neuroscience
2000 747 605
Positive and negative compatibility effectsPerception and Psychophysics
2000 436 0
Brain and language: a perspective from sign languageNeuron
1998 1,123 331
Hemispheric specialization for English and ASL: left invariance-right variabilityNeuroreport
1998 446 422
Response from Corina, Neville and BavelierTrends in Cognitive Sciences
1998 1,097 466
Neural organization and plasticity of languageCurrent Opinion in Neurobiology
1998 1,015 943
Cerebral organization for language in deaf and hearing subjects: biological constraints and effects of experienceProceedings of the National Academy of Sciences
1998 590 416
Sentence reading: a functional MRI study at 4 teslaJournal of Cognitive Neuroscience
1997 566 892
Aumento de las areas visuales en los sordos: Los cortex visual y auditivo no son tan distintos como se creeMundo Cientifico
1996 391 0
L'extension des aires visuelles chez les sourdsRecherche
1996 438 0
Repetition blindness between words: Nature of the orthographic and phonological representations involvedJournal of Experimental Psychology: Learning, Memory, and Cognition
1994 552 439
Repetition blindness between visually different items: the case of pictures and wordsCognition
1994 749 774
Visual and phonological codes in repetition blindnessJournal of Experimental Psychology: Human Perception and Performance
1992 725 697
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