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Publications
180
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108,625
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97,049
Supervised works
46
1 - 180 of 180
Title Published in Access level OA Policy Year Views Downloads
Digital Dilemmas : Unpacking Identity, Leisure, and Mental Health in a Screen-Saturated WorldCurrent addiction reports
2026 11 162
Modeling Skill Progression in Children Through Novel Multidimensional Probabilistic DDALecture Notes in Computer Science
2026 16 99
A remotely-applied, cognitive control-based video game intervention to reduce depressive symptoms in a sub-clinical population: A randomized controlled trial (RCT)Comprehensive psychiatry
2026 7 3
Rethinking planning metrics: An analysis of common measurements of planning abilitiesCognition
2025 29 0
Learning and Transfer: A Perspective From Action Video Game PlayCurrent directions in psychological science
2025 91 866
Patterns of genetic admixture reveal similar rates of borrowing across diverse scenarios of language contactScience advances
2025 2 3
Impaired audio-visual associations in dyslexia: evidence beyond linguistic processingnpj science of learning
2025 1 4
Digital Tools for Reading Success: Meta-analyses of Digital InterventionsJournal of cognitive enhancement
2025 3 86
Methods for a fully online automated cognitive training study on ProlificActa psychologica
2025 6 6
Evaluating planning through play: Exploring the use of mini games to assess planning abilitiesActa psychologica
2025 6 4
Going beyond video game consumption when considering Internet Gaming DisorderComprehensive psychiatry
2024 150 176
A novel task and methods to evaluate inter-individual variation in audio-visual associative learningCognition
2024 99 74
Aerobic fitness and academic achievement: Disentangling the indirect role of executive functions and intelligencePsychology of sport and exercise
2024 323 446
Écrans et adolescence : quels enjeux pour la Génération Z ?Revue médicale suisse
2024 132 1
Unraveling the developmental dynamic of visual exploration of social interactions in autismeLife
2024 197 126
Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trialBMC psychiatry
2024 165 62
Not screens but their context of use impact cognitive development: a commentary on Yang et al. (2023)Journal of child psychology and psychiatry and allied disciplines
2023 101 280
A video-game-based method to induce states of high and low flowBehavior research methods
2023 172 62
Unraveling the link between media multitasking and attention across three samplesTechnology, mind, and behavior
2023 223 1,547
Play in video gamesNeuroscience and biobehavioral reviews
2023 166 3,961
Computer vision-based algorithm to sUppoRt coRrect electrode placemeNT (CURRENT) for home-based electric non-invasive brain stimulationClinical neurophysiology
2023 114 128
Attentional modulation as a mechanism for enhanced facial emotion discrimination: The case of action video game playersCognitive, affective & behavioral neuroscience
2023 209 214
Evidence of target enhancement and distractor suppression in early visual areasAttention, perception & psychophysics
2023 126 193
Multiple timescales of learning indicated by changes in evidence-accumulation processes during perceptual decision-makingnpj science of learning
2023 1 6
In search of better practice in executive functions assessment: methodological issues and potential solutions
2023 108 953
Stereoptic serious games as a visual rehabilitation tool for individuals with a residual amblyopia (AMBER trial): A protocol for a crossover randomized controlled trial
2023 185 141
Stereoptic serious games as a visual rehabilitation tool for individuals with a residual amblyopia (AMBER trial): a protocol for a crossover randomized controlled trialBMC ophthalmology
2023 140 59
Using Commercial ASR Solutions to Assess Reading Skills in Children: A Case ReportINTERSPEECH 2023
2023 305 365
Effects of action video game play on cognitive skills: A meta-analysisTechnology, mind, and behavior
2023 756 1,211
The eRDS v6 Stereotest and the Vivid Vision Stereo Test: Two New Tests of Stereoscopic VisionTranslational vision science & technology
2023 129 590
Video game design for learning to learnInternational journal of human-computer interaction
2022 255 758
Multiple timescales of learning within a single task: Continuous-time changes in evidence-accumulation processes during perceptual decision-making
2022 93 163
Examining the synergistic effects of a cognitive control video game and a home-based, self-administered non-invasive brain stimulation on alleviating depression: the DiSCoVeR trial protocolEuropean archives of psychiatry and clinical neuroscience
2022 175 535
Allocation of Auditory Spatial Selective Attention in Action Video Game PlayersChanging Brains
2022 123 0
Enhancing reading skills through a video game mixing action mechanics and cognitive trainingNature human behaviour
2022 458 8
Reading in deaf individuals examining the role of visual word form areaChanging Brains
2022 92 530
Reading in Deaf IndividualsChanging Brains
2022 57 0
Media use, attention, mental health and academic performance among 8 to 12 year old childrenPloS one
2021 351 876
Action video game play facilitates “learning to learn”Nature communications biology selections
2021 257 215
Video games and higher cognitionUsing cognitive and affective metrics in educational simulations and games
2021 553 2,834
Emotion perception in habitual players of action video gamesEmotion
2021 430 1,207
Prior reward conditioning dampens hippocampal and striatal responses during an associative memory taskJournal of Cognitive Neuroscience
2021 367 794
The indirect role of executive functions on the relationship between cardiorespiratory fitness and school gradesMedicine and Science in Sports and Exercise
2021 450 355
Assessing the impact of expectations in cognitive training and beyondJournal of Cognitive Enhancement
2021 556 1,127
Action video games: from effects on cognition and the brain to potential educational applicationsEducational neuroscience: development across the life span
2020 359 2
Video games as rich environments to foster brain plasticityBrain-computer interfaces
2020 280 0
A new look at the cognitive neuroscience of video game playAnnals of the New York Academy of Sciences
2020 767 11
Internet use in old age predicts smaller cognitive decline only in menScientific Reports
2020 522 230
Enhancing attentional control: lessons from action video gamesNeuron
2019 6,923 10
Binocular non-stereoscopic cues can deceive clinical tests of stereopsisScientific Reports
2019 412 236
Improving Methodological Standards in Behavioral Interventions for Cognitive EnhancementJournal of Cognitive Enhancement
2019 670 7
Altering perception: the case of action video gamingCurrent Opinion in Psychology
2019 660 12
Cognitive and Behavioral Correlates of Achievement in a Complex Multi-Player Video GameMedia and communication
2019 545 763
Individual differences in the acquisition of non‐linguistic audio‐visual associations in 5 year oldsDevelopmental Science
2019 330 1
Rethinking human enhancement as collective welfarismNature Human Behaviour
2019 473 9
Computer and Videogame Interventions for Older Adults' Cognitive and Everyday FunctioningGames for Health Journal
2019 600 11
Cognitive Abilities of Action Video Game and Role-Playing Video Game Players: Data From a Massive Open Online CoursePsychology of Popular Media Culture
2019 883 16
The prevalence and diagnosis of ‘stereoblindness' in adults less than 60 years of age: a best evidence synthesisOphthalmic and Physiological Optics
2019 456 5
Perceptual LearningStevens' Handbook of Experimental Psychology and Cognitive Neuroscience. Vol. 2
2018 753 9
Expertise and generalization: lessons from action video gamesCurrent Opinion in Behavioral Sciences
2018 980 933
Neural Correlates of Enhanced Visual Attentional Control in Action Video Game Players: An Event-Related Potential StudyJournal of Cognitive Neuroscience
2018 546 6
An action video game for the treatment of amblyopia in children: A feasibility studyVision Research
2018 641 4
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skillsPsychological Bulletin
2018 3,403 14,949
Reward-enhanced encoding improves relearning of forgotten associationsScientific Reports
2018 653 243
Neural bases of enhanced attentional control: Lessons from action video game playersBrain and Behavior
2018 577 597
Internet gaming disorder in children and adolescentsPediatrics
2017 826 2,167
The impact of action video game training on mathematical abilities in adultsAERA Open
2017 624 383
Niños conectados: para bien y para malPensar las TIC desde la ciencia cognitiva y la neurociencia
2017 505 0
Dressmakers show enhanced stereoscopic visionScientific Reports
2017 563 583
Transient emotional events and individual affective traits affect emotion recognition in a perceptual decision-making taskPLOS ONE
2017 654 469
Playing Some Video Games but Not Others Is Related to Cognitive AbilitiesPsychological science
2017 827 11
Technology consumption and cognitive control: Contrasting action video game experience with media multitaskingAttention, perception & psychophysics
2016 746 29
The absolute disparity anomaly and the mechanism of relative disparitiesJournal of Vision
2016 545 306
Recovering stereo vision by squashing virtual bugs in a virtual reality environmentPhilosophical Transactions of the Royal Society. B, Biological Sciences
2016 667 407
Perceptual developmentThe Sage encyclopedia of theory in psychology
2016 241 159
The brain-boosting power of video gamesScientific American
2016 1,129 7
Digital game features and play contexts: impact on learning and developmentChild psychology: a handbook of contemporary issues
2016 185 0
Action Video-Game Training and Its Effects on Perception and Attentional ControlCognitive training: an overview of features and applications
2016 740 7
Technologie et apprentissage de la lecture : alliés ou ennemis?Langage et pratiques
2016 285 0
Influence of reward motivation on human declarative memoryNeuroscience and biobehavioral reviews
2016 740 1,806
Neural systems supporting linguistic structure, linguistic experience, and symbolic communication in sign language and gestureProceedings of the National Academy of Sciences
2015 532 622
Probing plasticity of attention and working memory processes induced by video game playThe Cambridge handbook of applied perception research
2015 219 1
Stereopsis and amblyopia: A mini-reviewVision research
2015 610 668
Mechanisms of recovery of visual function in adult amblyopia through a tailored action video gameScientific reports
2015 529 272
The contribution of phonological knowledge, memory, and language background to reading comprehension in deaf populationsFrontiers in Psychology
2015 551 308
A dichoptic custom-made action video game as a treatment for adult amblyopiaVision research
2015 620 1
Methods to Test Visual Attention OnlineJournal of visualized experiments
2015 730 615
Action video game training for cognitive enhancementCurrent Opinion in Behavioral Sciences
2015 1,065 2,745
On the impact of new technologies on multitaskingDevelopmental review
2015 604 865
The effect of action video game playing on sensorimotor learning: Evidence from a movement tracking taskHuman movement science
2014 624 2
Video game play, attention, and learningCurrent opinion in neurology
2014 744 4
Action video game play facilitates the development of better perceptual templatesProceedings of the National Academy of Sciences of the United States of America
2014 838 392
Neural networks mediating sentence reading in the deafFrontiers in human neuroscience
2014 550 287
Memory abilities in action video game playersComputers in human behavior
2014 639 3
Video games: play that can do serious goodAmerican Journal of Play
2014 8,573 6,375
Reproducing American Sign Language sentences: cognitive scaffolding in working memoryFrontiers in psychology
2014 583 279
Visual attention in deaf humans: a neuroplasticity perspectiveHandbook of auditory research
2013 310 0
The neural correlates of statistical learning in a word segmentation task: An fMRI studyBrain and language
2013 563 1,161
Cognitive development: Gaming your way out of dyslexia?Current biology
2013 655 424
Brain training: Games to do you goodNature
2013 670 1,534
Video game training to improve selective visual attention in older adultsComputers in human behavior
2013 662 2,348
Visual function and cortical organization in carriers of blue cone monochromacyPloS one
2013 544 282
Lazy eye shooter: making a game therapy for visual recovery in adult amblyopia usableDesign, user experience, and usability. Health, learning, playing, cultural, and cross-cultural user experience.
2013 363 0
Play, attention, and learning: How do play and timing shape the development of attention and influence classroom learning?Annals of the New York Academy of Sciences
2013 606 337
Jeu vidéo : l'avenir de l'homme ?Point
2012 431 6
Lazy Eye Shooter: a Novel Game Therapy for Visual Recovery in Adult AmblyopiaGames Innovation Conference (IGIC), 2012 IEEE International Games Innovation Conference. 4
2012 632 743
The role of selective attention on academic foundations: A cognitive neuroscience perspectiveDevelopmental cognitive neuroscience
2012 727 1,868
Routes to short-term memory indexing: Lessons from deaf native users of American Sign LanguageCognitive neuropsychology
2012 571 302
Learning, attentional control, and action video gamesCurrent biology
2012 929 1,350
How to assess gaming-induced benefits on attention and working memoryGames for health journal
2012 633 403
Brain plasticity through the life span: learning to learn and action video gamesAnnual review of neuroscience
2012 1,200 6
Neural bases of selective attention in action video game playersVision research
2012 654 0
The effect of action video game experience on task-switchingComputers in human behavior
2012 675 1
Brain plasticity: Paradoxical case of a neurodegenerative disease?Current biology
2012 581 2
A mouse model for too much TV?Trends in cognitive sciences
2012 495 2
Interplay between morphology and frequency in lexical access: the case of the base frequency effectBrain Research
2011 460 482
Stretching the limits of visual attention: the case of action video gamesWiley interdisciplinary reviews. Cognitive science
2011 885 4
Neuroscience: Browsing and the brainNature
2011 756 279
Brains on video gamesNature Reviews Neuroscience
2011 213 0
Neural basis of superior performance of action videogame players in an attention-demanding taskThe Journal of neuroscience
2011 510 2
Changes in search rate but not in the dynamics of exogenous attention in action videogame playersAttention, perception & psychophysics
2011 528 0
Short-term memory stages in sign vs. speech: The source of the serial span discrepancyCognition
2011 491 514
Dissociating neural subsystems for grammar by contrasting word order and inflectionProceedings of the National Academy of Sciences
2010 530 289
I see where you're hearing: how cross-modal plasticity may exploit homologous brain structuresNature Neuroscience
2010 475 637
Improved probabilistic inference as a general learning mechanism with action video gamesCurrent biology
2010 856 71
Children, wired: for better and for worseNeuron
2010 530 660
Prosodic and narrative processing in american sign language: an fmri studyNeuroImage
2010 591 603
Differential development of visual attention skills in school-age childrenVision Research
2010 514 821
Removing brakes on adult brain plasticity: from molecular to behavioral interventionsJournal of Neuroscience
2010 608 824
Reducing backward masking through action game trainingJournal of Vision
2010 518 494
Perceptual learning during action video game playingTopics in Cognitive Science
2010 567 1,011
Attentional enhancements and deficits in deaf populations: an integrative reviewRestorative neurology and neuroscience
2010 606 776
Increasing speed of processing with action video gamesCurrent Directions in Psychological Science
2009 539 1,783
Video game based learning: there is more than meets the eyeFrontiers in Neuroscience
2009 458 207
Enhancing the contrast sensitivity function through action video game trainingNature Neuroscience
2009 690 1,809
The development of attention skills in action video game playersNeuropsychologia
2009 602 1,451
Is visual selective attention in deaf individuals enhanced or deficient? the case of the useful field of viewPLOS ONE
2009 485 284
Learning to see in stereo. [Compte rendu de :] Fixing my Gaze: a scientist's journey into seeing in three dimensions / Susan R. BarryNature Neuroscience
2009 440 230
Visual skills and cross-modal plasticity in deaf readers: possible implications for acquiring meaning from printAnnals of the New York Academy of Sciences
2008 441 0
Neural correlates of partial lexical activationProceedings of the National Academy of Sciences
2008 525 219
Video games as a tool to train visual skillsRestorative neurology and neuroscience
2008 520 230
Exercising your brain: a review of human brain plasticity and training-induced learningPsychology and Aging
2008 532 2
Encoding, rehearsal, and recall in signers and speakers: shared network but differential engagementCerebral Cortex
2008 556 272
Ordered short-term memory differs in signers and speakers: implications for models of short-term memoryCognition
2008 484 775
Visual constructive and visual-motor skills in deaf native signersThe Journal of Deaf Studies and Deaf Education
2007 454 268
Action-video-game experience alters the spatial resolution of visionPsychological Science
2007 548 1,488
Which aspects of visual attention are changed by deafness? the case of the Attentional Network TestNeuropsychologia
2007 428 0
Deafness and visual enumeration: not all aspects of attention are modified by deafnessBrain Research
2007 448 0
Paying Attention to Neurons with Discriminating TasteNeuron
2007 488 1
Enumeration versus multiple object tracking: the case of action video game playersCognition
2006 245 839
Persistent difference in short-term memory span between sign and speech: implications for cross-linguistic comparisonsPsychological Science
2006 430 594
Effect of action video games on the spatial distribution of visuospatial attentionJournal of Experimental Psychology: Human Perception and Performance
2006 493 3
Do deaf individuals see better?Trends in Cognitive Sciences
2006 494 1
Auditory lexical decision, categorical perception, and FM direction discrimination differentially engage left and right auditory cortexNeuropsychologia
2004 564 724
Short-term memory span: insights from sign languageNature Neuroscience
2004 473 1
The cortical organization of audio-visual sentence comprehension: an fMRI study at 4 TeslaCognitive Brain Research
2004 497 0
Motion velocity thresholds in deaf signers: changes in lateralization but not in overall sensitivityCognitive Brain Research
2004 483 0
Components of visual prior entryCognitive Psychology
2003 448 618
Action video game modifies visual selective attentionNature
2003 4,318 5
Reflexive gaze orienting induces the line-motion illusionVision Research
2002 466 248
Changes in the spatial distribution of visual attention after early deafnessJournal of Cognitive Neuroscience
2002 750 1,020
Experience-dependent perceptual grouping and object-based attentionJournal of Experimental Psychology: Human Perception and Performance
2002 409 0
A dynamical model of priming and repetition blindnessAdvances in Neural Information Processing Systems
2002 380 107
Cross-modal plasticity: where and how ?Nature Reviews Neuroscience
2002 515 1
Multisensory spatial representations in eye-centered coordinates for reachingCognition
2002 700 419
A critical period for right hemisphere recruitment in american sign language processingNature Neuroscience
2002 508 0
Impact of early deafness and early exposure to sign language on the cerebral organization for motion processingJournal of Neuroscience
2001 507 250
Visual attention to the periphery is enhanced in congenitally deaf individualsJournal of Neuroscience
2000 745 598
Positive and negative compatibility effectsPerception and Psychophysics
2000 433 0
Brain and language: a perspective from sign languageNeuron
1998 1,122 329
Hemispheric specialization for English and ASL: left invariance-right variabilityNeuroreport
1998 445 417
Response from Corina, Neville and BavelierTrends in Cognitive Sciences
1998 1,096 464
Neural organization and plasticity of languageCurrent Opinion in Neurobiology
1998 1,014 931
Cerebral organization for language in deaf and hearing subjects: biological constraints and effects of experienceProceedings of the National Academy of Sciences
1998 587 407
Sentence reading: a functional MRI study at 4 teslaJournal of Cognitive Neuroscience
1997 565 881
Aumento de las areas visuales en los sordos: Los cortex visual y auditivo no son tan distintos como se creeMundo Cientifico
1996 390 0
L'extension des aires visuelles chez les sourdsRecherche
1996 437 0
Repetition blindness between words: Nature of the orthographic and phonological representations involvedJournal of Experimental Psychology: Learning, Memory, and Cognition
1994 551 438
Repetition blindness between visually different items: the case of pictures and wordsCognition
1994 748 757
Visual and phonological codes in repetition blindnessJournal of Experimental Psychology: Human Perception and Performance
1992 724 685
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