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Title Published in Access level OA Policy Year Views Downloads
Modeling Skill Progression in Children Through Novel Multidimensional Probabilistic DDALecture Notes in Computer Science
accessLevelPublic
2026 10 10
Rethinking planning metrics: An analysis of common measurements of planning abilitiesCognition
accessLevelRestricted
2025 25 0
Learning and Transfer: A Perspective From Action Video Game PlayCurrent directions in psychological science
accessLevelPublic
2025 69 345
Going beyond video game consumption when considering Internet Gaming DisorderComprehensive psychiatry
accessLevelPublic
2024 135 143
A novel task and methods to evaluate inter-individual variation in audio-visual associative learningCognition
accessLevelPublic
2024 89 50
Aerobic fitness and academic achievement: Disentangling the indirect role of executive functions and intelligencePsychology of sport and exercise
accessLevelPublic
2024 318 322
Écrans et adolescence : quels enjeux pour la Génération Z ?Revue médicale suisse
accessLevelRestricted
2024 121 1
Unraveling the developmental dynamic of visual exploration of social interactions in autismeLife
accessLevelPublic
2024 192 104
Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trialBMC psychiatry
accessLevelPublic
2024 160 54
Not screens but their context of use impact cognitive development: a commentary on Yang et al. (2023)Journal of child psychology and psychiatry and allied disciplines
accessLevelPublic
2023 96 225
A video-game-based method to induce states of high and low flowBehavior research methods
accessLevelPublic
2023 170 59
Unraveling the link between media multitasking and attention across three samplesTechnology, mind, and behavior
accessLevelPublic
2023 217 799
Play in video gamesNeuroscience and biobehavioral reviews
accessLevelPublic
2023 162 2,329
Computer vision-based algorithm to sUppoRt coRrect electrode placemeNT (CURRENT) for home-based electric non-invasive brain stimulationClinical neurophysiology
accessLevelPublic
2023 112 74
Attentional modulation as a mechanism for enhanced facial emotion discrimination: The case of action video game playersCognitive, affective & behavioral neuroscience
accessLevelPublic
2023 208 148
Evidence of target enhancement and distractor suppression in early visual areasAttention, perception & psychophysics
accessLevelPublic
2023 125 146
In search of better practice in executive functions assessment: methodological issues and potential solutions
accessLevelPublic
2023 102 541
Stereoptic serious games as a visual rehabilitation tool for individuals with a residual amblyopia (AMBER trial): A protocol for a crossover randomized controlled trial
accessLevelPublic
2023 182 119
Stereoptic serious games as a visual rehabilitation tool for individuals with a residual amblyopia (AMBER trial): a protocol for a crossover randomized controlled trialBMC ophthalmology
accessLevelPublic
2023 137 54
Using Commercial ASR Solutions to Assess Reading Skills in Children: A Case ReportINTERSPEECH 2023
accessLevelPublic
2023 303 272
Effects of action video game play on cognitive skills: A meta-analysisTechnology, mind, and behavior
accessLevelPublic
2023 751 997
The eRDS v6 Stereotest and the Vivid Vision Stereo Test: Two New Tests of Stereoscopic VisionTranslational vision science & technology
accessLevelPublic
2023 125 486
Video game design for learning to learnInternational journal of human-computer interaction
accessLevelPublic
2022 249 528
Multiple timescales of learning within a single task: Continuous-time changes in evidence-accumulation processes during perceptual decision-making
accessLevelPublic
2022 92 103
Examining the synergistic effects of a cognitive control video game and a home-based, self-administered non-invasive brain stimulation on alleviating depression: the DiSCoVeR trial protocolEuropean archives of psychiatry and clinical neuroscience
accessLevelPublic
2022 173 358
Allocation of Auditory Spatial Selective Attention in Action Video Game PlayersChanging Brains
accessLevelPrivate
2022 122 0
Enhancing reading skills through a video game mixing action mechanics and cognitive trainingNature human behaviour
accessLevelRestricted
2022 453 8
Reading in deaf individuals examining the role of visual word form areaChanging Brains
accessLevelPublic
2022 90 364
Reading in Deaf IndividualsChanging Brains
accessLevelPrivate
2022 56 0
Media use, attention, mental health and academic performance among 8 to 12 year old childrenPloS one
accessLevelPublic
2021 349 633
Action video game play facilitates “learning to learn”Nature communications biology selections
accessLevelPublic
2021 250 170
Video games and higher cognitionUsing cognitive and affective metrics in educational simulations and games
accessLevelPublic
2021 550 2,236
Emotion perception in habitual players of action video gamesEmotion
accessLevelPublic
2021 424 1,027
Prior reward conditioning dampens hippocampal and striatal responses during an associative memory taskJournal of Cognitive Neuroscience
accessLevelPublic
2021 364 528
The indirect role of executive functions on the relationship between cardiorespiratory fitness and school gradesMedicine and Science in Sports and Exercise
accessLevelPublic
2021 445 290
Assessing the impact of expectations in cognitive training and beyondJournal of Cognitive Enhancement
accessLevelPublic
2021 555 951
Action video games: from effects on cognition and the brain to potential educational applicationsEducational neuroscience: development across the life span
accessLevelRestricted
2020 354 2
Video games as rich environments to foster brain plasticityBrain-computer interfaces
accessLevelRestricted
2020 277 0
A new look at the cognitive neuroscience of video game playAnnals of the New York Academy of Sciences
accessLevelRestricted
2020 764 11
Internet use in old age predicts smaller cognitive decline only in menScientific Reports
accessLevelPublic
2020 519 197
Enhancing attentional control: lessons from action video gamesNeuron
accessLevelRestricted
2019 6,918 10
Binocular non-stereoscopic cues can deceive clinical tests of stereopsisScientific Reports
accessLevelPublic
2019 408 233
Improving Methodological Standards in Behavioral Interventions for Cognitive EnhancementJournal of Cognitive Enhancement
accessLevelRestricted
2019 668 7
Altering perception: the case of action video gamingCurrent Opinion in Psychology
accessLevelRestricted
2019 658 12
Cognitive and Behavioral Correlates of Achievement in a Complex Multi-Player Video GameMedia and communication
accessLevelPublic
2019 543 601
Individual differences in the acquisition of non‐linguistic audio‐visual associations in 5 year oldsDevelopmental Science
accessLevelRestricted
2019 328 1
Rethinking human enhancement as collective welfarismNature Human Behaviour
accessLevelRestricted
2019 472 9
Computer and Videogame Interventions for Older Adults' Cognitive and Everyday FunctioningGames for Health Journal
accessLevelRestricted
2019 596 11
Cognitive Abilities of Action Video Game and Role-Playing Video Game Players: Data From a Massive Open Online CoursePsychology of Popular Media Culture
accessLevelRestricted
2019 880 16
The prevalence and diagnosis of ‘stereoblindness' in adults less than 60 years of age: a best evidence synthesisOphthalmic and Physiological Optics
accessLevelRestricted
2019 454 5
Perceptual LearningStevens' Handbook of Experimental Psychology and Cognitive Neuroscience. Vol. 2
accessLevelRestricted
2018 751 9
Expertise and generalization: lessons from action video gamesCurrent Opinion in Behavioral Sciences
accessLevelPublic
2018 974 829
Neural Correlates of Enhanced Visual Attentional Control in Action Video Game Players: An Event-Related Potential StudyJournal of Cognitive Neuroscience
accessLevelRestricted
2018 542 6
An action video game for the treatment of amblyopia in children: A feasibility studyVision Research
accessLevelRestricted
2018 640 4
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skillsPsychological Bulletin
accessLevelPublic
2018 3,381 12,990
Reward-enhanced encoding improves relearning of forgotten associationsScientific Reports
accessLevelPublic
2018 650 212
Neural bases of enhanced attentional control: Lessons from action video game playersBrain and Behavior
accessLevelPublic
2018 574 400
Internet gaming disorder in children and adolescentsPediatrics
accessLevelPublic
2017 819 2,122
The impact of action video game training on mathematical abilities in adultsAERA Open
accessLevelPublic
2017 623 311
Niños conectados: para bien y para malPensar las TIC desde la ciencia cognitiva y la neurociencia
2017 503 0
Dressmakers show enhanced stereoscopic visionScientific Reports
accessLevelPublic
2017 562 477
Transient emotional events and individual affective traits affect emotion recognition in a perceptual decision-making taskPLOS ONE
accessLevelPublic
2017 652 404
Playing Some Video Games but Not Others Is Related to Cognitive AbilitiesPsychological science
accessLevelRestricted
2017 824 11
Technology consumption and cognitive control: Contrasting action video game experience with media multitaskingAttention, perception & psychophysics
accessLevelRestricted
2016 742 29
The absolute disparity anomaly and the mechanism of relative disparitiesJournal of Vision
accessLevelPublic
2016 543 272
Recovering stereo vision by squashing virtual bugs in a virtual reality environmentPhilosophical Transactions of the Royal Society. B, Biological Sciences
accessLevelPublic
2016 665 346
Perceptual developmentThe Sage encyclopedia of theory in psychology
accessLevelPublic
2016 232 139
The brain-boosting power of video gamesScientific American
accessLevelRestricted
2016 1,124 7
Digital game features and play contexts: impact on learning and developmentChild psychology: a handbook of contemporary issues
accessLevelRestricted
2016 182 0
Action Video-Game Training and Its Effects on Perception and Attentional ControlCognitive training: an overview of features and applications
accessLevelRestricted
2016 736 7
Technologie et apprentissage de la lecture : alliés ou ennemis?Langage et pratiques
accessLevelRestricted
2016 284 0
Influence of reward motivation on human declarative memoryNeuroscience and biobehavioral reviews
accessLevelPublic
2016 736 1,538
Neural systems supporting linguistic structure, linguistic experience, and symbolic communication in sign language and gestureProceedings of the National Academy of Sciences
accessLevelPublic
2015 527 522
Probing plasticity of attention and working memory processes induced by video game playThe Cambridge handbook of applied perception research
accessLevelRestricted
2015 216 1
Stereopsis and amblyopia: A mini-reviewVision research
accessLevelPublic
2015 605 554
Mechanisms of recovery of visual function in adult amblyopia through a tailored action video gameScientific reports
accessLevelPublic
2015 527 251
The contribution of phonological knowledge, memory, and language background to reading comprehension in deaf populationsFrontiers in Psychology
accessLevelPublic
2015 536 284
A dichoptic custom-made action video game as a treatment for adult amblyopiaVision research
accessLevelRestricted
2015 618 1
Methods to Test Visual Attention OnlineJournal of visualized experiments
accessLevelPublic
2015 725 561
Action video game training for cognitive enhancementCurrent Opinion in Behavioral Sciences
accessLevelPublic
2015 1,038 2,572
On the impact of new technologies on multitaskingDevelopmental review
accessLevelPublic
2015 601 743
The effect of action video game playing on sensorimotor learning: Evidence from a movement tracking taskHuman movement science
accessLevelRestricted
2014 622 2
Video game play, attention, and learningCurrent opinion in neurology
accessLevelRestricted
2014 741 4
Action video game play facilitates the development of better perceptual templatesProceedings of the National Academy of Sciences of the United States of America
accessLevelPublic
2014 836 336
Neural networks mediating sentence reading in the deafFrontiers in human neuroscience
accessLevelPublic
2014 547 252
Memory abilities in action video game playersComputers in human behavior
accessLevelRestricted
2014 637 3
Video games: play that can do serious goodAmerican Journal of Play
accessLevelPublic
2014 8,557 5,613
Reproducing American Sign Language sentences: cognitive scaffolding in working memoryFrontiers in psychology
accessLevelPublic
2014 580 271
Visual attention in deaf humans: a neuroplasticity perspectiveHandbook of auditory research
accessLevelRestricted
2013 307 0
The neural correlates of statistical learning in a word segmentation task: An fMRI studyBrain and language
accessLevelPublic
2013 560 869
Cognitive development: Gaming your way out of dyslexia?Current biology
accessLevelPublic
2013 644 368
Brain training: Games to do you goodNature
accessLevelPublic
2013 669 1,490
Video game training to improve selective visual attention in older adultsComputers in human behavior
accessLevelPublic
2013 660 1,678
Visual function and cortical organization in carriers of blue cone monochromacyPloS one
accessLevelPublic
2013 540 260
Lazy eye shooter: making a game therapy for visual recovery in adult amblyopia usableDesign, user experience, and usability. Health, learning, playing, cultural, and cross-cultural user experience.
accessLevelRestricted
2013 355 0
Play, attention, and learning: How do play and timing shape the development of attention and influence classroom learning?Annals of the New York Academy of Sciences
accessLevelPublic
2013 603 331
Jeu vidéo : l'avenir de l'homme ?Point
accessLevelRestricted
2012 428 6
Lazy Eye Shooter: a Novel Game Therapy for Visual Recovery in Adult AmblyopiaGames Innovation Conference (IGIC), 2012 IEEE International Games Innovation Conference. 4
accessLevelPublic
2012 630 619
The role of selective attention on academic foundations: A cognitive neuroscience perspectiveDevelopmental cognitive neuroscience
accessLevelPublic
2012 721 1,357
Routes to short-term memory indexing: Lessons from deaf native users of American Sign LanguageCognitive neuropsychology
accessLevelPublic
2012 565 253
Learning, attentional control, and action video gamesCurrent biology
accessLevelPublic
2012 916 752
How to assess gaming-induced benefits on attention and working memoryGames for health journal
accessLevelPublic
2012 629 327
Brain plasticity through the life span: learning to learn and action video gamesAnnual review of neuroscience
accessLevelRestricted
2012 1,191 6
Neural bases of selective attention in action video game playersVision research
accessLevelRestricted
2012 645 0
The effect of action video game experience on task-switchingComputers in human behavior
accessLevelRestricted
2012 672 1
Brain plasticity: Paradoxical case of a neurodegenerative disease?Current biology
accessLevelRestricted
2012 575 2
A mouse model for too much TV?Trends in cognitive sciences
accessLevelRestricted
2012 491 2
Interplay between morphology and frequency in lexical access: the case of the base frequency effectBrain Research
accessLevelPublic
2011 459 425
Stretching the limits of visual attention: the case of action video gamesWiley interdisciplinary reviews. Cognitive science
accessLevelRestricted
2011 884 4
Neuroscience: Browsing and the brainNature
accessLevelPublic
2011 751 270
Brains on video gamesNature Reviews Neuroscience
accessLevelRestricted
2011 211 0
Neural basis of superior performance of action videogame players in an attention-demanding taskThe Journal of neuroscience
accessLevelRestricted
2011 505 2
Changes in search rate but not in the dynamics of exogenous attention in action videogame playersAttention, perception & psychophysics
accessLevelRestricted
2011 527 0
Short-term memory stages in sign vs. speech: The source of the serial span discrepancyCognition
accessLevelPublic
2011 488 427
Dissociating neural subsystems for grammar by contrasting word order and inflectionProceedings of the National Academy of Sciences
accessLevelPublic
2010 529 249
I see where you're hearing: how cross-modal plasticity may exploit homologous brain structuresNature Neuroscience
accessLevelPublic
2010 473 576
Improved probabilistic inference as a general learning mechanism with action video gamesCurrent biology
accessLevelRestricted
2010 855 71
Children, wired: for better and for worseNeuron
accessLevelPublic
2010 528 500
Prosodic and narrative processing in american sign language: an fmri studyNeuroImage
accessLevelPublic
2010 587 554
Differential development of visual attention skills in school-age childrenVision Research
accessLevelPublic
2010 510 655
Removing brakes on adult brain plasticity: from molecular to behavioral interventionsJournal of Neuroscience
accessLevelPublic
2010 604 624
Reducing backward masking through action game trainingJournal of Vision
accessLevelPublic
2010 509 412
Perceptual learning during action video game playingTopics in Cognitive Science
accessLevelPublic
2010 563 643
Attentional enhancements and deficits in deaf populations: an integrative reviewRestorative neurology and neuroscience
accessLevelPublic
2010 605 700
Increasing speed of processing with action video gamesCurrent Directions in Psychological Science
accessLevelPublic
2009 534 1,608
Video game based learning: there is more than meets the eyeFrontiers in Neuroscience
accessLevelPublic
2009 456 181
Enhancing the contrast sensitivity function through action video game trainingNature Neuroscience
accessLevelPublic
2009 688 1,676
The development of attention skills in action video game playersNeuropsychologia
accessLevelPublic
2009 600 1,234
Is visual selective attention in deaf individuals enhanced or deficient? the case of the useful field of viewPLOS ONE
accessLevelPublic
2009 483 254
Learning to see in stereo. [Compte rendu de :] Fixing my Gaze: a scientist's journey into seeing in three dimensions / Susan R. BarryNature Neuroscience
accessLevelPublic
2009 438 214
Visual skills and cross-modal plasticity in deaf readers: possible implications for acquiring meaning from printAnnals of the New York Academy of Sciences
accessLevelRestricted
2008 440 0
Neural correlates of partial lexical activationProceedings of the National Academy of Sciences
accessLevelPublic
2008 523 213
Video games as a tool to train visual skillsRestorative neurology and neuroscience
accessLevelPublic
2008 517 211
Exercising your brain: a review of human brain plasticity and training-induced learningPsychology and Aging
accessLevelRestricted
2008 530 2
Encoding, rehearsal, and recall in signers and speakers: shared network but differential engagementCerebral Cortex
accessLevelPublic
2008 552 242
Ordered short-term memory differs in signers and speakers: implications for models of short-term memoryCognition
accessLevelPublic
2008 482 667
Visual constructive and visual-motor skills in deaf native signersThe Journal of Deaf Studies and Deaf Education
accessLevelPublic
2007 453 228
Action-video-game experience alters the spatial resolution of visionPsychological Science
accessLevelPublic
2007 547 1,354
Which aspects of visual attention are changed by deafness? the case of the Attentional Network TestNeuropsychologia
accessLevelRestricted
2007 426 0
Deafness and visual enumeration: not all aspects of attention are modified by deafnessBrain Research
accessLevelRestricted
2007 447 0
Paying Attention to Neurons with Discriminating TasteNeuron
accessLevelRestricted
2007 487 1
Enumeration versus multiple object tracking: the case of action video game playersCognition
accessLevelPublic
2006 242 703
Persistent difference in short-term memory span between sign and speech: implications for cross-linguistic comparisonsPsychological Science
accessLevelPublic
2006 426 526
Effect of action video games on the spatial distribution of visuospatial attentionJournal of Experimental Psychology: Human Perception and Performance
accessLevelRestricted
2006 492 3
Do deaf individuals see better?Trends in Cognitive Sciences
accessLevelRestricted
2006 489 1
Auditory lexical decision, categorical perception, and FM direction discrimination differentially engage left and right auditory cortexNeuropsychologia
accessLevelPublic
2004 563 659
Short-term memory span: insights from sign languageNature Neuroscience
accessLevelRestricted
2004 471 1
The cortical organization of audio-visual sentence comprehension: an fMRI study at 4 TeslaCognitive Brain Research
accessLevelRestricted
2004 495 0
Motion velocity thresholds in deaf signers: changes in lateralization but not in overall sensitivityCognitive Brain Research
accessLevelRestricted
2004 481 0
Components of visual prior entryCognitive Psychology
accessLevelPublic
2003 441 520
Action video game modifies visual selective attentionNature
accessLevelRestricted
2003 4,293 5
Reflexive gaze orienting induces the line-motion illusionVision Research
accessLevelPublic
2002 465 230
Changes in the spatial distribution of visual attention after early deafnessJournal of Cognitive Neuroscience
accessLevelPublic
2002 749 945
Experience-dependent perceptual grouping and object-based attentionJournal of Experimental Psychology: Human Perception and Performance
accessLevelRestricted
2002 408 0
A dynamical model of priming and repetition blindnessAdvances in Neural Information Processing Systems
accessLevelPublic
2002 378 90
Cross-modal plasticity: where and how ?Nature Reviews Neuroscience
accessLevelRestricted
2002 511 1
Multisensory spatial representations in eye-centered coordinates for reachingCognition
accessLevelPublic
2002 693 384
A critical period for right hemisphere recruitment in american sign language processingNature Neuroscience
accessLevelRestricted
2002 505 0
Impact of early deafness and early exposure to sign language on the cerebral organization for motion processingJournal of Neuroscience
accessLevelPublic
2001 504 224
Visual attention to the periphery is enhanced in congenitally deaf individualsJournal of Neuroscience
accessLevelPublic
2000 741 495
Positive and negative compatibility effectsPerception and Psychophysics
accessLevelRestricted
2000 432 0
Brain and language: a perspective from sign languageNeuron
accessLevelPublic
1998 1,119 298
Hemispheric specialization for English and ASL: left invariance-right variabilityNeuroreport
accessLevelPublic
1998 444 374
Response from Corina, Neville and BavelierTrends in Cognitive Sciences
accessLevelPublic
1998 1,094 428
Neural organization and plasticity of languageCurrent Opinion in Neurobiology
accessLevelPublic
1998 1,011 849
Cerebral organization for language in deaf and hearing subjects: biological constraints and effects of experienceProceedings of the National Academy of Sciences
accessLevelPublic
1998 583 326
Sentence reading: a functional MRI study at 4 teslaJournal of Cognitive Neuroscience
accessLevelPublic
1997 559 770
Aumento de las areas visuales en los sordos: Los cortex visual y auditivo no son tan distintos como se creeMundo Cientifico
1996 386 0
L'extension des aires visuelles chez les sourdsRecherche
1996 436 0
Repetition blindness between words: Nature of the orthographic and phonological representations involvedJournal of Experimental Psychology: Learning, Memory, and Cognition
accessLevelPublic
1994 548 431
Repetition blindness between visually different items: the case of pictures and wordsCognition
accessLevelPublic
1994 744 681
Visual and phonological codes in repetition blindnessJournal of Experimental Psychology: Human Perception and Performance
accessLevelPublic
1992 722 649
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