Scientific article
English

Action video game modifies visual selective attention

Published inNature, vol. 423, no. 6939, p. 534-537
Publication date2003
Abstract

As video-game playing has become a ubiquitous activity in today's society, it is worth considering its potential consequences on perceptual and motor skills. It is well known that exposing an organism to an altered visual environment often results in modification of the visual system of the organism. The field of perceptual learning provides many examples of training-induced increases in performance. But perceptual learning, when it occurs, tends to be specific to the trained task; that is, generalization to new tasks is rarely found. Here we show, by contrast, that action-video-game playing is capable of altering a range of visual skills. Four experiments establish changes in different aspects of visual attention in habitual video-game players as compared with non-video-game players. In a fifth experiment, non-players trained on an action video game show marked improvement from their pre-training abilities, thereby establishing the role of playing in this effect.

Keywords
  • Adolescent
  • Adult
  • Attention/physiology
  • Female
  • Humans
  • Learning/physiology
  • Male
  • Photic Stimulation
  • Psychomotor Performance/physiology
  • Space Perception/physiology
  • Video Games
NoteLetters to Nature
Affiliation entities Not a UNIGE publication
Citation (ISO format)
GREEN, C. Shawn, BAVELIER, Daphné. Action video game modifies visual selective attention. In: Nature, 2003, vol. 423, n° 6939, p. 534–537. doi: 10.1038/nature01647
Main files (1)
Article (Published version)
accessLevelRestricted
Identifiers
Journal ISSN0028-0836
2413views
5downloads

Technical informations

Creation10/23/2017 3:34:00 PM
First validation10/23/2017 3:34:00 PM
Update time03/15/2023 8:10:17 AM
Status update03/15/2023 8:10:16 AM
Last indexation10/31/2024 10:08:36 AM
All rights reserved by Archive ouverte UNIGE and the University of GenevaunigeBlack