Scientific article
English

The effect of action video game playing on sensorimotor learning: Evidence from a movement tracking task

Published inHuman movement science, vol. 38, p. 152-162
Publication date2014
Abstract

Research on the impact of action video game playing has revealed performance advantages on a wide range of perceptual and cogni- tive tasks. It is not known, however, if playing such games confers similar advantages in sensorimotor learning. To address this issue, the present study used a manual motion-tracking task that allowed for a sensitive measure of both accuracy and improvement over time. When the target motion pattern was consistent over trials, gamers improved with a faster rate and eventually outperformed non-gamers. Performance between the two groups, however, did not differ initially. When the target motion was inconsistent, changing on every trial, results revealed no difference between gamers and non-gamers. Together, our findings suggest that video game playing confers no reliable benefit in sensorimotor control, but it does enhance sensorimotor learning, enabling superior per- formance in tasks with consistent and predictable structure.

Keywords
  • Action video games
  • Manual motion tracking
  • Plasticity
Research groups
Citation (ISO format)
GOZLI, Davood G., BAVELIER, Daphné, PRATT, Jay. The effect of action video game playing on sensorimotor learning: Evidence from a movement tracking task. In: Human movement science, 2014, vol. 38, p. 152–162. doi: 10.1016/j.humov.2014.09.004
Main files (1)
Article (Published version)
accessLevelRestricted
Identifiers
Journal ISSN0167-9457
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