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Title

The effect of action video game playing on sensorimotor learning: Evidence from a movement tracking task

Authors
Gozli, Davood G.
Pratt, Jay
Published in Human Movement Science. 2014, vol. 38, p. 152-162
Abstract Research on the impact of action video game playing has revealed performance advantages on a wide range of perceptual and cogni- tive tasks. It is not known, however, if playing such games confers similar advantages in sensorimotor learning. To address this issue, the present study used a manual motion-tracking task that allowed for a sensitive measure of both accuracy and improvement over time. When the target motion pattern was consistent over trials, gamers improved with a faster rate and eventually outperformed non-gamers. Performance between the two groups, however, did not differ initially. When the target motion was inconsistent, changing on every trial, results revealed no difference between gamers and non-gamers. Together, our findings suggest that video game playing confers no reliable benefit in sensorimotor control, but it does enhance sensorimotor learning, enabling superior per- formance in tasks with consistent and predictable structure.
Keywords Action video gamesManual motion trackingPlasticity
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Research group Neuroscience cognitive
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GOZLI, Davood G., BAVELIER, Daphné, PRATT, Jay. The effect of action video game playing on sensorimotor learning: Evidence from a movement tracking task. In: Human Movement Science, 2014, vol. 38, p. 152-162. https://archive-ouverte.unige.ch/unige:84311

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Deposited on : 2016-06-08

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