Book chapter
English

Action Video-Game Training and Its Effects on Perception and Attentional Control

Published inStrobach, Tilo & Karbach, Julia (Ed.), Cognitive training: an overview of features and applications, p. 107-116
PublisherCham, Switzerland : Springer International Publishing
Publication date2016
Abstract

Although video games were originally, and for the most part continue to be, an entertainment medium, there has nonetheless been significant scientific interest in the possibility that video gaming may have significant effects on the human brain and human behavior. While much of this research has focused on potential negative outcomes (e.g., effects related to aggression or addiction), there exists a growing body of research outlining positive effects of video game play as well. This chapter will specifically focus on the positive impact that playing one particular type of video game, known as 'action video games,' has on perceptual and attentional skills. (PsycINFO Database Record (c) 2017 APA, all rights reserved)

Keywords
  • Attention
  • Computer Games
  • Perceptual Discrimination
  • Training
Research groups
Citation (ISO format)
GREEN, C. Shawn, GORMAN, Thomas, BAVELIER, Daphné. Action Video-Game Training and Its Effects on Perception and Attentional Control. In: Cognitive training: an overview of features and applications. Strobach, Tilo & Karbach, Julia (Ed.). Cham, Switzerland : Springer International Publishing, 2016. p. 107–116. doi: 10.1007/978-3-319-42662-4_10
Main files (1)
Book chapter (Published version)
accessLevelRestricted
Identifiers
ISBN978-3-319-42660-0
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7downloads

Technical informations

Creation15/03/2018 16:36:00
First validation15/03/2018 16:36:00
Update time15/03/2023 08:13:55
Status update15/03/2023 08:13:54
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