Scientific article
OA Policy
English

Action video game training for cognitive enhancement

Published inCurrent Opinion in Behavioral Sciences, vol. 4, p. 103-108
Publication date2015
Abstract

Here we review the literature examining the perceptual, attentional, and cognitive benefits of playing one sub-type of video games known as ‘action video games,' as well as the mechanistic underpinnings of these behavioral effects. We then outline evidence indicating the potential usefulness of these commercial off-the-shelf games for practical, real-world applications such as rehabilitation or the training of job-related skills. Finally, we discuss potential core characteristics of action video games that allow for wide learning generalization.

Research groups
Funding
  • Autre - Office of Naval Research grant #N00014-14-1-0512
Citation (ISO format)
GREEN, C. Shawn, BAVELIER, Daphné. Action video game training for cognitive enhancement. In: Current Opinion in Behavioral Sciences, 2015, vol. 4, p. 103–108. doi: 10.1016/j.cobeha.2015.04.012
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Article (Published version)
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Creation14/06/2016 16:19:00
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Update time15/03/2023 01:31:45
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