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Action video game training for cognitive enhancement

Green, C. Shawn
Published in Current Opinion in Behavioral Sciences. 2015, vol. 4, p. 103-108
Abstract Here we review the literature examining the perceptual, attentional, and cognitive benefits of playing one sub-type of video games known as ‘action video games,’ as well as the mechanistic underpinnings of these behavioral effects. We then outline evidence indicating the potential usefulness of these commercial off-the-shelf games for practical, real-world applications such as rehabilitation or the training of job-related skills. Finally, we discuss potential core characteristics of action video games that allow for wide learning generalization.
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Research group Neuroscience cognitive
Project Office of Naval Research grant #N00014-14-1-0512
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GREEN, C. Shawn, BAVELIER, Daphné. Action video game training for cognitive enhancement. In: Current Opinion in Behavioral Sciences, 2015, vol. 4, p. 103-108. doi: 10.1016/j.cobeha.2015.04.012 https://archive-ouverte.unige.ch/unige:85052

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Deposited on : 2016-07-05

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