en
Scientific article
Open access
English

Going beyond video game consumption when considering Internet Gaming Disorder

Published inComprehensive psychiatry, vol. 133, 152500
Publication date2024-08
First online date2024-05-10
Abstract

Background: Recognizing the crucial importance of understanding the impact of video games on health in today's gaming-dominated world, our study aimed to investigate the relationship between gaming time and Internet Gaming Disorder (IGD). Despite the widespread assumption that a connection exists both, previous studies have revealed highly variable associations, highlighting significant weaknesses in establishing a robust link.

Methods: To unravel this complex relationship, we recruited two independent samples of League of Legends players. We combined the collection of self-reported and actual gameplay data, together with assessments of mental health, personality traits, and cognitive abilities.

Results: Surprisingly, none of the gaming variables demonstrated a robust and stable association with IGD, regardless of whether players spent less than or >30 h per week gaming—a threshold suggested by the as a potential indicator of disordered gaming. Notably, mental health factors, such as anxiety, depression and ADHD, emerged as the most influential predictors of IGD.

Conclusion: These findings, replicated across two independent samples, challenge the prevailing belief that limiting screen time alone effectively combats IGD. Instead, mental health factors play a crucial role in mitigating risks associated with gaming. Policies focusing solely on restricting screen time are insufficient in reducing the prevalence or symptoms of IGD. Rather, a comprehensive approach that considers mental health and key personality traits must be adopted to safeguard the well-being of individuals engaged in gaming.

eng
Keywords
  • Screen time
  • Internet gaming disorder
  • Video Games
  • Mental Health
  • Personnality
  • Cognition
  • Public Health
Funding
  • European Commission - The self-teaching brain [810580]
Citation (ISO format)
CEKIC, Sezen et al. Going beyond video game consumption when considering Internet Gaming Disorder. In: Comprehensive psychiatry, 2024, vol. 133, p. 152500. doi: 10.1016/j.comppsych.2024.152500
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Article (Published version)
Identifiers
ISSN of the journal0010-440X
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