Going beyond video game consumption when considering Internet Gaming Disorder
ContributorsCekic, Sezen; Bediou, Benoît; Achab, Sophia
; Rich, Michael; Green, C. Shawn; Bavelier, Daphné
Published inComprehensive psychiatry, vol. 133, 152500
Publication date2024-08
First online date2024-05-10
Abstract
Keywords
- Screen time
- Internet gaming disorder
- Video Games
- Mental Health
- Personnality
- Cognition
- Public Health
Funding
- European Commission - The self-teaching brain [810580]
Citation (ISO format)
CEKIC, Sezen et al. Going beyond video game consumption when considering Internet Gaming Disorder. In: Comprehensive psychiatry, 2024, vol. 133, p. 152500. doi: 10.1016/j.comppsych.2024.152500
Main files (1)
Article (Published version)
Identifiers
- PID : unige:177185
- DOI : 10.1016/j.comppsych.2024.152500
- PMID : 38761770
Additional URL for this publicationhttps://linkinghub.elsevier.com/retrieve/pii/S0010440X24000518
Journal ISSN0010-440X
