Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial
Published inBMC psychiatry, vol. 24, no. 1
Publication date2024-01-19
First online date2024-01-19
Abstract
Keywords
- Adolescent
- Anxiety
- Cognitive training
- Digital mental health
- Emotion regulation
- Online intervention
- Randomized controlled trial
- Video games
Affiliation entities
Research groups
Funding
- University of Geneva -
- European Research Council - [810580]
- Swiss National Science Foundation - [212812]
Citation (ISO format)
GRADI, Naïma et al. Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial. In: BMC psychiatry, 2024, vol. 24, n° 1. doi: 10.1186/s12888-024-05515-7
Main files (1)
Article (Published version)
Identifiers
- PID : unige:176402
- DOI : 10.1186/s12888-024-05515-7
- PMID : 38243201
- PMCID : PMC10799487
Additional URL for this publicationhttps://bmcpsychiatry.biomedcentral.com/articles/10.1186/s12888-024-05515-7
Journal ISSN1471-244X