Scientific article
OA Policy
English

Video games as a tool to train visual skills

Published inRestorative neurology and neuroscience, vol. 26, no. 4-5, p. 435-446
Publication date2008
Abstract

Adult brain plasticity, although possible, is often difficult to elicit. Training regimens in adults can produce specific improvements on the trained task without leading to general enhancements that would improve quality of life. This paper considers the case of playing action video games as a way to induce widespread enhancement in vision.

Keywords
  • Attention/physiology
  • Humans
  • Photic Stimulation/methods
  • Psychomotor Performance/physiology
  • Video Games/trends
  • Vision Disorders/rehabilitation
  • Visual Fields/physiology
  • Visual Perception
NoteIssue title : Visual Plasticity, Restoration and Rehabilitation
Affiliation entities Not a UNIGE publication
Citation (ISO format)
ACHTMAN, Rebecca L., GREEN, C. Shawn, BAVELIER, Daphné. Video games as a tool to train visual skills. In: Restorative neurology and neuroscience, 2008, vol. 26, n° 4-5, p. 435–446.
Main files (1)
Article (Published version)
accessLevelPublic
Identifiers
ISSN of the journal0922-6028
423views
85downloads

Technical informations

Creation27/02/2018 10:12:00
First validation27/02/2018 10:12:00
Update time15/03/2023 08:07:08
Status update15/03/2023 08:07:07
Last indexation03/10/2024 00:11:39
All rights reserved by Archive ouverte UNIGE and the University of GenevaunigeBlack