Scientific article
OA Policy
English

Learning and Transfer: A Perspective From Action Video Game Play

Published inCurrent directions in psychological science, vol. 34, no. 1, p. 43-50
Publication date2025-02
First online date2024-12-05
Abstract

A growing body of research documents the positive impact that action video game play has on a range of cognitive skills. Such a result, in which training on one task promotes a broad variety of benefits, is a rarity in the cognitive training domain. Instead, the more typical result is that training on one task promotes benefits on that task alone with only limited transfer to untrained tasks. We have proposed that action video game play promotes broad generalization by first enhancing attentional control abilities. This in turn allows for more information to be accrued as one experiences a new task and thus faster learning of that new task. Possible theoretical and practical considerations of such a view are discussed.

Keywords
  • Attention
  • Learning
  • Transfer
  • Video game
Research groups
Funding
Citation (ISO format)
BAVELIER, Daphné, GREEN, C Shawn. Learning and Transfer: A Perspective From Action Video Game Play. In: Current directions in psychological science, 2025, vol. 34, n° 1, p. 43–50. doi: 10.1177/09637214241287171
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Article (Published version)
Identifiers
Journal ISSN0963-7214
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Creation17/06/2025 08:58:00
First validation24/06/2025 09:50:46
Update24/06/2025 09:50:46
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