Probing plasticity of attention and working memory processes induced by video game play
Contributeurs/tricesMishra, Jyoti; Bavelier, Daphné; Gazzaley, Adam
Publié dansThe Cambridge handbook of applied perception research, Editeurs/trices Hoffman, Robert R. (Ed); Hancock, Peter A. (Ed); Scerbo, Mark W. (Ed); Parasuraman, Raja (Ed); Szalma, James L. (Ed), p. 148-174
Maison d'éditionNew York, NY : Cambridge University Press
Collection
- The Cambridge handbook of applied perception research; 1
Date de publication2015
Résumé
Mots-clés
- Action video games
- Cognitive training
- Research methods
- Attention
- Working memory
- Plasticity
Structure d'affiliation
Groupe de recherche
Citation (format ISO)
MISHRA, Jyoti, BAVELIER, Daphné, GAZZALEY, Adam. Probing plasticity of attention and working memory processes induced by video game play. In: The Cambridge handbook of applied perception research. New York, NY : Cambridge University Press, 2015. p. 148–174. (The Cambridge handbook of applied perception research) doi: 10.1017/CBO9780511973017
Fichiers principaux (1)
Book chapter (Published version)
Identifiants
- PID : unige:151654
- DOI : 10.1017/CBO9780511973017
URL commercialhttp://ebooks.cambridge.org/ref/id/CBO9780511973017
ISBN978-0-511-97301-7