UNIGE document Scientific Article
previous document  unige:109648  next document
add to browser collection

An action video game for the treatment of amblyopia in children: A feasibility study

Gambacorta, Christina
Nahum, Mor
Vedamurthy, Indu
Bayliss, Jessica
Jordan, Josh
Levi, Dennis M
Published in Vision research. 2018, vol. 148, p. 1-14
Abstract The gold-standard treatment for childhood amblyopia remains patching or penalizing the fellow eye, resulting in an average of about a one line (0.1 logMAR) improvement in visual acuity following ≈120 h of patching in children 3-8 years old. However, compliance with patching and other treatment options is often poor. In contrast, fast-paced action video games can be highly engaging, and have been shown to yield broad-based improvements in vision and attention in adult amblyopia. Here, we pilot-tested a custom-made action video game to treat children with amblyopia. Twenty-one (n = 21) children (mean age 9.95 ± 3.14 [se]) with unilateral amblyopia (n = 12 anisometropic and n = 9 strabismic) completed 20 h of game play either monocularly, with the fellow eye patched (n = 11), or dichoptically, with reduced contrast to the fellow eye (n = 10). Participants were assessed for visual acuity (VA), stereo acuity and reading speed at baseline, and following 10 and 20 h of play. Additional exploratory analyses examined improvements after 6-10 weeks of completion of training (follow-up). Following 20 h of training, VA improved, on average, by 0.14 logMAR (≈38%) for the dichoptic group and by 0.06 logMAR (≈15%) for the monocular group. Similarly, stereoacuity improved by 0.07 log arcsec (≈17%) following dichoptic training, and by 0.06 log arcsec (≈15%) following monocular training. Across both treatment groups, 7 of the 12 individuals with anisometropic amblyopia showed improvement in stereoacuity, whereas only 1 of the 9 strabismic individuals improved. Most improvements were largely retained at follow-up. Our feasibility study therefore suggests that the action video game approach may be used as an effective adjunct treatment for amblyopia in children, achieving results similar to those of the gold-standard treatment in shorter duration.
Keywords AdolescentAmblyopia/therapyChildEyeglassesFeasibility StudiesFemaleHumansMaleSensory DeprivationTime FactorsVideo GamesVisual Acuity/physiology
PMID: 29709618
Full text
Article (Published version) (1.3 MB) - document accessible for UNIGE members only Limited access to UNIGE
Research group Brain & Learning Lab
(ISO format)
GAMBACORTA, Christina et al. An action video game for the treatment of amblyopia in children: A feasibility study. In: Vision Research, 2018, vol. 148, p. 1-14. doi: 10.1016/j.visres.2018.04.005 https://archive-ouverte.unige.ch/unige:109648

460 hits



Deposited on : 2018-10-23

Export document
Format :
Citation style :