Scientific article
English

Computer and Videogame Interventions for Older Adults' Cognitive and Everyday Functioning

Published inGames for Health Journal, vol. 8, no. 2
Publication date2019
Abstract

This study compared older adults' gains in cognitive and everyday functioning after a 60-session home-based videogame intervention with gains seen under formal cognitive training and usual care/no intervention.

Research groups
Citation (ISO format)
BELCHIOR, Patrícia et al. Computer and Videogame Interventions for Older Adults” Cognitive and Everyday Functioning. In: Games for Health Journal, 2019, vol. 8, n° 2. doi: 10.1089/g4h.2017.0092
Main files (1)
Article (Published version)
accessLevelRestricted
Identifiers
Journal ISSN2161-7856
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11downloads

Technical informations

Creation18/03/2019 11:23:00
First validation18/03/2019 11:23:00
Update15/03/2023 16:22:02
Status update15/03/2023 16:22:01
Last indexation31/10/2024 13:15:34
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