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Title

Expertise and generalization: lessons from action video games

Authors
Green, C. Shawn
Published in Current Opinion in Behavioral Sciences. 2018, vol. 20, p. 169-173
Abstract Training is typically characterized by a trade-off between developing efficient performance, or expertise, and maintaining the ability to generalize one's knowledge beyond the trained domain. Here we ask whether it may be possible to train individuals to enhance their generalization abilities despite this natural trade-off. We first review the proposal that enhanced attentional control and cognitive flexibility may be potential mechanisms that will produce broad generalization. We then consider the case of action video game play which has been associated with enhancements in both attentional control and cognitive flexibility as well as generalization beyond the trained intervention.
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Article (Published version) (300 Kb) - document accessible for UNIGE members only Limited access to UNIGE (until 2019-03-02)
Other version: http://linkinghub.elsevier.com/retrieve/pii/S2352154617301122
Structures
Research group Neuroscience cognitive
Projects FNS: SNF 100014_159506
Office of Naval Research: N00014-17-1-2049
Citation
(ISO format)
BAVELIER, Daphné, BEDIOU, Benoît, GREEN, C. Shawn. Expertise and generalization: lessons from action video games. In: Current Opinion in Behavioral Sciences, 2018, vol. 20, p. 169-173. https://archive-ouverte.unige.ch/unige:103295

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Deposited on : 2018-03-29

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