UNIGE document Scientific Article
previous document  unige:91881  next document
add to browser collection

Video game training to improve selective visual attention in older adults

Belchior, Patrícia
Marsiske, Michael
Sisco, Shannon M.
Yam, Anna
Ball, Karlene
Mann, William C.
Published in Computers in Human Behavior. 2013, vol. 29, no. 4, p. 1318-1324
Abstract The current study investigated the effect of video game training on older adult’s useful field of view performance (the UFOV® test). Fifty-eight older adult participants were randomized to receive practice with the target action game (Medal of Honor), a placebo control arcade game (Tetris), a clinically validated UFOV training program, or into a no contact control group. Examining pretest–posttest change in selective visual attention, the UFOV improved significantly more than the game groups; all three intervention groups improved significantly more than no-contact controls. There was a lack of difference between the two game conditions, differing from findings with younger adults. Discussion considers whether games posing less challenge might still be effective interventions for elders, and whether optimal training dosages should be higher.
Keywords AgingVisual attentionTrainingVideogamesOlder adults
Full text
Research group Neuroscience cognitive
Projects National Institute on Disability and Rehabilitation Research Grant H133E010106
Grant U01-AG-014276-S1;Grant 64441
(ISO format)
BELCHIOR, Patrícia et al. Video game training to improve selective visual attention in older adults. In: Computers in Human Behavior, 2013, vol. 29, n° 4, p. 1318-1324. https://archive-ouverte.unige.ch/unige:91881

115 hits



Deposited on : 2017-02-15

Export document
Format :
Citation style :