Scientific article
Open access

Video game training to improve selective visual attention in older adults

Published inComputers in human behavior, vol. 29, no. 4, p. 1318-1324
Publication date2013

The current study investigated the effect of video game training on older adult's useful field of view performance (the UFOV® test). Fifty-eight older adult participants were randomized to receive practice with the target action game (Medal of Honor), a placebo control arcade game (Tetris), a clinically validated UFOV training program, or into a no contact control group. Examining pretest–posttest change in selective visual attention, the UFOV improved significantly more than the game groups; all three intervention groups improved significantly more than no-contact controls. There was a lack of difference between the two game conditions, differing from findings with younger adults. Discussion considers whether games posing less challenge might still be effective interventions for elders, and whether optimal training dosages should be higher.

  • Aging
  • Visual attention
  • Training
  • Videogames
  • Older adults
  • Autre - National Institute on Disability and Rehabilitation Research Grant H133E010106
  • Autre - Grant U01-AG-014276-S1;Grant 64441
Citation (ISO format)
BELCHIOR, Patrícia et al. Video game training to improve selective visual attention in older adults. In: Computers in human behavior, 2013, vol. 29, n° 4, p. 1318–1324. doi: 10.1016/j.chb.2013.01.034
Main files (1)
Article (Published version)
ISSN of the journal0747-5632

Technical informations

Creation02/15/2017 10:10:00 AM
First validation02/15/2017 10:10:00 AM
Update time03/15/2023 1:22:52 AM
Status update03/15/2023 1:22:52 AM
Last indexation01/16/2024 11:16:33 PM
All rights reserved by Archive ouverte UNIGE and the University of GenevaunigeBlack