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Memory abilities in action video game players

McDermott, Ashley F.
Green, C. Shawn
Published in Computers in Human Behavior. 2014, vol. 34, p. 69-78
Abstract Action video game players (AVGPs) have been shown to outperform non-action video game players (NVGPs) on tasks of perception and attention. Here we set out to investigate if these benefits also extended to another cognitive domain, memory. In particular, while there is some previous evidence suggesting AVGPs demonstrate better visual short-term memory, it is unclear whether this extends to longterm memory processes or indeed, whether these enhancements are due to memory per se or are instead reflective of changes in speed of processing or strategy. Using four tasks that tap distinct areas of memory processing we found evidence for greater speed of processing and enhanced visual short-term memory in AVGPs and compared to NVGPs. However, we found either equivalent or possibly decreased performance in AVGPs in tasks related to long-term memory access. Furthermore, differences in strategy were noted across tasks, in particular differences in the tradeoff between speed and accuracy, which calls for a closer investigation of how task instructions bias performance in future studies.
Keywords Action video gamesMemorySpeed-accuracy trade-off
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Research group Brain & Learning Lab
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MCDERMOTT, Ashley F., BAVELIER, Daphné, GREEN, C. Shawn. Memory abilities in action video game players. In: Computers in Human Behavior, 2014, vol. 34, p. 69-78. doi: 10.1016/j.chb.2014.01.018 https://archive-ouverte.unige.ch/unige:84309

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Deposited on : 2016-06-08

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