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Title

Effect of action video games on the spatial distribution of visuospatial attention

Authors
Green, C Shawn
Published in Journal of Experimental Psychology: Human Perception and Performance. 2006, vol. 32, no. 6, p. 1465-1478
Abstract The authors investigated the effect of action gaming on the spatial distribution of attention. The authors used the flanker compatibility effect to separately assess center and peripheral attentional resources in gamers versus nongamers. Gamers exhibited an enhancement in attentional resources compared with nongamers, not only in the periphery but also in central vision. The authors then used a target localization task to unambiguously establish that gaming enhances the spatial distribution of visual attention over a wide field of view. Gamers were more accurate than nongamers at all eccentricities tested, and the advantage held even when a concurrent center task was added, ruling out a trade-off between central and peripheral attention. By establishing the causal role of gaming through training studies, the authors demonstrate that action gaming enhances visuospatial attention throughout the visual field.
Keywords AdultAnalysis of VarianceAttentionFemaleHumansMaleReaction TimeSpace PerceptionVideo GamesVisual Fields
Identifiers
PMID: 17154785
Full text
Article (Published version) (771 Kb) - document accessible for UNIGE members only Limited access to UNIGE
Other version: http://psycnet.apa.org/fulltext/2006-22004-012.html
Citation
(ISO format)
GREEN, C Shawn, BAVELIER, Daphné. Effect of action video games on the spatial distribution of visuospatial attention. In: Journal of Experimental Psychology: Human Perception and Performance, 2006, vol. 32, n° 6, p. 1465-1478. https://archive-ouverte.unige.ch/unige:103674

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Deposited on : 2018-04-19

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