Scientific article
English

Effect of action video games on the spatial distribution of visuospatial attention

Publication date2006
Abstract

The authors investigated the effect of action gaming on the spatial distribution of attention. The authors used the flanker compatibility effect to separately assess center and peripheral attentional resources in gamers versus nongamers. Gamers exhibited an enhancement in attentional resources compared with nongamers, not only in the periphery but also in central vision. The authors then used a target localization task to unambiguously establish that gaming enhances the spatial distribution of visual attention over a wide field of view. Gamers were more accurate than nongamers at all eccentricities tested, and the advantage held even when a concurrent center task was added, ruling out a trade-off between central and peripheral attention. By establishing the causal role of gaming through training studies, the authors demonstrate that action gaming enhances visuospatial attention throughout the visual field.

Keywords
  • Adult
  • Analysis of Variance
  • Attention
  • Female
  • Humans
  • Male
  • Reaction Time
  • Space Perception
  • Video Games
  • Visual Fields
Affiliation entities Not a UNIGE publication
Citation (ISO format)
GREEN, C Shawn, BAVELIER, Daphné. Effect of action video games on the spatial distribution of visuospatial attention. In: Journal of Experimental Psychology: Human Perception and Performance, 2006, vol. 32, n° 6, p. 1465–1478. doi: 10.1037/0096-1523.32.6.1465
Main files (1)
Article (Published version)
accessLevelRestricted
Identifiers
Additional URL for this publicationhttp://psycnet.apa.org/fulltext/2006-22004-012.html
Journal ISSN0096-1523
495views
3downloads

Technical informations

Creation27/02/2018 11:05:00
First validation27/02/2018 11:05:00
Update15/03/2023 08:06:36
Status update15/03/2023 08:06:35
Last indexation31/10/2024 10:04:06
All rights reserved by Archive ouverte UNIGE and the University of GenevaunigeBlack