Scientific Article
previous document  unige:102959  next document
add to browser collection

The development of attention skills in action video game players

Dye, Matthew W.G.
Green, C. Shawn
Published in Neuropsychologia. 2009, vol. 47, no. 8-9, p. 1780-1789
Abstract Previous research suggests that action video game play improves attentional resources, allowing gamers to better allocate their attention across both space and time. In order to further characterize the plastic changes resulting from playing these video games, we administered the Attentional Network Test (ANT) to action game players and non-playing controls aged between 7 and 22 years. By employing a mixture of cues and flankers, the ANT provides measures of how well attention is allocated to targets as a function of alerting and orienting cues, and to what extent observers are able to filter out the influence of task irrelevant information flanking those targets. The data suggest that action video game players of all ages have enhanced attentional skills that allow them to make faster correct responses to targets, and leaves additional processing resources that spill over to process distractors flanking the targets.
Keywords AdolescentAdolescent Development/physiologyAge FactorsAnalysis of VarianceAttention/physiologyChildFemaleHumansMaleNeuropsychological TestsOrientation/physiologyPhotic Stimulation/methodsProblem SolvingPsychomotor Performance/physiologyReaction Time/physiologySex FactorsSignal DetectionPsychologicalVideo Games/psychologyYoung Adult
PMID: 19428410
Full text
(ISO format)
DYE, Matthew W.G., GREEN, C. Shawn, BAVELIER, Daphné. The development of attention skills in action video game players. In: Neuropsychologia, 2009, vol. 47, n° 8-9, p. 1780-1789. doi: 10.1016/j.neuropsychologia.2009.02.002

234 hits



Deposited on : 2018-03-14

Export document
Format :
Citation style :