Scientific article
OA Policy
English

The development of attention skills in action video game players

Published inNeuropsychologia, vol. 47, no. 8-9, p. 1780-1789
Publication date2009
Abstract

Previous research suggests that action video game play improves attentional resources, allowing gamers to better allocate their attention across both space and time. In order to further characterize the plastic changes resulting from playing these video games, we administered the Attentional Network Test (ANT) to action game players and non-playing controls aged between 7 and 22 years. By employing a mixture of cues and flankers, the ANT provides measures of how well attention is allocated to targets as a function of alerting and orienting cues, and to what extent observers are able to filter out the influence of task irrelevant information flanking those targets. The data suggest that action video game players of all ages have enhanced attentional skills that allow them to make faster correct responses to targets, and leaves additional processing resources that spill over to process distractors flanking the targets.

Keywords
  • Adolescent
  • Adolescent Development/physiology
  • Age Factors
  • Analysis of Variance
  • Attention/physiology
  • Child
  • Female
  • Humans
  • Male
  • Neuropsychological Tests
  • Orientation/physiology
  • Photic Stimulation/methods
  • Problem Solving
  • Psychomotor Performance/physiology
  • Reaction Time/physiology
  • Sex Factors
  • Signal Detection
  • Psychological
  • Video Games/psychology
  • Young Adult
Affiliation entities Not a UNIGE publication
Citation (ISO format)
DYE, Matthew W.G., GREEN, C. Shawn, BAVELIER, Daphné. The development of attention skills in action video game players. In: Neuropsychologia, 2009, vol. 47, n° 8-9, p. 1780–1789. doi: 10.1016/j.neuropsychologia.2009.02.002
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Article (Published version)
accessLevelPublic
Identifiers
Journal ISSN0028-3932
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885downloads

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