UNIGE document Scientific Article
previous document  unige:31852  next document
add to browser collection

Brain plasticity through the life span: learning to learn and action video games

Green, C. Shawn
Schrater, Paul
Published in Annual Review of Neuroscience. 2012, vol. 35, p. 391-416
Abstract The ability of the human brain to learn is exceptional. Yet, learning is typically quite specific to the exact task used during training, a limiting factor for practical applications such as rehabilitation, workforce training, or education. The possibility of identifying training regimens that have a broad enough impact to transfer to a variety of tasks is thus highly appealing. This work reviews how complex training environments such as action video game play may actually foster brain plasticity and learning. This enhanced learning capacity, termed learning to learn, is considered in light of its computational requirements and putative neural mechanisms.
Keywords AlgorithmsBrain/physiologyHuman Development/physiologyHumansLearning/physiologyNeural Networks (Computer)Neuronal Plasticity/physiologyPsychomotor Performance/physiologyTransfer (Psychology)/physiologyVideo Games/psychology
PMID: 22715883
Full text
Article (Published version) (775 Kb) - document accessible for UNIGE members only Limited access to UNIGE
Research groups Brain & Learning Lab
Groupe Alexandre Pouget (938)
(ISO format)
BAVELIER, Daphné et al. Brain plasticity through the life span: learning to learn and action video games. In: Annual Review of Neuroscience, 2012, vol. 35, p. 391-416. doi: 10.1146/annurev-neuro-060909-152832 https://archive-ouverte.unige.ch/unige:31852

795 hits



Deposited on : 2013-12-06

Export document
Format :
Citation style :