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Title

Brain plasticity through the life span: learning to learn and action video games

Authors
Green, C. Shawn
Schrater, Paul
Published in Annual Review of Neuroscience. 2012, vol. 35, p. 391-416
Abstract The ability of the human brain to learn is exceptional. Yet, learning is typically quite specific to the exact task used during training, a limiting factor for practical applications such as rehabilitation, workforce training, or education. The possibility of identifying training regimens that have a broad enough impact to transfer to a variety of tasks is thus highly appealing. This work reviews how complex training environments such as action video game play may actually foster brain plasticity and learning. This enhanced learning capacity, termed learning to learn, is considered in light of its computational requirements and putative neural mechanisms.
Keywords AlgorithmsBrain/physiologyHuman Development/physiologyHumansLearning/physiologyNeural Networks (Computer)Neuronal Plasticity/physiologyPsychomotor Performance/physiologyTransfer (Psychology)/physiologyVideo Games/psychology
Identifiers
PMID: 22715883
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Article (Published version) (775 Kb) - document accessible for UNIGE members only Limited access to UNIGE
Structures
Research groups Neuroscience cognitive
Groupe Alexandre Pouget (938)
Citation
(ISO format)
BAVELIER, Daphné et al. Brain plasticity through the life span: learning to learn and action video games. In: Annual Review of Neuroscience, 2012, vol. 35, p. 391-416. https://archive-ouverte.unige.ch/unige:31852

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Deposited on : 2013-12-06

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