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Book chapter
English

Video games as rich environments to foster brain plasticity

Published inBrain-computer interfaces, Editors Ramsey, N.F. and del R. Millán, J., p. 118-136
PublisherElsevier
Collection
  • Handbook of Clinical Neurology; 168
Publication date2020
Abstract

This chapter highlights the key role of two main factors, attentional control and reward processing, in unlocking brain plasticity. We first review the evidence for the role that each of these mechanisms plays in neuroplasticity, and then make the case that tools and technologies that combine these two are likely to result in maximal and broad, generalized benefits. In this context, we review the evidence concerning the impact of video game play on brain plasticity, with an eye toward plasticity-driving methods such as the seamless integration of neurofeedback into the video game platforms.

Keywords
  • Neuroplasticity
  • Brain plasticity
  • Attentional control
  • Video games
  • Reward
  • Neurofeedback
  • Cognitive training
Citation (ISO format)
NAHUM, Mor, BAVELIER, Daphné. Video games as rich environments to foster brain plasticity. In: Brain-computer interfaces. [s.l.] : Elsevier, 2020. p. 118–136. (Handbook of Clinical Neurology) doi: 10.1016/B978-0-444-63934-9.00010-X
Main files (1)
Book chapter (Published version)
accessLevelRestricted
Identifiers
ISBN9780444639349
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Technical informations

Creation2021/06/16 15:03:00
First validation2021/06/16 15:03:00
Update time2023/03/16 01:00:26
Status update2023/03/16 01:00:26
Last indexation2024/01/17 13:50:44
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