Video games as rich environments to foster brain plasticity
ContributorsNahum, Mor; Bavelier, Daphné
Published inBrain-computer interfaces, Editors Ramsey, N.F. and del R. Millán, J., p. 118-136
PublisherElsevier
Collection
- Handbook of Clinical Neurology; 168
Publication date2020
Abstract
Keywords
- Neuroplasticity
- Brain plasticity
- Attentional control
- Video games
- Reward
- Neurofeedback
- Cognitive training
Research group
Citation (ISO format)
NAHUM, Mor, BAVELIER, Daphné. Video games as rich environments to foster brain plasticity. In: Brain-computer interfaces. [s.l.] : Elsevier, 2020. p. 118–136. (Handbook of Clinical Neurology) doi: 10.1016/B978-0-444-63934-9.00010-X
Main files (1)
Book chapter (Published version)

Identifiers
- PID : unige:153737
- DOI : 10.1016/B978-0-444-63934-9.00010-X
ISBN9780444639349