Video games as rich environments to foster brain plasticity
ContributorsNahum, Mor; Bavelier, Daphné
Published inRamsey, N.F. and del R. Millán, J. (Ed.), Brain-computer interfaces, p. 118-136
PublisherElsevier
Collection
- Handbook of Clinical Neurology; 168
Publication date2020
Abstract
Keywords
- Neuroplasticity
- Brain plasticity
- Attentional control
- Video games
- Reward
- Neurofeedback
- Cognitive training
Affiliation entities
Research groups
Citation (ISO format)
NAHUM, Mor, BAVELIER, Daphné. Video games as rich environments to foster brain plasticity. In: Brain-computer interfaces. Ramsey, N.F. and del R. Millán, J. (Ed.). [s.l.] : Elsevier, 2020. p. 118–136. (Handbook of Clinical Neurology) doi: 10.1016/B978-0-444-63934-9.00010-X
Main files (1)
Book chapter (Published version)
Identifiers
- PID : unige:153737
- DOI : 10.1016/B978-0-444-63934-9.00010-X
Additional URL for this publicationhttps://www.sciencedirect.com/science/article/pii/B978044463934900010X#ks0010
ISBN9780444639349
