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Remote Multi-Player Synchronization using the Labstreaming Layer System

Presented atFDG 2020, Malta, 15-18 September
Publication date2020
Abstract

We present an open-source collection of modules and plugins that can be used to perform synchronous data collection from multi-player games. In its current state, the system can acquire players behaviors (facial expressions, eye-movements, posture, and mouse/keyboard events), physiological reactions (electrodermal activity, heart rate, etc.) together with events indicating the game state. Two games are supported: "Xonotic", and "Counterstrike: Global Offensive" but the system can be easily extended to other games. The different data streams are recorded and synchronized through the use of the Labstreaming Layer (LSL) system. We demonstrate the successful synchronization of physiological responses, eye-movements, and a camera to within 42ms.

Keywords
  • Affective computing
  • Video games
  • Multi-player
  • Data synchronization
  • Physiological data
  • Labstreaming Layer
Citation (ISO format)
FANOURAKIS, Marios Aristogenis, LOPES, Phil, CHANEL, Guillaume. Remote Multi-Player Synchronization using the Labstreaming Layer System. In: FDG 2020. Malta. 2020.
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  • PID : unige:148594
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Technical informations

Creation08/02/2021 11:41:00
First validation08/02/2021 11:41:00
Update time18/02/2026 08:21:27
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