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Remote Multi-Player Synchronization using the Labstreaming Layer System

Presented atFDG 2020, Malta, 15-18 September, p. 5
Publication date2020
Abstract

We present an open-source collection of modules and plugins that can be used to perform synchronous data collection from multi-player games. In its current state, the system can acquire players behaviors (facial expressions, eye-movements, posture, and mouse/keyboard events), physiological reactions (electrodermal activity, heart rate, etc.) together with events indicating the game state. Two games are supported: "Xonotic", and "Counterstrike: Global Offensive" but the system can be easily extended to other games. The different data streams are recorded and synchronized through the use of the Labstreaming Layer (LSL) system. We demonstrate the successful synchronization of physiological responses, eye-movements, and a camera to within 42ms.

Keywords
  • Affective computing
  • Video games
  • Multi-player
  • Data synchronization
  • Physiological data
  • Labstreaming Layer
NoteDemo
Citation (ISO format)
FANOURAKIS, Marios Aristogenis, LOPES, Phil, CHANEL, Guillaume. Remote Multi-Player Synchronization using the Labstreaming Layer System. In: FDG 2020. Malta. 2020. 5 p.
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  • PID : unige:148594
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Technical informations

Creation08/02/2021 12:41:00
First validation08/02/2021 12:41:00
Update time16/03/2023 00:59:12
Status update16/03/2023 00:59:12
Last indexation31/10/2024 22:11:36
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