PL
Title | Published in | Access level | OA Policy | Year | Views | Downloads | |
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Towards Recognizing Emotion in the Latent Space | 2021 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events (PerCom Workshops) | 2021 | 254 | 162 | |||
User evaluation of affective dynamic difficulty adjustment based on physiological deep learning | International conference on human-computer interaction, augmented cognition | 2020 | 361 | 418 | |||
Impact of Visual and Sound Orchestration on physiological arousal and tension in a horror game | IEEE Transactions on Games | 2020 | 494 | 669 | |||
Remote Multi-Player Synchronization using the Labstreaming Layer System | FDG 2020 | 2020 | 452 | 270 | |||
Towards a Better Gold Standard: Denoising and Modelling Continuous Emotion Annotations Based on Feature Agglomeration and Outlier Regularisation | AVEC'18 Proceedings of the 2018 on Audio/Visual Emotion Challenge and Workshop | 2018 | 419 | 382 | |||
RankTrace: Relative and unbounded affect annotation | Seventh International Conference on Affective Computing and Intelligent Interaction (ACII 2017) | 2017 | 138 | 0 |