| Towards Recognizing Emotion in the Latent Space | 2021 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events (PerCom Workshops) |  | | 2021 | 331 | 402 |
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| User evaluation of affective dynamic difficulty adjustment based on physiological deep learning | International conference on human-computer interaction, augmented cognition |  | | 2020 | 477 | 903 |
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| Impact of Visual and Sound Orchestration on physiological arousal and tension in a horror game | IEEE Transactions on Games |  | | 2020 | 699 | 2,399 |
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| Remote Multi-Player Synchronization using the Labstreaming Layer System | FDG 2020 |  | | 2020 | 582 | 803 |
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| Towards a Better Gold Standard: Denoising and Modelling Continuous Emotion Annotations Based on Feature Agglomeration and Outlier Regularisation | AVEC'18 Proceedings of the 2018 on Audio/Visual Emotion Challenge and Workshop |  | | 2018 | 471 | 586 |
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| RankTrace: Relative and unbounded affect annotation | Seventh International Conference on Affective Computing and Intelligent Interaction (ACII 2017) |  | | 2017 | 191 | 0 |
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