PL
| Title | Published in | Access level | OA Policy | Year | Views | Downloads | |
|---|---|---|---|---|---|---|---|
| Towards Recognizing Emotion in the Latent Space | 2021 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events (PerCom Workshops) | 2021 | 327 | 343 | |||
| User evaluation of affective dynamic difficulty adjustment based on physiological deep learning | International conference on human-computer interaction, augmented cognition | 2020 | 470 | 652 | |||
| Impact of Visual and Sound Orchestration on physiological arousal and tension in a horror game | IEEE Transactions on Games | 2020 | 689 | 1,224 | |||
| Remote Multi-Player Synchronization using the Labstreaming Layer System | FDG 2020 | 2020 | 575 | 628 | |||
| Towards a Better Gold Standard: Denoising and Modelling Continuous Emotion Annotations Based on Feature Agglomeration and Outlier Regularisation | AVEC'18 Proceedings of the 2018 on Audio/Visual Emotion Challenge and Workshop | 2018 | 466 | 510 | |||
| RankTrace: Relative and unbounded affect annotation | Seventh International Conference on Affective Computing and Intelligent Interaction (ACII 2017) | 2017 | 179 | 0 |
