| AMuCS: Affective multimodal Counter-Strike video game dataset | Scientific data | | | 2025 | 65 | 27 |
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| Developing an AI-powered wound assessment tool: a methodological approach to data collection and model optimization | BMC medical informatics and decision making | | | 2025 | 48 | 271 |
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| Wound Segmentation with U-Net Using a Dual Attention Mechanism and Transfer Learning | Journal of Imaging Informatics in Medicine | | | 2025 | 87 | 843 |
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| PPG denoising using maximum-mean discrepancy based variational autoencoder with data from multiple datasets | AI days HES-SO '25 | | | 2025 | 54 | 2,069 |
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| Noise detection in electrodermal activity using attention unet for wearable devices | AI days HES-SO '25 | | | 2025 | 44 | 355 |
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| Annotations from speech and heart rate: impact on multimodal emotion recognition | ICMI '23: Proceedings of the 25th International Conference on Multimodal Interaction | | | 2023 | 110 | 1,421 |
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| Affective gaming using adaptive speed controlled by biofeedback | ICMI '23: Proceedings of the 25th International Conference on Multimodal Interaction | | | 2023 | 91 | 153 |
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| Attenuation of the dynamic pupil light response during screen viewing for arousal assessment | Frontiers in virtual reality | | | 2022 | 261 | 779 |
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| Modeling Emotions as Latent Representations of Appraisals | 9th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW) | | | 2021 | 218 | 318 |
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| Multi-modal emotion recognition using recurrence plots and transfer learning on physiological signals | 9th International Conference on Affective Computing and Intelligent Interaction (ACII) | | | 2021 | 306 | 1,459 |
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| Towards Recognizing Emotion in the Latent Space | 2021 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events (PerCom Workshops) | | | 2021 | 331 | 402 |
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| An Open Dataset for Impression Recognition from Multimodal Bodily Responses | 2021 9th International Conference on Affective Computing and Intelligent Interaction (ACII) | | | 2021 | 720 | 967 |
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| Achievement appraisals, emotions and socio-cognitive processes: how they interplay in collaborative problem-solving? | Computers in Human Behavior | | | 2020 | 579 | 1,156 |
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| User evaluation of affective dynamic difficulty adjustment based on physiological deep learning | International conference on human-computer interaction, augmented cognition | | | 2020 | 477 | 903 |
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| Sharing Emotions Contributes to Regulating Collaborative Intentions in Group Problem-Solving | Frontiers in Psychology | | | 2020 | 741 | 425 |
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| Impact of Visual and Sound Orchestration on physiological arousal and tension in a horror game | IEEE Transactions on Games | | | 2020 | 699 | 2,396 |
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| Impression detection and management using an embodied conversational agent | HCII 2020: human-computer interaction. multimodal and natural interaction | | | 2020 | 361 | 2 |
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| Remote Multi-Player Synchronization using the Labstreaming Layer System | FDG 2020 | | | 2020 | 582 | 803 |
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| Emotions and Collaborative Processes in Dyadic Problem Solving | International Society for Research on Emotion (ISRE) | | | 2019 | 400 | 103 |
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| Recognizing Induced Emotions of Movie Audiences From Multimodal Information | IEEE Transactions on Affective Computing | | | 2019 | 694 | 4 |
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| A computational model for managing impressions of an embodied conversational agent in real-time | 8th International conference on affective computing and intelligent interaction, ACII 2019 | | | 2019 | 401 | 710 |
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| Your Body Reveals Your Impressions about Others: A Study on Multimodal Impression Detection | 2019 8th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW) | | | 2019 | 504 | 739 |
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| Aesthetic Highlight Detection in Movies Based on Synchronization of Spectators' Reactions | ACM Transactions on Multimedia Computing, Communications, and Applications | | | 2018 | 587 | 778 |
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| Towards a Better Gold Standard: Denoising and Modelling Continuous Emotion Annotations Based on Feature Agglomeration and Outlier Regularisation | AVEC'18 Proceedings of the 2018 on Audio/Visual Emotion Challenge and Workshop | | | 2018 | 471 | 586 |
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| A Comparative Survey of Methods for Remote Heart Rate Detection From Frontal Face Videos | Frontiers in Bioengineering and Biotechnology | | | 2018 | 609 | 375 |
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| Effet des antécédents émotionnels de contrôle et de valeur sur la résolution de problème dans un jeu vidéo collaboratif | Revue des sciences et techniques de l'information et de la communication pour l'éducation et la formation | | | 2018 | 565 | 521 |
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| Recognizing Induced Emotions of Movie Audiences: Are Induced and Perceived Emotions the Same? | 2017 Seventh International Conference on Affective Computing and Intelligent Interaction (ACII) | | | 2017 | 705 | 472 |
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| An Emotion Awareness Tool for the Sharing of Emotions: What Impact on Computer-Supported Collaborative Processes? | CSCL | | | 2017 | 497 | 274 |
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| Toolbox for Emotional feAture extraction from Physiological signals (TEAP) | Frontiers in ICT | | | 2017 | 1,151 | 1,164 |
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| Toward Commercial Applications of Affective Computing | IEEE transactions on affective computing | | | 2017 | 626 | 476 |
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| Multiple users' emotion recognition: Improving performance by joint modeling of affective reactions | Seventh International Conference on Affective Computing and Intelligent Interaction | | | 2017 | 944 | 597 |
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| Les émotions dans les situations de collaboration et d'apprentissage collaboratif médiatisées par ordinateur | Raisons éducatives | | | 2017 | 626 | 1,262 |
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| Feedbacks de contrôle et de valeur dans un jeu vidéo de résolution collaborative de problèmes : effets sur les émotions et la qualité perçue de la collaboration | 8ème Conférence sur les Environnements Informatiques pour l'Apprentissage Humain | | | 2017 | 596 | 155 |
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| Films, Affective Computing and Aesthetic Experience: Identifying Emotional and Aesthetic Highlights from Multimodal Signals in a Social Setting | Frontiers in ICT | | | 2017 | 697 | 391 |
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| Synchronization among Groups of Spectators for Highlight Detection in Movies | Proceedings of the 2016 ACM on Multimedia Conference | | | 2016 | 725 | 587 |
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| Classification of autistic individuals by merging information from multiple fMRI experiments | OHBM conference | | | 2016 | 814 | 166 |
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| Intragroup Emotions: Physiological Linkage and Social Presence | Frontiers in psychology | | | 2016 | 678 | 330 |
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| Classification of autistic individuals and controls using cross-task characterization of fMRI activity | NeuroImage. Clinical | | | 2016 | 784 | 545 |
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| Grand Challenge Problem 2: Adaptive Awareness for Social Regulation of Emotions in Online Collaborative Learning Environments | Grand Challenge Problems in Technology-Enhanced Learning II: MOOCs and Beyond | | | 2016 | 733 | 635 |
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| Dynamic Time Warping of Multimodal Signals for Detecting Highlights in Movies | INTERPERSONAL '15 Proceedings of the 1st Workshop on Modeling INTERPERsonal SynchrONy And infLuence, ICMI 2015 | | | 2015 | 745 | 3 |
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| Spectators' Synchronization Detection based on Manifold Representation of Physiological Signals: Application to Movie Highlights Detection | Proceedings of the 2015 ACM on International Conference on Multimodal Interaction | | | 2015 | 907 | 504 |
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| Connecting Brains and Bodies: Applying Physiological Computing to Support Social Interaction | Interacting with computers | | | 2015 | 846 | 1,688 |
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| Sharing emotions during a computer-mediated collaborative task: a dual eye-tracking study | 16th Biennial EARLI Conference for Research on Learning and Instruction | | | 2015 | 753 | 1,659 |
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| Spectators' synchronization detection based on manifold representation of physiological signals: application to movie highlights detection | Inauguration of the Swiss Doctoral School in Affective Sciences, University of Geneva. Also, BBL/CIBM Research day, September 28, 2015, Brain-and-Behavior Laboratory, Univ. of Geneva. | | | 2015 | 1,033 | 135 |
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| The display (or masking) of emotions during computer-mediated interaction: A relationship with reappraisal | International Society for Research on Emotion | | | 2015 | 498 | 36 |
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| Identifying aesthetic highlights in movies from clustering of physiological and behavioral signals | Quality of Multimedia Experience (QoMEX), 2015 Seventh International Workshop on | | | 2015 | 808 | 5 |
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| Affective brain-computer interfaces : special issue editorial | Brain computer interfaces | | | 2014 | 703 | 392 |
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| A survey of affective brain computer interfaces: principles, state-of-the-art, and challenges | Brain computer interfaces | | | 2014 | 702 | 2 |
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| Highlights Detection in Movie Scenes Through Inter-Users Physiological Linkage | Social media retrieval | | | 2013 | 749 | 925 |
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| Emotion Feedback during Computer-Mediated Collaboration: Effects on Self-Reported Emotions and Perceived Interaction | To see the world and a grain of sand: Learning across levels of space, time, and scale: CSCL 2013 conference proceedings | | | 2013 | 1,243 | 817 |
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| Assessment of Computer-Supported Collaborative Processes Using Interpersonal Physiological and Eye-Movement Coupling | Affective Computing and Intelligent Interaction (ACII), 2013 Humaine Association Conference on | | | 2013 | 1,011 | 846 |
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| Feedback émotionnel et collaboration médiatisée par ordinateur : Quand la perception des interactions est liée aux traits émotionnels | Environnements Informatiques pour l'Apprentissage Humain | | | 2013 | 735 | 382 |
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| Physiological compliance for social gaming analysis : cooperative versus competitive play | Interacting with computers | | | 2012 | 707 | 1,429 |
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| Social Interaction in Games : Measuring Physiological Linkage and Social Presence | Simulation and Gaming | | | 2012 | 807 | 350 |
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| GamEMO: How Physiological Signals Show your Emotions and Enhance your Game Experience | ICMI '12 Proceedings of the 14th ACM international conference on Multimodal interaction | | | 2012 | 752 | 435 |
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| A review of the use of psychophysiological methods in game research | Journal of gaming & virtual worlds | | | 2011 | 841 | 3,968 |
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| Emotion Assessment From Physiological Signals for Adaptation of Game Difficulty | IEEE transactions on systems, man and cybernetics. Part A. Systems and humans | | | 2011 | 923 | 2,864 |
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| Social interaction using mobile devices and biofeedback: effects on presence, attraction and emotions | Workshop on Multiuser and Social Biosignal Adaptive Games and Playful Applications, In conjunction with the Fun and Games Conference 2010 | | | 2010 | 791 | 499 |
|
| A Bayesian Framework for Video Affective Representation | 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops, 2009. ACII 2009 : proceedings | | | 2009 | 649 | 784 |
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| Emotion assessment for affective computing based on brain and peripheral signals | | | | 2009 | 1,295 | 2,312 |
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| Short-term emotion assessment in a recall paradigm | International journal of human-computer studies | | | 2009 | 832 | 1,870 |
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| Multimodal focus attention and stress detection and feedback in an augmented driver simulator | Personal and ubiquitous computing | | | 2009 | 574 | 2 |
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| Affective characterization of movie scenes based on content analysis and physiological changes | International journal of semantic computing | | | 2009 | 764 | 1,393 |
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| Affective Ranking of Movie Scenes Using Physiological Signals and Content Analysis | Proceedings of the 2nd ACM Workshop on Multimedia semantics, MS'08 | | | 2008 | 798 | 1,465 |
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| Boredom, Engagement and Anxiety as Indicators for Adaptation to Difficulty in Games | MindTrek '08 : Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era | | | 2008 | 937 | 2,573 |
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| Affective Characterization of Movie Scenes Based on Multimedia Content Analysis and User's Physiological Emotional Responses | Tenth IEEE International Symposium on Multimedia Multimedia, ISM 2008 | | | 2008 | 697 | 475 |
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| Valence-arousal evaluation using physiological signals in an emotion recall paradigm | 2007 IEEE International Conference on Systems, Man and Cybernetics, SMC 2007 : proceedings | | | 2007 | 734 | 1,784 |
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| A channel selection method for EEG classification in emotion assessment based on synchronization likelihood | 15th European Signal Processing Conference (Eusipco 2007) | | | 2007 | 952 | 1,008 |
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| EEG-based synchronized brain-computer interfaces : a model for optimizing the number of mental tasks | IEEE transactions on neural systems and rehabilitation engineering | | | 2007 | 703 | 2 |
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| Emotion Detection in the Loop from Brain Signals and Facial Images | Proceedings of the eNTERFACE 2006 Workshop | | | 2006 | 2,809 | 2,226 |
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| Emotion Assessment : Arousal Evaluation Using EEG's and Peripheral Physiological Signals | Multimedia Content Representation, Classification and Security | | | 2006 | 866 | 1,827 |
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| Brain-computer interaction research at the Computer Vision and Multimedia Laboratory, University of Geneva | IEEE transactions on neural systems and rehabilitation engineering | | | 2006 | 743 | 0 |
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| Multimodal Focus Attention and Stress Detection and feedback in an Augmented Driver Simulator | 3rd IFIP Conference on Artificial Intelligence Applications & Innovations (AIAI)) | | | 2006 | 555 | 0 |
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| Research in Brain-computer interaction, Multimodal Interaction Group, Computer Vision and Multimedia Laboratory, University of Geneva | BCI 2005, Brain-Computer Interface Technology: Third International Meeting | | | 2005 | 557 | 0 |
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| Research in Brain-computer interaction, Multimodal Interaction Group, Computer Vision and Multimedia Laboratory, University of Geneva | | | | 2005 | 545 | 0 |
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| Emotion Assessment : Arousal Evaluation Using EEG's and Peripheral Physiological Signals | | | | 2005 | 685 | 1,991 |
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| Brain-computer interaction research at the Computer Vision and Multimedia Laboratory, University of Geneva | | | | 2005 | 666 | 0 |
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| Analyse des mesures de débit pour interfaces cerveau-ordinateur | 4èmes Ateliers de Traitement et Analyse de l'Information : Méthodes et Applications,TAIMA'2005 | | | 2005 | 601 | 294 |
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