GC
Chanel, Guillaume
Title | Published in | Access level | OA Policy | Year | Views | Downloads | |
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Wound Segmentation with U-Net Using a Dual Attention Mechanism and Transfer Learning | Journal of Imaging Informatics in Medicine | 2025 | 51 | 79 | |||
PPG denoising using maximum-mean discrepancy based variational autoencoder with data from multiple datasets | AI days HES-SO '25 | 2025 | 12 | 14 | |||
Noise detection in electrodermal activity using attention unet for wearable devices | AI days HES-SO '25 | 2025 | 1 | 0 | |||
Annotations from speech and heart rate: impact on multimodal emotion recognition | ICMI '23: Proceedings of the 25th International Conference on Multimodal Interaction | 2023 | 83 | 85 | |||
Affective gaming using adaptive speed controlled by biofeedback | ICMI '23: Proceedings of the 25th International Conference on Multimodal Interaction | 2023 | 68 | 79 | |||
Attenuation of the dynamic pupil light response during screen viewing for arousal assessment | Frontiers in virtual reality | 2022 | 233 | 208 | |||
Modeling Emotions as Latent Representations of Appraisals | 9th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW) | 2021 | 186 | 153 | |||
Multi-modal emotion recognition using recurrence plots and transfer learning on physiological signals | 9th International Conference on Affective Computing and Intelligent Interaction (ACII) | 2021 | 270 | 356 | |||
Towards Recognizing Emotion in the Latent Space | 2021 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events (PerCom Workshops) | 2021 | 299 | 266 | |||
An Open Dataset for Impression Recognition from Multimodal Bodily Responses | 2021 9th International Conference on Affective Computing and Intelligent Interaction (ACII) | 2021 | 679 | 475 | |||
Achievement appraisals, emotions and socio-cognitive processes: how they interplay in collaborative problem-solving? | Computers in Human Behavior | 2020 | 540 | 838 | |||
User evaluation of affective dynamic difficulty adjustment based on physiological deep learning | International conference on human-computer interaction, augmented cognition | 2020 | 408 | 489 | |||
Sharing Emotions Contributes to Regulating Collaborative Intentions in Group Problem-Solving | Frontiers in Psychology | 2020 | 698 | 326 | |||
Impact of Visual and Sound Orchestration on physiological arousal and tension in a horror game | IEEE Transactions on Games | 2020 | 596 | 833 | |||
Impression detection and management using an embodied conversational agent | HCII 2020: human-computer interaction. multimodal and natural interaction | 2020 | 335 | 2 | |||
Remote Multi-Player Synchronization using the Labstreaming Layer System | FDG 2020 | 2020 | 509 | 369 | |||
Emotions and Collaborative Processes in Dyadic Problem Solving | International Society for Research on Emotion (ISRE) | 2019 | 372 | 78 | |||
Recognizing Induced Emotions of Movie Audiences From Multimodal Information | IEEE Transactions on Affective Computing | 2019 | 660 | 4 | |||
A computational model for managing impressions of an embodied conversational agent in real-time | 8th International conference on affective computing and intelligent interaction, ACII 2019 | 2019 | 359 | 394 | |||
Your Body Reveals Your Impressions about Others: A Study on Multimodal Impression Detection | 2019 8th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW) | 2019 | 466 | 499 | |||
Aesthetic Highlight Detection in Movies Based on Synchronization of Spectators' Reactions | ACM Transactions on Multimedia Computing, Communications, and Applications | 2018 | 554 | 483 | |||
Towards a Better Gold Standard: Denoising and Modelling Continuous Emotion Annotations Based on Feature Agglomeration and Outlier Regularisation | AVEC'18 Proceedings of the 2018 on Audio/Visual Emotion Challenge and Workshop | 2018 | 438 | 444 | |||
A Comparative Survey of Methods for Remote Heart Rate Detection From Frontal Face Videos | Frontiers in Bioengineering and Biotechnology | 2018 | 586 | 225 | |||
Effet des antécédents émotionnels de contrôle et de valeur sur la résolution de problème dans un jeu vidéo collaboratif | Revue des sciences et techniques de l'information et de la communication pour l'éducation et la formation | 2018 | 541 | 393 | |||
Recognizing Induced Emotions of Movie Audiences: Are Induced and Perceived Emotions the Same? | 2017 Seventh International Conference on Affective Computing and Intelligent Interaction (ACII) | 2017 | 683 | 341 | |||
An Emotion Awareness Tool for the Sharing of Emotions: What Impact on Computer-Supported Collaborative Processes? | CSCL | 2017 | 476 | 175 | |||
Toolbox for Emotional feAture extraction from Physiological signals (TEAP) | Frontiers in ICT | 2017 | 1,112 | 818 | |||
Toward Commercial Applications of Affective Computing | IEEE transactions on affective computing | 2017 | 593 | 387 | |||
Multiple users' emotion recognition: Improving performance by joint modeling of affective reactions | Seventh International Conference on Affective Computing and Intelligent Interaction | 2017 | 889 | 470 | |||
Les émotions dans les situations de collaboration et d'apprentissage collaboratif médiatisées par ordinateur | Raisons éducatives | 2017 | 601 | 1,014 | |||
Feedbacks de contrôle et de valeur dans un jeu vidéo de résolution collaborative de problèmes : effets sur les émotions et la qualité perçue de la collaboration | 8ème Conférence sur les Environnements Informatiques pour l'Apprentissage Humain | 2017 | 569 | 129 | |||
Films, Affective Computing and Aesthetic Experience: Identifying Emotional and Aesthetic Highlights from Multimodal Signals in a Social Setting | Frontiers in ICT | 2017 | 658 | 246 | |||
Synchronization among Groups of Spectators for Highlight Detection in Movies | Proceedings of the 2016 ACM on Multimedia Conference | 2016 | 698 | 469 | |||
Classification of autistic individuals by merging information from multiple fMRI experiments | OHBM conference | 2016 | 781 | 152 | |||
Intragroup Emotions: Physiological Linkage and Social Presence | Frontiers in psychology | 2016 | 655 | 270 | |||
Classification of autistic individuals and controls using cross-task characterization of fMRI activity | NeuroImage. Clinical | 2016 | 757 | 453 | |||
Grand Challenge Problem 2: Adaptive Awareness for Social Regulation of Emotions in Online Collaborative Learning Environments | Grand Challenge Problems in Technology-Enhanced Learning II: MOOCs and Beyond | 2016 | 709 | 555 | |||
Dynamic Time Warping of Multimodal Signals for Detecting Highlights in Movies | INTERPERSONAL '15 Proceedings of the 1st Workshop on Modeling INTERPERsonal SynchrONy And infLuence, ICMI 2015 | 2015 | 708 | 3 | |||
Spectators' Synchronization Detection based on Manifold Representation of Physiological Signals: Application to Movie Highlights Detection | Proceedings of the 2015 ACM on International Conference on Multimodal Interaction | 2015 | 883 | 401 | |||
Connecting Brains and Bodies: Applying Physiological Computing to Support Social Interaction | Interacting with computers | 2015 | 789 | 1,022 | |||
Sharing emotions during a computer-mediated collaborative task: a dual eye-tracking study | 16th Biennial EARLI Conference for Research on Learning and Instruction | 2015 | 707 | 1,564 | |||
Spectators' synchronization detection based on manifold representation of physiological signals: application to movie highlights detection | Inauguration of the Swiss Doctoral School in Affective Sciences, University of Geneva. Also, BBL/CIBM Research day, September 28, 2015, Brain-and-Behavior Laboratory, Univ. of Geneva. | 2015 | 996 | 98 | |||
The display (or masking) of emotions during computer-mediated interaction: A relationship with reappraisal | International Society for Research on Emotion | 2015 | 470 | 36 | |||
Identifying aesthetic highlights in movies from clustering of physiological and behavioral signals | Quality of Multimedia Experience (QoMEX), 2015 Seventh International Workshop on | 2015 | 772 | 5 | |||
Affective brain-computer interfaces : special issue editorial | Brain computer interfaces | 2014 | 660 | 283 | |||
A survey of affective brain computer interfaces: principles, state-of-the-art, and challenges | Brain computer interfaces | 2014 | 678 | 2 | |||
Highlights Detection in Movie Scenes Through Inter-Users Physiological Linkage | Social media retrieval | 2013 | 699 | 662 | |||
Emotion Feedback during Computer-Mediated Collaboration: Effects on Self-Reported Emotions and Perceived Interaction | To see the world and a grain of sand: Learning across levels of space, time, and scale: CSCL 2013 conference proceedings | 2013 | 1,201 | 620 | |||
Assessment of Computer-Supported Collaborative Processes Using Interpersonal Physiological and Eye-Movement Coupling | Affective Computing and Intelligent Interaction (ACII), 2013 Humaine Association Conference on | 2013 | 975 | 677 | |||
Feedback émotionnel et collaboration médiatisée par ordinateur : Quand la perception des interactions est liée aux traits émotionnels | Environnements Informatiques pour l'Apprentissage Humain | 2013 | 710 | 309 | |||
Physiological compliance for social gaming analysis : cooperative versus competitive play | Interacting with computers | 2012 | 669 | 940 | |||
Social Interaction in Games : Measuring Physiological Linkage and Social Presence | Simulation and Gaming | 2012 | 768 | 350 | |||
GamEMO: How Physiological Signals Show your Emotions and Enhance your Game Experience | ICMI '12 Proceedings of the 14th ACM international conference on Multimodal interaction | 2012 | 708 | 330 | |||
A review of the use of psychophysiological methods in game research | Journal of gaming & virtual worlds | 2011 | 761 | 2,636 | |||
Emotion Assessment From Physiological Signals for Adaptation of Game Difficulty | IEEE transactions on systems, man and cybernetics. Part A. Systems and humans | 2011 | 861 | 1,528 | |||
Social interaction using mobile devices and biofeedback: effects on presence, attraction and emotions | Workshop on Multiuser and Social Biosignal Adaptive Games and Playful Applications, In conjunction with the Fun and Games Conference 2010 | 2010 | 752 | 377 | |||
A Bayesian Framework for Video Affective Representation | 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops, 2009. ACII 2009 : proceedings | 2009 | 605 | 569 | |||
Emotion assessment for affective computing based on brain and peripheral signals | 2009 | 1,154 | 1,733 | ||||
Short-term emotion assessment in a recall paradigm | International journal of human-computer studies | 2009 | 792 | 1,298 | |||
Multimodal focus attention and stress detection and feedback in an augmented driver simulator | Personal and ubiquitous computing | 2009 | 545 | 2 | |||
Affective characterization of movie scenes based on content analysis and physiological changes | International journal of semantic computing | 2009 | 726 | 1,041 | |||
Affective Ranking of Movie Scenes Using Physiological Signals and Content Analysis | Proceedings of the 2nd ACM Workshop on Multimedia semantics, MS'08 | 2008 | 738 | 975 | |||
Boredom, Engagement and Anxiety as Indicators for Adaptation to Difficulty in Games | MindTrek '08 : Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era | 2008 | 858 | 2,103 | |||
Affective Characterization of Movie Scenes Based on Multimedia Content Analysis and User's Physiological Emotional Responses | Tenth IEEE International Symposium on Multimedia Multimedia, ISM 2008 | 2008 | 651 | 386 | |||
Valence-arousal evaluation using physiological signals in an emotion recall paradigm | 2007 IEEE International Conference on Systems, Man and Cybernetics, SMC 2007 : proceedings | 2007 | 706 | 1,507 | |||
A channel selection method for EEG classification in emotion assessment based on synchronization likelihood | 15th European Signal Processing Conference (Eusipco 2007) | 2007 | 921 | 939 | |||
EEG-based synchronized brain-computer interfaces : a model for optimizing the number of mental tasks | IEEE transactions on neural systems and rehabilitation engineering | 2007 | 680 | 2 | |||
Emotion Detection in the Loop from Brain Signals and Facial Images | Proceedings of the eNTERFACE 2006 Workshop | 2006 | 2,603 | 1,783 | |||
Emotion Assessment : Arousal Evaluation Using EEG's and Peripheral Physiological Signals | Multimedia Content Representation, Classification and Security | 2006 | 830 | 1,474 | |||
Brain-computer interaction research at the Computer Vision and Multimedia Laboratory, University of Geneva | IEEE transactions on neural systems and rehabilitation engineering | 2006 | 711 | 0 | |||
Multimodal Focus Attention and Stress Detection and feedback in an Augmented Driver Simulator | 3rd IFIP Conference on Artificial Intelligence Applications & Innovations (AIAI)) | 2006 | 529 | 0 | |||
Research in Brain-computer interaction, Multimodal Interaction Group, Computer Vision and Multimedia Laboratory, University of Geneva | BCI 2005, Brain-Computer Interface Technology: Third International Meeting | 2005 | 533 | 0 | |||
Research in Brain-computer interaction, Multimodal Interaction Group, Computer Vision and Multimedia Laboratory, University of Geneva | 2005 | 517 | 0 | ||||
Emotion Assessment : Arousal Evaluation Using EEG's and Peripheral Physiological Signals | 2005 | 665 | 1,729 | ||||
Brain-computer interaction research at the Computer Vision and Multimedia Laboratory, University of Geneva | 2005 | 640 | 0 | ||||
Analyse des mesures de débit pour interfaces cerveau-ordinateur | 4èmes Ateliers de Traitement et Analyse de l'Information : Méthodes et Applications,TAIMA'2005 | 2005 | 559 | 227 |