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Title Published in Access level OA Policy Year Views Downloads
AMuCS: Affective multimodal Counter-Strike video game datasetScientific data
accessLevelPublic
2025 42 11
Developing an AI-powered wound assessment tool: a methodological approach to data collection and model optimizationBMC medical informatics and decision making
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2025 28 34
Wound Segmentation with U-Net Using a Dual Attention Mechanism and Transfer LearningJournal of Imaging Informatics in Medicine
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2025 74 150
PPG denoising using maximum-mean discrepancy based variational autoencoder with data from multiple datasetsAI days HES-SO '25
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2025 33 161
Noise detection in electrodermal activity using attention unet for wearable devicesAI days HES-SO '25
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2025 27 32
Annotations from speech and heart rate: impact on multimodal emotion recognitionICMI '23: Proceedings of the 25th International Conference on Multimodal Interaction
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2023 99 148
Affective gaming using adaptive speed controlled by biofeedbackICMI '23: Proceedings of the 25th International Conference on Multimodal Interaction
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2023 81 86
Attenuation of the dynamic pupil light response during screen viewing for arousal assessmentFrontiers in virtual reality
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2022 253 239
Modeling Emotions as Latent Representations of Appraisals9th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW)
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2021 207 179
Multi-modal emotion recognition using recurrence plots and transfer learning on physiological signals9th International Conference on Affective Computing and Intelligent Interaction (ACII)
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2021 294 392
Towards Recognizing Emotion in the Latent Space2021 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events (PerCom Workshops)
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2021 320 298
An Open Dataset for Impression Recognition from Multimodal Bodily Responses2021 9th International Conference on Affective Computing and Intelligent Interaction (ACII)
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2021 705 563
Achievement appraisals, emotions and socio-cognitive processes: how they interplay in collaborative problem-solving?Computers in Human Behavior
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2020 561 887
User evaluation of affective dynamic difficulty adjustment based on physiological deep learningInternational conference on human-computer interaction, augmented cognition
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2020 464 536
Sharing Emotions Contributes to Regulating Collaborative Intentions in Group Problem-SolvingFrontiers in Psychology
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2020 729 333
Impact of Visual and Sound Orchestration on physiological arousal and tension in a horror gameIEEE Transactions on Games
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2020 668 926
Impression detection and management using an embodied conversational agentHCII 2020: human-computer interaction. multimodal and natural interaction
accessLevelRestricted
2020 352 2
Remote Multi-Player Synchronization using the Labstreaming Layer SystemFDG 2020
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2020 560 484
Emotions and Collaborative Processes in Dyadic Problem SolvingInternational Society for Research on Emotion (ISRE)
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2019 385 81
Recognizing Induced Emotions of Movie Audiences From Multimodal InformationIEEE Transactions on Affective Computing
accessLevelRestricted
2019 678 4
A computational model for managing impressions of an embodied conversational agent in real-time8th International conference on affective computing and intelligent interaction, ACII 2019
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2019 391 429
Your Body Reveals Your Impressions about Others: A Study on Multimodal Impression Detection2019 8th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW)
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2019 488 550
Aesthetic Highlight Detection in Movies Based on Synchronization of Spectators' ReactionsACM Transactions on Multimedia Computing, Communications, and Applications
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2018 573 524
Towards a Better Gold Standard: Denoising and Modelling Continuous Emotion Annotations Based on Feature Agglomeration and Outlier RegularisationAVEC'18 Proceedings of the 2018 on Audio/Visual Emotion Challenge and Workshop
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2018 462 485
A Comparative Survey of Methods for Remote Heart Rate Detection From Frontal Face VideosFrontiers in Bioengineering and Biotechnology
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2018 599 242
Effet des antécédents émotionnels de contrôle et de valeur sur la résolution de problème dans un jeu vidéo collaboratifRevue des sciences et techniques de l'information et de la communication pour l'éducation et la formation
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2018 556 427
Recognizing Induced Emotions of Movie Audiences: Are Induced and Perceived Emotions the Same?2017 Seventh International Conference on Affective Computing and Intelligent Interaction (ACII)
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2017 696 364
An Emotion Awareness Tool for the Sharing of Emotions: What Impact on Computer-Supported Collaborative Processes?CSCL
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2017 486 183
Toolbox for Emotional feAture extraction from Physiological signals (TEAP)Frontiers in ICT
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2017 1,134 848
Toward Commercial Applications of Affective ComputingIEEE transactions on affective computing
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2017 613 404
Multiple users' emotion recognition: Improving performance by joint modeling of affective reactionsSeventh International Conference on Affective Computing and Intelligent Interaction
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2017 937 492
Les émotions dans les situations de collaboration et d'apprentissage collaboratif médiatisées par ordinateurRaisons éducatives
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2017 615 1,051
Feedbacks de contrôle et de valeur dans un jeu vidéo de résolution collaborative de problèmes : effets sur les émotions et la qualité perçue de la collaboration8ème Conférence sur les Environnements Informatiques pour l'Apprentissage Humain
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2017 589 131
Films, Affective Computing and Aesthetic Experience: Identifying Emotional and Aesthetic Highlights from Multimodal Signals in a Social SettingFrontiers in ICT
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2017 687 274
Synchronization among Groups of Spectators for Highlight Detection in MoviesProceedings of the 2016 ACM on Multimedia Conference
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2016 714 500
Classification of autistic individuals by merging information from multiple fMRI experimentsOHBM conference
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2016 803 152
Intragroup Emotions: Physiological Linkage and Social PresenceFrontiers in psychology
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2016 671 277
Classification of autistic individuals and controls using cross-task characterization of fMRI activityNeuroImage. Clinical
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2016 771 466
Grand Challenge Problem 2: Adaptive Awareness for Social Regulation of Emotions in Online Collaborative Learning EnvironmentsGrand Challenge Problems in Technology-Enhanced Learning II: MOOCs and Beyond
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2016 721 576
Dynamic Time Warping of Multimodal Signals for Detecting Highlights in MoviesINTERPERSONAL '15 Proceedings of the 1st Workshop on Modeling INTERPERsonal SynchrONy And infLuence, ICMI 2015
accessLevelRestricted
2015 735 3
Spectators' Synchronization Detection based on Manifold Representation of Physiological Signals: Application to Movie Highlights DetectionProceedings of the 2015 ACM on International Conference on Multimodal Interaction
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2015 897 423
Connecting Brains and Bodies: Applying Physiological Computing to Support Social InteractionInteracting with computers
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2015 823 1,074
Sharing emotions during a computer-mediated collaborative task: a dual eye-tracking study16th Biennial EARLI Conference for Research on Learning and Instruction
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2015 743 1,576
Spectators' synchronization detection based on manifold representation of physiological signals: application to movie highlights detectionInauguration of the Swiss Doctoral School in Affective Sciences, University of Geneva. Also, BBL/CIBM Research day, September 28, 2015, Brain-and-Behavior Laboratory, Univ. of Geneva.
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2015 1,015 102
The display (or masking) of emotions during computer-mediated interaction: A relationship with reappraisalInternational Society for Research on Emotion
2015 490 36
Identifying aesthetic highlights in movies from clustering of physiological and behavioral signalsQuality of Multimedia Experience (QoMEX), 2015 Seventh International Workshop on
accessLevelRestricted
2015 798 5
Affective brain-computer interfaces : special issue editorialBrain computer interfaces
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2014 680 303
A survey of affective brain computer interfaces: principles, state-of-the-art, and challengesBrain computer interfaces
accessLevelRestricted
2014 695 2
Highlights Detection in Movie Scenes Through Inter-Users Physiological LinkageSocial media retrieval
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2013 733 723
Emotion Feedback during Computer-Mediated Collaboration: Effects on Self-Reported Emotions and Perceived InteractionTo see the world and a grain of sand: Learning across levels of space, time, and scale: CSCL 2013 conference proceedings
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2013 1,229 638
Assessment of Computer-Supported Collaborative Processes Using Interpersonal Physiological and Eye-Movement CouplingAffective Computing and Intelligent Interaction (ACII), 2013 Humaine Association Conference on
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2013 1,000 710
Feedback émotionnel et collaboration médiatisée par ordinateur : Quand la perception des interactions est liée aux traits émotionnelsEnvironnements Informatiques pour l'Apprentissage Humain
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2013 725 333
Physiological compliance for social gaming analysis : cooperative versus competitive playInteracting with computers
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2012 691 998
Social Interaction in Games : Measuring Physiological Linkage and Social PresenceSimulation and Gaming
2012 795 350
GamEMO: How Physiological Signals Show your Emotions and Enhance your Game ExperienceICMI '12 Proceedings of the 14th ACM international conference on Multimodal interaction
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2012 740 355
A review of the use of psychophysiological methods in game researchJournal of gaming & virtual worlds
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2011 823 2,916
Emotion Assessment From Physiological Signals for Adaptation of Game DifficultyIEEE transactions on systems, man and cybernetics. Part A. Systems and humans
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2011 903 1,694
Social interaction using mobile devices and biofeedback: effects on presence, attraction and emotionsWorkshop on Multiuser and Social Biosignal Adaptive Games and Playful Applications, In conjunction with the Fun and Games Conference 2010
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2010 782 404
A Bayesian Framework for Video Affective Representation3rd International Conference on Affective Computing and Intelligent Interaction and Workshops, 2009. ACII 2009 : proceedings
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2009 637 607
Emotion assessment for affective computing based on brain and peripheral signals
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2009 1,194 1,793
Short-term emotion assessment in a recall paradigmInternational journal of human-computer studies
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2009 819 1,367
Multimodal focus attention and stress detection and feedback in an augmented driver simulatorPersonal and ubiquitous computing
accessLevelRestricted
2009 562 2
Affective characterization of movie scenes based on content analysis and physiological changesInternational journal of semantic computing
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2009 753 1,089
Affective Ranking of Movie Scenes Using Physiological Signals and Content AnalysisProceedings of the 2nd ACM Workshop on Multimedia semantics, MS'08
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2008 785 1,038
Boredom, Engagement and Anxiety as Indicators for Adaptation to Difficulty in GamesMindTrek '08 : Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
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2008 922 2,165
Affective Characterization of Movie Scenes Based on Multimedia Content Analysis and User's Physiological Emotional ResponsesTenth IEEE International Symposium on Multimedia Multimedia, ISM 2008
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2008 684 414
Valence-arousal evaluation using physiological signals in an emotion recall paradigm2007 IEEE International Conference on Systems, Man and Cybernetics, SMC 2007 : proceedings
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2007 726 1,558
A channel selection method for EEG classification in emotion assessment based on synchronization likelihood15th European Signal Processing Conference (Eusipco 2007)
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2007 940 950
EEG-based synchronized brain-computer interfaces : a model for optimizing the number of mental tasksIEEE transactions on neural systems and rehabilitation engineering
accessLevelRestricted
2007 693 2
Emotion Detection in the Loop from Brain Signals and Facial ImagesProceedings of the eNTERFACE 2006 Workshop
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2006 2,703 1,874
Emotion Assessment : Arousal Evaluation Using EEG's and Peripheral Physiological SignalsMultimedia Content Representation, Classification and Security
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2006 856 1,518
Brain-computer interaction research at the Computer Vision and Multimedia Laboratory, University of GenevaIEEE transactions on neural systems and rehabilitation engineering
accessLevelRestricted
2006 728 0
Multimodal Focus Attention and Stress Detection and feedback in an Augmented Driver Simulator3rd IFIP Conference on Artificial Intelligence Applications & Innovations (AIAI))
2006 547 0
Research in Brain-computer interaction, Multimodal Interaction Group, Computer Vision and Multimedia Laboratory, University of GenevaBCI 2005, Brain-Computer Interface Technology: Third International Meeting
2005 549 0
Research in Brain-computer interaction, Multimodal Interaction Group, Computer Vision and Multimedia Laboratory, University of Geneva
2005 536 0
Emotion Assessment : Arousal Evaluation Using EEG's and Peripheral Physiological Signals
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2005 678 1,749
Brain-computer interaction research at the Computer Vision and Multimedia Laboratory, University of Geneva
2005 656 0
Analyse des mesures de débit pour interfaces cerveau-ordinateur4èmes Ateliers de Traitement et Analyse de l'Information : Méthodes et Applications,TAIMA'2005
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2005 588 235
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