GC
Chanel, Guillaume
| Title | Published in | Access level | OA Policy | Year | Views | Downloads | |
|---|---|---|---|---|---|---|---|
| AMuCS: Affective multimodal Counter-Strike video game dataset | Scientific data | 2025 | 42 | 11 | |||
| Developing an AI-powered wound assessment tool: a methodological approach to data collection and model optimization | BMC medical informatics and decision making | 2025 | 28 | 34 | |||
| Wound Segmentation with U-Net Using a Dual Attention Mechanism and Transfer Learning | Journal of Imaging Informatics in Medicine | 2025 | 74 | 150 | |||
| PPG denoising using maximum-mean discrepancy based variational autoencoder with data from multiple datasets | AI days HES-SO '25 | 2025 | 33 | 161 | |||
| Noise detection in electrodermal activity using attention unet for wearable devices | AI days HES-SO '25 | 2025 | 27 | 32 | |||
| Annotations from speech and heart rate: impact on multimodal emotion recognition | ICMI '23: Proceedings of the 25th International Conference on Multimodal Interaction | 2023 | 99 | 148 | |||
| Affective gaming using adaptive speed controlled by biofeedback | ICMI '23: Proceedings of the 25th International Conference on Multimodal Interaction | 2023 | 81 | 86 | |||
| Attenuation of the dynamic pupil light response during screen viewing for arousal assessment | Frontiers in virtual reality | 2022 | 253 | 239 | |||
| Modeling Emotions as Latent Representations of Appraisals | 9th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW) | 2021 | 207 | 179 | |||
| Multi-modal emotion recognition using recurrence plots and transfer learning on physiological signals | 9th International Conference on Affective Computing and Intelligent Interaction (ACII) | 2021 | 294 | 392 | |||
| Towards Recognizing Emotion in the Latent Space | 2021 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events (PerCom Workshops) | 2021 | 320 | 298 | |||
| An Open Dataset for Impression Recognition from Multimodal Bodily Responses | 2021 9th International Conference on Affective Computing and Intelligent Interaction (ACII) | 2021 | 705 | 563 | |||
| Achievement appraisals, emotions and socio-cognitive processes: how they interplay in collaborative problem-solving? | Computers in Human Behavior | 2020 | 561 | 887 | |||
| User evaluation of affective dynamic difficulty adjustment based on physiological deep learning | International conference on human-computer interaction, augmented cognition | 2020 | 464 | 536 | |||
| Sharing Emotions Contributes to Regulating Collaborative Intentions in Group Problem-Solving | Frontiers in Psychology | 2020 | 729 | 333 | |||
| Impact of Visual and Sound Orchestration on physiological arousal and tension in a horror game | IEEE Transactions on Games | 2020 | 668 | 926 | |||
| Impression detection and management using an embodied conversational agent | HCII 2020: human-computer interaction. multimodal and natural interaction | 2020 | 352 | 2 | |||
| Remote Multi-Player Synchronization using the Labstreaming Layer System | FDG 2020 | 2020 | 560 | 484 | |||
| Emotions and Collaborative Processes in Dyadic Problem Solving | International Society for Research on Emotion (ISRE) | 2019 | 385 | 81 | |||
| Recognizing Induced Emotions of Movie Audiences From Multimodal Information | IEEE Transactions on Affective Computing | 2019 | 678 | 4 | |||
| A computational model for managing impressions of an embodied conversational agent in real-time | 8th International conference on affective computing and intelligent interaction, ACII 2019 | 2019 | 391 | 429 | |||
| Your Body Reveals Your Impressions about Others: A Study on Multimodal Impression Detection | 2019 8th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW) | 2019 | 488 | 550 | |||
| Aesthetic Highlight Detection in Movies Based on Synchronization of Spectators' Reactions | ACM Transactions on Multimedia Computing, Communications, and Applications | 2018 | 573 | 524 | |||
| Towards a Better Gold Standard: Denoising and Modelling Continuous Emotion Annotations Based on Feature Agglomeration and Outlier Regularisation | AVEC'18 Proceedings of the 2018 on Audio/Visual Emotion Challenge and Workshop | 2018 | 462 | 485 | |||
| A Comparative Survey of Methods for Remote Heart Rate Detection From Frontal Face Videos | Frontiers in Bioengineering and Biotechnology | 2018 | 599 | 242 | |||
| Effet des antécédents émotionnels de contrôle et de valeur sur la résolution de problème dans un jeu vidéo collaboratif | Revue des sciences et techniques de l'information et de la communication pour l'éducation et la formation | 2018 | 556 | 427 | |||
| Recognizing Induced Emotions of Movie Audiences: Are Induced and Perceived Emotions the Same? | 2017 Seventh International Conference on Affective Computing and Intelligent Interaction (ACII) | 2017 | 696 | 364 | |||
| An Emotion Awareness Tool for the Sharing of Emotions: What Impact on Computer-Supported Collaborative Processes? | CSCL | 2017 | 486 | 183 | |||
| Toolbox for Emotional feAture extraction from Physiological signals (TEAP) | Frontiers in ICT | 2017 | 1,134 | 848 | |||
| Toward Commercial Applications of Affective Computing | IEEE transactions on affective computing | 2017 | 613 | 404 | |||
| Multiple users' emotion recognition: Improving performance by joint modeling of affective reactions | Seventh International Conference on Affective Computing and Intelligent Interaction | 2017 | 937 | 492 | |||
| Les émotions dans les situations de collaboration et d'apprentissage collaboratif médiatisées par ordinateur | Raisons éducatives | 2017 | 615 | 1,051 | |||
| Feedbacks de contrôle et de valeur dans un jeu vidéo de résolution collaborative de problèmes : effets sur les émotions et la qualité perçue de la collaboration | 8ème Conférence sur les Environnements Informatiques pour l'Apprentissage Humain | 2017 | 589 | 131 | |||
| Films, Affective Computing and Aesthetic Experience: Identifying Emotional and Aesthetic Highlights from Multimodal Signals in a Social Setting | Frontiers in ICT | 2017 | 687 | 274 | |||
| Synchronization among Groups of Spectators for Highlight Detection in Movies | Proceedings of the 2016 ACM on Multimedia Conference | 2016 | 714 | 500 | |||
| Classification of autistic individuals by merging information from multiple fMRI experiments | OHBM conference | 2016 | 803 | 152 | |||
| Intragroup Emotions: Physiological Linkage and Social Presence | Frontiers in psychology | 2016 | 671 | 277 | |||
| Classification of autistic individuals and controls using cross-task characterization of fMRI activity | NeuroImage. Clinical | 2016 | 771 | 466 | |||
| Grand Challenge Problem 2: Adaptive Awareness for Social Regulation of Emotions in Online Collaborative Learning Environments | Grand Challenge Problems in Technology-Enhanced Learning II: MOOCs and Beyond | 2016 | 721 | 576 | |||
| Dynamic Time Warping of Multimodal Signals for Detecting Highlights in Movies | INTERPERSONAL '15 Proceedings of the 1st Workshop on Modeling INTERPERsonal SynchrONy And infLuence, ICMI 2015 | 2015 | 735 | 3 | |||
| Spectators' Synchronization Detection based on Manifold Representation of Physiological Signals: Application to Movie Highlights Detection | Proceedings of the 2015 ACM on International Conference on Multimodal Interaction | 2015 | 897 | 423 | |||
| Connecting Brains and Bodies: Applying Physiological Computing to Support Social Interaction | Interacting with computers | 2015 | 823 | 1,074 | |||
| Sharing emotions during a computer-mediated collaborative task: a dual eye-tracking study | 16th Biennial EARLI Conference for Research on Learning and Instruction | 2015 | 743 | 1,576 | |||
| Spectators' synchronization detection based on manifold representation of physiological signals: application to movie highlights detection | Inauguration of the Swiss Doctoral School in Affective Sciences, University of Geneva. Also, BBL/CIBM Research day, September 28, 2015, Brain-and-Behavior Laboratory, Univ. of Geneva. | 2015 | 1,015 | 102 | |||
| The display (or masking) of emotions during computer-mediated interaction: A relationship with reappraisal | International Society for Research on Emotion | 2015 | 490 | 36 | |||
| Identifying aesthetic highlights in movies from clustering of physiological and behavioral signals | Quality of Multimedia Experience (QoMEX), 2015 Seventh International Workshop on | 2015 | 798 | 5 | |||
| Affective brain-computer interfaces : special issue editorial | Brain computer interfaces | 2014 | 680 | 303 | |||
| A survey of affective brain computer interfaces: principles, state-of-the-art, and challenges | Brain computer interfaces | 2014 | 695 | 2 | |||
| Highlights Detection in Movie Scenes Through Inter-Users Physiological Linkage | Social media retrieval | 2013 | 733 | 723 | |||
| Emotion Feedback during Computer-Mediated Collaboration: Effects on Self-Reported Emotions and Perceived Interaction | To see the world and a grain of sand: Learning across levels of space, time, and scale: CSCL 2013 conference proceedings | 2013 | 1,229 | 638 | |||
| Assessment of Computer-Supported Collaborative Processes Using Interpersonal Physiological and Eye-Movement Coupling | Affective Computing and Intelligent Interaction (ACII), 2013 Humaine Association Conference on | 2013 | 1,000 | 710 | |||
| Feedback émotionnel et collaboration médiatisée par ordinateur : Quand la perception des interactions est liée aux traits émotionnels | Environnements Informatiques pour l'Apprentissage Humain | 2013 | 725 | 333 | |||
| Physiological compliance for social gaming analysis : cooperative versus competitive play | Interacting with computers | 2012 | 691 | 998 | |||
| Social Interaction in Games : Measuring Physiological Linkage and Social Presence | Simulation and Gaming | 2012 | 795 | 350 | |||
| GamEMO: How Physiological Signals Show your Emotions and Enhance your Game Experience | ICMI '12 Proceedings of the 14th ACM international conference on Multimodal interaction | 2012 | 740 | 355 | |||
| A review of the use of psychophysiological methods in game research | Journal of gaming & virtual worlds | 2011 | 823 | 2,916 | |||
| Emotion Assessment From Physiological Signals for Adaptation of Game Difficulty | IEEE transactions on systems, man and cybernetics. Part A. Systems and humans | 2011 | 903 | 1,694 | |||
| Social interaction using mobile devices and biofeedback: effects on presence, attraction and emotions | Workshop on Multiuser and Social Biosignal Adaptive Games and Playful Applications, In conjunction with the Fun and Games Conference 2010 | 2010 | 782 | 404 | |||
| A Bayesian Framework for Video Affective Representation | 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops, 2009. ACII 2009 : proceedings | 2009 | 637 | 607 | |||
| Emotion assessment for affective computing based on brain and peripheral signals | 2009 | 1,194 | 1,793 | ||||
| Short-term emotion assessment in a recall paradigm | International journal of human-computer studies | 2009 | 819 | 1,367 | |||
| Multimodal focus attention and stress detection and feedback in an augmented driver simulator | Personal and ubiquitous computing | 2009 | 562 | 2 | |||
| Affective characterization of movie scenes based on content analysis and physiological changes | International journal of semantic computing | 2009 | 753 | 1,089 | |||
| Affective Ranking of Movie Scenes Using Physiological Signals and Content Analysis | Proceedings of the 2nd ACM Workshop on Multimedia semantics, MS'08 | 2008 | 785 | 1,038 | |||
| Boredom, Engagement and Anxiety as Indicators for Adaptation to Difficulty in Games | MindTrek '08 : Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era | 2008 | 922 | 2,165 | |||
| Affective Characterization of Movie Scenes Based on Multimedia Content Analysis and User's Physiological Emotional Responses | Tenth IEEE International Symposium on Multimedia Multimedia, ISM 2008 | 2008 | 684 | 414 | |||
| Valence-arousal evaluation using physiological signals in an emotion recall paradigm | 2007 IEEE International Conference on Systems, Man and Cybernetics, SMC 2007 : proceedings | 2007 | 726 | 1,558 | |||
| A channel selection method for EEG classification in emotion assessment based on synchronization likelihood | 15th European Signal Processing Conference (Eusipco 2007) | 2007 | 940 | 950 | |||
| EEG-based synchronized brain-computer interfaces : a model for optimizing the number of mental tasks | IEEE transactions on neural systems and rehabilitation engineering | 2007 | 693 | 2 | |||
| Emotion Detection in the Loop from Brain Signals and Facial Images | Proceedings of the eNTERFACE 2006 Workshop | 2006 | 2,703 | 1,874 | |||
| Emotion Assessment : Arousal Evaluation Using EEG's and Peripheral Physiological Signals | Multimedia Content Representation, Classification and Security | 2006 | 856 | 1,518 | |||
| Brain-computer interaction research at the Computer Vision and Multimedia Laboratory, University of Geneva | IEEE transactions on neural systems and rehabilitation engineering | 2006 | 728 | 0 | |||
| Multimodal Focus Attention and Stress Detection and feedback in an Augmented Driver Simulator | 3rd IFIP Conference on Artificial Intelligence Applications & Innovations (AIAI)) | 2006 | 547 | 0 | |||
| Research in Brain-computer interaction, Multimodal Interaction Group, Computer Vision and Multimedia Laboratory, University of Geneva | BCI 2005, Brain-Computer Interface Technology: Third International Meeting | 2005 | 549 | 0 | |||
| Research in Brain-computer interaction, Multimodal Interaction Group, Computer Vision and Multimedia Laboratory, University of Geneva | 2005 | 536 | 0 | ||||
| Emotion Assessment : Arousal Evaluation Using EEG's and Peripheral Physiological Signals | 2005 | 678 | 1,749 | ||||
| Brain-computer interaction research at the Computer Vision and Multimedia Laboratory, University of Geneva | 2005 | 656 | 0 | ||||
| Analyse des mesures de débit pour interfaces cerveau-ordinateur | 4èmes Ateliers de Traitement et Analyse de l'Information : Méthodes et Applications,TAIMA'2005 | 2005 | 588 | 235 | 
