| Beyond Self-Reports: Predicting Electrodermal Arousal from Gameplay and Physiological Features | HCI in Games - 8th International Conference, HCI-Games 2026, Held as Part of the 28th HCI International Conference, HCII 2026 |  | | 2026 | 9 | 40 |
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| A novel multidimensional dynamic difficulty adjustment algorithm: Use case in a cognitive training video game | Psychological methods |  | | 2026 | 12 | 0 |
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| Long-horizon prediction of who quits : League of Legends as a case study | IEEE transactions on games |  | | 2026 | 19 | 0 |
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| Modeling Skill Progression in Children Through Novel Multidimensional Probabilistic DDA | Lecture Notes in Computer Science |  | | 2026 | 30 | 219 |
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| A remotely-applied, cognitive control-based video game intervention to reduce depressive symptoms in a sub-clinical population: A randomized controlled trial (RCT) | Comprehensive psychiatry |  | | 2026 | 24 | 35 |
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| HRAI 2025: The 1st Workshop on Holistic and Responsible Affective Intelligence | ICMI '25: Proceedings of the 27th International Conference on Multimodal Interaction |  | | 2025 | 12 | 0 |
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| Attenuation of the dynamic pupil light response during screen viewing for arousal assessment | Frontiers in virtual reality |  | | 2022 | 266 | 832 |
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| Modeling Emotions as Latent Representations of Appraisals | 9th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW) |  | | 2021 | 224 | 340 |
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| Multi-modal emotion recognition using recurrence plots and transfer learning on physiological signals | 9th International Conference on Affective Computing and Intelligent Interaction (ACII) |  | | 2021 | 312 | 1,549 |
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| Towards Recognizing Emotion in the Latent Space | 2021 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events (PerCom Workshops) |  | | 2021 | 336 | 416 |
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| Remote Multi-Player Synchronization using the Labstreaming Layer System | FDG 2020 |  | | 2020 | 587 | 853 |
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| On the feasibility and privacy benefits of on-device data mining for opportunistic crowd-sensing and service self-provisioning | |  | | 2018 | 1,229 | 1,641 |
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| Differences in smartphone usage: Validating, evaluating, and predicting mobile user intimacy | Pervasive and Mobile Computing |  | | 2016 | 279 | 0 |
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| ReNLoc: An anchor-free localization algorithm for indirect ranging | 2015 IEEE 16th International Symposium on A World of Wireless, Mobile and Multimedia Networks (WoWMoM) |  | | 2015 | 316 | 0 |
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| Mqol: experiences of the "mobile communications and computing for quality of life" living lab | 2015 17th International Conference on E-health Networking, Application & Services (HealthCom) |  | | 2015 | 331 | 0 |
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| UnCrowdTPG: assuring the experience of public transportation users | 2014 IEEE 10th International Conference on Wireless and Mobile Computing, Networking and Communications (WiMob) |  | | 2014 | 664 | 3 |
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| Lightweight Clustering of Cell IDs into Meaningful Neighbourhoods | Seventh International IFIP Working Conference on Performance and Security Modelling and Evaluation of Cooperative Heterogeneous Networks (HET-NETs) |  | | 2013 | 805 | 305 |
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