CB
| Title | Published in | Access level | OA Policy | Year | Views | Downloads | |
|---|---|---|---|---|---|---|---|
| Didactic Transposition and Learning Game Design. Towards a Ludicization Model for School Visits in Museums | Didactics in a Changing World. European Perspectives on Teaching, Learning and the Curriculum | 2023 | 111 | 1 | |||
| Influence of a Mixed Reality Game on Students’ Personal Epistemology. An Empirical Study | Games and Learning Alliance. | 2022 | 177 | 0 | |||
| Toward a Digital Companion to Monitor a Mixed Reality Game | International Journal of Serious Games | 2022 | 131 | 203 | |||
| Partage des savoirs dans une réunion de co-conception de jeux épistémiques numériques en recherche orientée par la conception | RJC EIAH | 2022 | 232 | 41 | |||
| Game Design for a Museum Visit: Insights into the Co-design of AL2049, a Game About Food Systems | Games and Learning Alliance | 2022 | 414 | 2 | |||
| Geome et son Compagnon Digital : un dispositif permettant la mise en place de visites muséales ludiques | Environnernents Inforrnatiques pour l'Apprentissage Humain 2021 | 2021 | 161 | 169 | |||
| Conception d'un compagnon digital pour assister le maître du jeu dans un environnement mixte | Environnernents Inforrnatiques pour l'Apprentissage Humain 2021 | 2021 | 132 | 39 | |||
| A Digital Companion to Assist the Game Master for the Orchestration of a Mixed-Reality Game | International Conference on Games and Learning Alliance | 2021 | 167 | 147 |
