Scientific article
English

Automatic 3D garment positioning based on surface metric

Published inComputer Animation and Virtual Worlds, vol. 28, no. 3-4, e1770
Publication date2017
Abstract

Positioning virtual garments onto a 3D avatar is known to be a time-consuming process. This task is usually done manually if the proportion of the garment needs to be kept during the process for a fitting purpose. The positioning of the garment is currently the main limitation to propose a fully automatic virtual try-on application. This paper presents an automatic method based on surface energy minimisation that allows fully automatically positioning of a 3D virtual cloth without deformation of the patterns. The minimum of surface energy is reached by animating the humanoid avatar. Humanoid joints are manipulated to place a 3D avatar into the virtual garment. The proposed method, as well as its implementation, is described in this paper.

Keywords
  • Cloth simulation
  • Garment positioning
  • Surface metric minimisation
  • Virtual try-on
Research groups
Citation (ISO format)
TISSERAND, Yvain, CUEL, Louis, MAGNENAT THALMANN, Nadia. Automatic 3D garment positioning based on surface metric. In: Computer Animation and Virtual Worlds, 2017, vol. 28, n° 3-4, p. e1770. doi: 10.1002/cav.1770
Main files (1)
Article (Published version)
accessLevelRestricted
Identifiers
Journal ISSN1546-4261
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Technical informations

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First validation03/10/2017 17:52:00
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