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Title | Published in | Access level | OA Policy | Year | Views | Downloads | |
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Classification of Salsa Dance Level using Music and Interaction based Motion Features | Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2019 | 2019 | 404 | 568 | |||
Virtual reality rehabilitation based on neurologic music therapy: a qualitative preliminary clinical study | International conference on learning and collaboration technologies, LCT 2018 | 2018 | 286 | 0 | |||
An EEG-based evaluation for comparing the sense of presence between virtual and physical environments | Proceedings of computer graphics international 2018, CGI 2018 | 2018 | 236 | 0 | |||
Designing a virtual environment for teacher training: Enhancing presence and empathy | Proceedings of computer graphics international 2018 | 2018 | 263 | 0 | |||
Motion analysis and classification of salsa dance using music-related motion features | Proceedings of the 11th annual international conference on motion, interaction, and games, mig '18 | 2018 | 293 | 0 | |||
Time-scaled interactive object-driven multi-party VR | The Visual Computer | 2018 | 476 | 1 | |||
Automatic 3D garment positioning based on surface metric | Computer Animation and Virtual Worlds | 2017 | 537 | 1 | |||
Preservation and Gamification of Traditional Sports | Mixed Reality and Gamification for Cultural Heritage | 2017 | 41 | 0 | |||
Muscle Tissue Labeling of Human Lower Limb in Multi-Channel mDixon MR Imaging: Concepts and Applications | IEEE/ACM Transactions on Computational Biology and Bioinformatics | 2017 | 432 | 0 | |||
A computational approach to calculate personalized pennation angle based on MRI: effect on motion analysis | International Journal of Computer Assisted Radiology and Surgery | 2016 | 524 | 0 | |||
Assessment of cartilage contact pressure and loading in the hip joint during split posture | International Journal of Computer Assisted Radiology and Surgery | 2016 | 463 | 0 | |||
Automatic measurement and visualization of focal femoral cartilage thickness in stress-based regions of interest using three-dimensional knee models | International Journal of Computer Assisted Radiology and Surgery | 2016 | 446 | 0 | |||
Coupling strategies for multi-resolution deformable meshes: expanding the pyramid approach beyond its one-way nature | International Journal of Computer Assisted Radiology and Surgery | 2016 | 478 | 0 | |||
Continuous body emotion recognition system during theater performances | Computer Animation and Virtual Worlds | 2016 | 450 | 0 | |||
Explicit and Implicit Emotional Expression in Bulimia Nervosa in the Acute State and after Recovery | PloS one | 2014 | 777 | 302 | |||
Welcome all to the year 2014 | The visual computer | 2014 | 37 | 15 | |||
Extreme hip motion in professional ballet dancers: dynamic and morphological evaluation based on magnetic resonance imaging | Skeletal radiology | 2013 | 697 | 444 | |||
Correlation of clinical and magnetic resonance imaging findings in hips of elite female ballet dancers | Arthroscopy | 2013 | 711 | 0 | |||
Welcome all to the year 2013 | Visual Computer | 2013 | 310 | 318 | |||
Preface | Visual Computer | 2013 | 285 | 43 | |||
Building long-term relationships with virtual and robotic characters: the role of remembering | Visual Computer | 2012 | 363 | 543 | |||
Welcome all to the year 2012 | Visual Computer | 2012 | 341 | 257 | |||
Assessment of congruence and impingement of the hip joint in professional ballet dancers: a motion capture study | The American journal of sports medicine | 2011 | 601 | 1 | |||
A GPU framework for parallel segmentation of volumetric images using discrete deformable models | Visual Computer | 2011 | 371 | 247 | |||
Determining the location of hip joint centre: application of a conchoid's shape to the acetabular cartilage surface of magnetic resonance images | Computer methods in biomechanics and biomedical engineering | 2011 | 733 | 0 | |||
Skeleton-aware size variations in digital mannequins | Visual Computer | 2011 | 415 | 304 | |||
Extreme leg motion analysis of professional ballet dancers via MRI segmentation of multiple leg postures | International Journal of Computer Assisted Radiology and Surgery | 2011 | 492 | 287 | |||
An integrated platform for hip joint osteoarthritis analysis: design, implementation and results | International journal of computer assisted radiology and surgery | 2010 | 657 | 285 | |||
Collaborative telemedicine for interactive multiuser segmentation of volumetric medical images | Visual Computer | 2010 | 389 | 324 | |||
Motion study of the hip joint in extreme postures | The Visual Computer | 2009 | 352 | 298 | |||
MRI-based assessment of hip joint translations | Journal of biomechanics | 2009 | 1,040 | 0 | |||
A virtual 3D mobile guide in the INTERMEDIA project | The Visual Computer | 2008 | 401 | 247 | |||
Multilayered visuo-haptic hair simulation | The Visual Computer | 2008 | 402 | 281 | |||
Self adaptive animation based on user perspective | The Visual Computer | 2008 | 330 | 252 | |||
From measured physical parameters to the haptic feeling of fabric | The Visual Computer | 2007 | 433 | 232 | |||
A simple footskate removal method for virtual reality applications | The Visual Computer | 2007 | 394 | 230 | |||
Stop-and-go cloth draping | The Visual Computer | 2007 | 445 | 245 | |||
Camera-based gaze control for virtual characters | Proceedings of ENACTIVE/07: 4th International Conference on Enactive Interfaces | 2007 | 390 | 75 | |||
Interactive rendering of optical effects in wet hair | Proceedings of the 2007 ACM symposium on Virtual reality software and technology, VRST '07 | 2007 | 295 | 285 | |||
An ontology of virtual humans | The visual computer | 2007 | 810 | 601 | |||
Device-based decision-making for adaptation of three-dimensional content | The Visual Computer | 2006 | 439 | 233 | |||
Taking the Fourth Party further ? Considering a shared virtual workspace for arbitration | Information & communications technology law | 2006 | 49 | 83 | |||
Emotional face expression profiles supported by virtual human ontology | Journal of Visualization and Computer Animation | 2006 | 841 | 270 | |||
From early draping to haute couture models: 20 years of research | The Visual Computer | 2005 | 377 | 721 | |||
Virtual humans: thirty years of research, what next? | The Visual Computer | 2005 | 496 | 423 | |||
Automatic modeling of virtual humans and body clothing | Journal of Computer Science and Technology | 2004 | 356 | 312 | |||
Significant Facet Retrieval for Real-Time 3D Sound Rendering in Complex Virtual Environments | VRST '03: Proceedings of the ACM Symposium on Virtual Reality Software and Technology | 2003 | 253 | 0 | |||
Real-time rendering of woven clothes | VRST '03: proceedings of the ACM Symposium on Virtual Reality Software and Technology | 2003 | 294 | 0 | |||
Facial feature extraction for quick 3D face modeling | Signal Processing: Image Communication | 2002 | 303 | 0 | |||
Living in both the real and virtual worlds | European Review | 2001 | 262 | 0 | |||
Advanced Real-Time Collaboration over the Internet | VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology | 2000 | 264 | 1 | |||
Construction of a Human Topological Model from Medical Data | IEEE Transactions on Information Technology in Biomedicine | 2000 | 291 | 0 | |||
Comparison of two techniques for organ reconstruction using Visible Human Dataset | The second visible human project conference : proceedings | 1998 | 261 | 51 | |||
Virtual humans on stage | Virtual Worlds: Synthetic Universes, Digital Life, And Complexity | 1998 | 288 | 53 | |||
Liver of the “visible man” | Clinical Anatomy | 1997 | 230 | 0 | |||
A Biomechanical Musculoskeletal Model of Human Upper Limb for Dynamic Simulation | Computer Animation and Simulation '96 : proceedings of the Eurographics Workshop | 1996 | 283 | 0 | |||
Sculpting, clothing and hairdressing our virtual humans | Interactive computer animation | 1996 | 211 | 0 | |||
A plastic-visco-elastic model for wrinkles in facial animation and skin aging | Pacific Graphics '94 Proceedings of the second Pacific conference on Fundamentals of computer graphics | 1994 | 348 | 299 | |||
Computer animation : a key issue for time visualization | Scientific visualization : advances and challenges | 1994 | 248 | 45 | |||
Interactive Human Motion Control Using a Closed-Form of Direct and Inverse Dynamics | Fundamentals of Computer Graphics | 1994 | 292 | 247 | |||
An improved algorithm for collision detection in cloth animation with human body | First Pacific conference on computer graphics and applications, Pacific Graphics 93 | 1993 | 290 | 0 |