NM
| Title | Published in | Access level | OA Policy | Year | Views | Downloads | |
|---|---|---|---|---|---|---|---|
| Classification of Salsa Dance Level using Music and Interaction based Motion Features | Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2019 | 2019 | 504 | 801 | |||
| Virtual reality rehabilitation based on neurologic music therapy: a qualitative preliminary clinical study | International conference on learning and collaboration technologies, LCT 2018 | 2018 | 346 | 0 | |||
| An EEG-based evaluation for comparing the sense of presence between virtual and physical environments | Proceedings of computer graphics international 2018, CGI 2018 | 2018 | 276 | 0 | |||
| Designing a virtual environment for teacher training: Enhancing presence and empathy | Proceedings of computer graphics international 2018 | 2018 | 348 | 0 | |||
| Motion analysis and classification of salsa dance using music-related motion features | Proceedings of the 11th annual international conference on motion, interaction, and games, mig '18 | 2018 | 378 | 0 | |||
| Time-scaled interactive object-driven multi-party VR | The Visual Computer | 2018 | 538 | 1 | |||
| Automatic 3D garment positioning based on surface metric | Computer Animation and Virtual Worlds | 2017 | 580 | 1 | |||
| Preservation and Gamification of Traditional Sports | Mixed Reality and Gamification for Cultural Heritage | 2017 | 65 | 0 | |||
| Muscle Tissue Labeling of Human Lower Limb in Multi-Channel mDixon MR Imaging: Concepts and Applications | IEEE/ACM Transactions on Computational Biology and Bioinformatics | 2017 | 476 | 0 | |||
| A computational approach to calculate personalized pennation angle based on MRI: effect on motion analysis | International Journal of Computer Assisted Radiology and Surgery | 2016 | 569 | 0 | |||
| Assessment of cartilage contact pressure and loading in the hip joint during split posture | International Journal of Computer Assisted Radiology and Surgery | 2016 | 542 | 0 | |||
| Automatic measurement and visualization of focal femoral cartilage thickness in stress-based regions of interest using three-dimensional knee models | International Journal of Computer Assisted Radiology and Surgery | 2016 | 548 | 0 | |||
| Coupling strategies for multi-resolution deformable meshes: expanding the pyramid approach beyond its one-way nature | International Journal of Computer Assisted Radiology and Surgery | 2016 | 513 | 0 | |||
| Continuous body emotion recognition system during theater performances | Computer Animation and Virtual Worlds | 2016 | 505 | 0 | |||
| Explicit and Implicit Emotional Expression in Bulimia Nervosa in the Acute State and after Recovery | PloS one | 2014 | 831 | 350 | |||
| Welcome all to the year 2014 | The visual computer | 2014 | 64 | 80 | |||
| Extreme hip motion in professional ballet dancers: dynamic and morphological evaluation based on magnetic resonance imaging | Skeletal radiology | 2013 | 758 | 593 | |||
| Correlation of clinical and magnetic resonance imaging findings in hips of elite female ballet dancers | Arthroscopy | 2013 | 772 | 0 | |||
| Welcome all to the year 2013 | Visual Computer | 2013 | 348 | 430 | |||
| Preface | Visual Computer | 2013 | 317 | 55 | |||
| Building long-term relationships with virtual and robotic characters: the role of remembering | Visual Computer | 2012 | 411 | 787 | |||
| Welcome all to the year 2012 | Visual Computer | 2012 | 405 | 325 | |||
| Assessment of congruence and impingement of the hip joint in professional ballet dancers: a motion capture study | The American journal of sports medicine | 2011 | 653 | 1 | |||
| A GPU framework for parallel segmentation of volumetric images using discrete deformable models | Visual Computer | 2011 | 412 | 351 | |||
| Determining the location of hip joint centre: application of a conchoid's shape to the acetabular cartilage surface of magnetic resonance images | Computer methods in biomechanics and biomedical engineering | 2011 | 769 | 0 | |||
| Skeleton-aware size variations in digital mannequins | Visual Computer | 2011 | 458 | 456 | |||
| Extreme leg motion analysis of professional ballet dancers via MRI segmentation of multiple leg postures | International Journal of Computer Assisted Radiology and Surgery | 2011 | 538 | 378 | |||
| An integrated platform for hip joint osteoarthritis analysis: design, implementation and results | International journal of computer assisted radiology and surgery | 2010 | 716 | 373 | |||
| Collaborative telemedicine for interactive multiuser segmentation of volumetric medical images | Visual Computer | 2010 | 436 | 396 | |||
| Motion study of the hip joint in extreme postures | The Visual Computer | 2009 | 388 | 463 | |||
| MRI-based assessment of hip joint translations | Journal of biomechanics | 2009 | 1,186 | 0 | |||
| A virtual 3D mobile guide in the INTERMEDIA project | The Visual Computer | 2008 | 474 | 481 | |||
| Multilayered visuo-haptic hair simulation | The Visual Computer | 2008 | 447 | 483 | |||
| Self adaptive animation based on user perspective | The Visual Computer | 2008 | 367 | 325 | |||
| From measured physical parameters to the haptic feeling of fabric | The Visual Computer | 2007 | 484 | 342 | |||
| A simple footskate removal method for virtual reality applications | The Visual Computer | 2007 | 490 | 427 | |||
| Stop-and-go cloth draping | The Visual Computer | 2007 | 498 | 327 | |||
| Camera-based gaze control for virtual characters | Proceedings of ENACTIVE/07: 4th International Conference on Enactive Interfaces | 2007 | 437 | 148 | |||
| Interactive rendering of optical effects in wet hair | Proceedings of the 2007 ACM symposium on Virtual reality software and technology, VRST '07 | 2007 | 342 | 645 | |||
| An ontology of virtual humans | The visual computer | 2007 | 903 | 815 | |||
| Device-based decision-making for adaptation of three-dimensional content | The Visual Computer | 2006 | 487 | 330 | |||
| Taking the Fourth Party further ? Considering a shared virtual workspace for arbitration | Information & communications technology law | 2006 | 67 | 289 | |||
| Emotional face expression profiles supported by virtual human ontology | Journal of Visualization and Computer Animation | 2006 | 907 | 1,146 | |||
| From early draping to haute couture models: 20 years of research | The Visual Computer | 2005 | 426 | 940 | |||
| Virtual humans: thirty years of research, what next? | The Visual Computer | 2005 | 655 | 759 | |||
| Automatic modeling of virtual humans and body clothing | Journal of Computer Science and Technology | 2004 | 404 | 394 | |||
| Significant Facet Retrieval for Real-Time 3D Sound Rendering in Complex Virtual Environments | VRST '03: Proceedings of the ACM Symposium on Virtual Reality Software and Technology | 2003 | 295 | 0 | |||
| Real-time rendering of woven clothes | VRST '03: proceedings of the ACM Symposium on Virtual Reality Software and Technology | 2003 | 338 | 0 | |||
| Facial feature extraction for quick 3D face modeling | Signal Processing: Image Communication | 2002 | 352 | 0 | |||
| Living in both the real and virtual worlds | European Review | 2001 | 309 | 0 | |||
| Advanced Real-Time Collaboration over the Internet | VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology | 2000 | 306 | 1 | |||
| Construction of a Human Topological Model from Medical Data | IEEE Transactions on Information Technology in Biomedicine | 2000 | 332 | 0 | |||
| Comparison of two techniques for organ reconstruction using Visible Human Dataset | The second visible human project conference : proceedings | 1998 | 303 | 82 | |||
| Virtual humans on stage | Virtual Worlds: Synthetic Universes, Digital Life, And Complexity | 1998 | 348 | 151 | |||
| Liver of the “visible man” | Clinical Anatomy | 1997 | 264 | 0 | |||
| A Biomechanical Musculoskeletal Model of Human Upper Limb for Dynamic Simulation | Computer Animation and Simulation '96 : proceedings of the Eurographics Workshop | 1996 | 316 | 0 | |||
| Sculpting, clothing and hairdressing our virtual humans | Interactive computer animation | 1996 | 246 | 0 | |||
| A plastic-visco-elastic model for wrinkles in facial animation and skin aging | Pacific Graphics '94 Proceedings of the second Pacific conference on Fundamentals of computer graphics | 1994 | 412 | 550 | |||
| Computer animation : a key issue for time visualization | Scientific visualization : advances and challenges | 1994 | 286 | 243 | |||
| Interactive Human Motion Control Using a Closed-Form of Direct and Inverse Dynamics | Fundamentals of Computer Graphics | 1994 | 340 | 395 | |||
| An improved algorithm for collision detection in cloth animation with human body | First Pacific conference on computer graphics and applications, Pacific Graphics 93 | 1993 | 336 | 0 |
