NM
Publications
61
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Title Published in Access level OA Policy Year Views Downloads
Classification of Salsa Dance Level using Music and Interaction based Motion FeaturesProceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2019
accessLevelPublic
2019 422 599
Virtual reality rehabilitation based on neurologic music therapy: a qualitative preliminary clinical studyInternational conference on learning and collaboration technologies, LCT 2018
accessLevelRestricted
2018 296 0
An EEG-based evaluation for comparing the sense of presence between virtual and physical environmentsProceedings of computer graphics international 2018, CGI 2018
accessLevelRestricted
2018 243 0
Designing a virtual environment for teacher training: Enhancing presence and empathyProceedings of computer graphics international 2018
accessLevelRestricted
2018 272 0
Motion analysis and classification of salsa dance using music-related motion featuresProceedings of the 11th annual international conference on motion, interaction, and games, mig '18
accessLevelRestricted
2018 309 0
Time-scaled interactive object-driven multi-party VRThe Visual Computer
accessLevelRestricted
2018 488 1
Automatic 3D garment positioning based on surface metricComputer Animation and Virtual Worlds
accessLevelRestricted
2017 549 1
Preservation and Gamification of Traditional SportsMixed Reality and Gamification for Cultural Heritage
accessLevelRestricted
2017 45 0
Muscle Tissue Labeling of Human Lower Limb in Multi-Channel mDixon MR Imaging: Concepts and ApplicationsIEEE/ACM Transactions on Computational Biology and Bioinformatics
accessLevelRestricted
2017 439 0
A computational approach to calculate personalized pennation angle based on MRI: effect on motion analysisInternational Journal of Computer Assisted Radiology and Surgery
accessLevelRestricted
2016 533 0
Assessment of cartilage contact pressure and loading in the hip joint during split postureInternational Journal of Computer Assisted Radiology and Surgery
accessLevelRestricted
2016 470 0
Automatic measurement and visualization of focal femoral cartilage thickness in stress-based regions of interest using three-dimensional knee modelsInternational Journal of Computer Assisted Radiology and Surgery
accessLevelRestricted
2016 461 0
Coupling strategies for multi-resolution deformable meshes: expanding the pyramid approach beyond its one-way natureInternational Journal of Computer Assisted Radiology and Surgery
accessLevelRestricted
2016 487 0
Continuous body emotion recognition system during theater performancesComputer Animation and Virtual Worlds
accessLevelRestricted
2016 460 0
Explicit and Implicit Emotional Expression in Bulimia Nervosa in the Acute State and after RecoveryPloS one
accessLevelPublic
2014 799 306
Welcome all to the year 2014The visual computer
accessLevelPublic
2014 40 18
Extreme hip motion in professional ballet dancers: dynamic and morphological evaluation based on magnetic resonance imagingSkeletal radiology
accessLevelPublic
2013 709 450
Correlation of clinical and magnetic resonance imaging findings in hips of elite female ballet dancersArthroscopy
accessLevelRestricted
2013 718 0
Welcome all to the year 2013Visual Computer
accessLevelPublic
2013 313 326
PrefaceVisual Computer
accessLevelPublic
2013 289 43
Building long-term relationships with virtual and robotic characters: the role of rememberingVisual Computer
accessLevelPublic
2012 373 575
Welcome all to the year 2012Visual Computer
accessLevelPublic
2012 349 262
Assessment of congruence and impingement of the hip joint in professional ballet dancers: a motion capture studyThe American journal of sports medicine
accessLevelRestricted
2011 605 1
A GPU framework for parallel segmentation of volumetric images using discrete deformable modelsVisual Computer
accessLevelPublic
2011 375 254
Determining the location of hip joint centre: application of a conchoid's shape to the acetabular cartilage surface of magnetic resonance imagesComputer methods in biomechanics and biomedical engineering
accessLevelRestricted
2011 740 0
Skeleton-aware size variations in digital mannequinsVisual Computer
accessLevelPublic
2011 422 314
Extreme leg motion analysis of professional ballet dancers via MRI segmentation of multiple leg posturesInternational Journal of Computer Assisted Radiology and Surgery
accessLevelPublic
2011 497 293
An integrated platform for hip joint osteoarthritis analysis: design, implementation and resultsInternational journal of computer assisted radiology and surgery
accessLevelPublic
2010 663 291
Collaborative telemedicine for interactive multiuser segmentation of volumetric medical imagesVisual Computer
accessLevelPublic
2010 397 327
Motion study of the hip joint in extreme posturesThe Visual Computer
accessLevelPublic
2009 363 306
MRI-based assessment of hip joint translationsJournal of biomechanics
accessLevelRestricted
2009 1,053 0
A virtual 3D mobile guide in the INTERMEDIA projectThe Visual Computer
accessLevelPublic
2008 407 252
Multilayered visuo-haptic hair simulationThe Visual Computer
accessLevelPublic
2008 406 286
Self adaptive animation based on user perspectiveThe Visual Computer
accessLevelPublic
2008 337 270
From measured physical parameters to the haptic feeling of fabricThe Visual Computer
accessLevelPublic
2007 439 241
A simple footskate removal method for virtual reality applicationsThe Visual Computer
accessLevelPublic
2007 408 253
Stop-and-go cloth drapingThe Visual Computer
accessLevelPublic
2007 459 254
Camera-based gaze control for virtual charactersProceedings of ENACTIVE/07: 4th International Conference on Enactive Interfaces
accessLevelPublic
2007 398 77
Interactive rendering of optical effects in wet hairProceedings of the 2007 ACM symposium on Virtual reality software and technology, VRST '07
accessLevelPublic
2007 306 300
An ontology of virtual humansThe visual computer
accessLevelPublic
2007 827 613
Device-based decision-making for adaptation of three-dimensional contentThe Visual Computer
accessLevelPublic
2006 445 242
Taking the Fourth Party further ? Considering a shared virtual workspace for arbitrationInformation & communications technology law
accessLevelPublic
2006 51 93
Emotional face expression profiles supported by virtual human ontologyJournal of Visualization and Computer Animation
accessLevelPublic
2006 850 277
From early draping to haute couture models: 20 years of researchThe Visual Computer
accessLevelPublic
2005 382 738
Virtual humans: thirty years of research, what next?The Visual Computer
accessLevelPublic
2005 521 443
Automatic modeling of virtual humans and body clothingJournal of Computer Science and Technology
accessLevelPublic
2004 362 318
Significant Facet Retrieval for Real-Time 3D Sound Rendering in Complex Virtual EnvironmentsVRST '03: Proceedings of the ACM Symposium on Virtual Reality Software and Technology
accessLevelRestricted
2003 259 0
Real-time rendering of woven clothesVRST '03: proceedings of the ACM Symposium on Virtual Reality Software and Technology
accessLevelRestricted
2003 300 0
Facial feature extraction for quick 3D face modelingSignal Processing: Image Communication
accessLevelRestricted
2002 309 0
Living in both the real and virtual worldsEuropean Review
accessLevelRestricted
2001 267 0
Advanced Real-Time Collaboration over the InternetVRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
accessLevelRestricted
2000 271 1
Construction of a Human Topological Model from Medical DataIEEE Transactions on Information Technology in Biomedicine
accessLevelRestricted
2000 297 0
Comparison of two techniques for organ reconstruction using Visible Human DatasetThe second visible human project conference : proceedings
accessLevelPublic
1998 265 53
Virtual humans on stageVirtual Worlds: Synthetic Universes, Digital Life, And Complexity
accessLevelPublic
1998 302 54
Liver of the “visible man”Clinical Anatomy
accessLevelRestricted
1997 236 0
A Biomechanical Musculoskeletal Model of Human Upper Limb for Dynamic SimulationComputer Animation and Simulation '96 : proceedings of the Eurographics Workshop
1996 289 0
Sculpting, clothing and hairdressing our virtual humansInteractive computer animation
1996 215 0
A plastic-visco-elastic model for wrinkles in facial animation and skin agingPacific Graphics '94 Proceedings of the second Pacific conference on Fundamentals of computer graphics
accessLevelPublic
1994 359 367
Computer animation : a key issue for time visualizationScientific visualization : advances and challenges
accessLevelPublic
1994 250 46
Interactive Human Motion Control Using a Closed-Form of Direct and Inverse DynamicsFundamentals of Computer Graphics
accessLevelPublic
1994 300 256
An improved algorithm for collision detection in cloth animation with human bodyFirst Pacific conference on computer graphics and applications, Pacific Graphics 93
1993 293 0
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