| Classification of Salsa Dance Level using Music and Interaction based Motion Features | Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2019 |  | | 2019 | 511 | 895 |
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| Virtual reality rehabilitation based on neurologic music therapy: a qualitative preliminary clinical study | International conference on learning and collaboration technologies, LCT 2018 |  | | 2018 | 353 | 0 |
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| An EEG-based evaluation for comparing the sense of presence between virtual and physical environments | Proceedings of computer graphics international 2018, CGI 2018 |  | | 2018 | 283 | 0 |
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| Designing a virtual environment for teacher training: Enhancing presence and empathy | Proceedings of computer graphics international 2018 |  | | 2018 | 357 | 0 |
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| Motion analysis and classification of salsa dance using music-related motion features | Proceedings of the 11th annual international conference on motion, interaction, and games, mig '18 |  | | 2018 | 385 | 0 |
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| Time-scaled interactive object-driven multi-party VR | The Visual Computer |  | | 2018 | 546 | 1 |
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| Automatic 3D garment positioning based on surface metric | Computer Animation and Virtual Worlds |  | | 2017 | 587 | 1 |
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| Preservation and Gamification of Traditional Sports | Mixed Reality and Gamification for Cultural Heritage |  | | 2017 | 71 | 0 |
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| Muscle Tissue Labeling of Human Lower Limb in Multi-Channel mDixon MR Imaging: Concepts and Applications | IEEE/ACM Transactions on Computational Biology and Bioinformatics |  | | 2017 | 482 | 0 |
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| A computational approach to calculate personalized pennation angle based on MRI: effect on motion analysis | International Journal of Computer Assisted Radiology and Surgery |  | | 2016 | 575 | 0 |
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| Assessment of cartilage contact pressure and loading in the hip joint during split posture | International Journal of Computer Assisted Radiology and Surgery |  | | 2016 | 548 | 0 |
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| Automatic measurement and visualization of focal femoral cartilage thickness in stress-based regions of interest using three-dimensional knee models | International Journal of Computer Assisted Radiology and Surgery |  | | 2016 | 555 | 0 |
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| Coupling strategies for multi-resolution deformable meshes: expanding the pyramid approach beyond its one-way nature | International Journal of Computer Assisted Radiology and Surgery |  | | 2016 | 519 | 0 |
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| Continuous body emotion recognition system during theater performances | Computer Animation and Virtual Worlds |  | | 2016 | 512 | 0 |
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| Explicit and Implicit Emotional Expression in Bulimia Nervosa in the Acute State and after Recovery | PloS one |  | | 2014 | 840 | 358 |
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| Welcome all to the year 2014 | The visual computer |  | | 2014 | 70 | 102 |
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| Extreme hip motion in professional ballet dancers: dynamic and morphological evaluation based on magnetic resonance imaging | Skeletal radiology |  | | 2013 | 767 | 672 |
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| Correlation of clinical and magnetic resonance imaging findings in hips of elite female ballet dancers | Arthroscopy |  | | 2013 | 782 | 0 |
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| Welcome all to the year 2013 | Visual Computer |  | | 2013 | 355 | 539 |
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| Preface | Visual Computer |  | | 2013 | 324 | 68 |
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| Building long-term relationships with virtual and robotic characters: the role of remembering | Visual Computer |  | | 2012 | 418 | 924 |
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| Welcome all to the year 2012 | Visual Computer |  | | 2012 | 412 | 375 |
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| Assessment of congruence and impingement of the hip joint in professional ballet dancers: a motion capture study | The American journal of sports medicine |  | | 2011 | 664 | 1 |
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| A GPU framework for parallel segmentation of volumetric images using discrete deformable models | Visual Computer |  | | 2011 | 419 | 406 |
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| Determining the location of hip joint centre: application of a conchoid's shape to the acetabular cartilage surface of magnetic resonance images | Computer methods in biomechanics and biomedical engineering |  | | 2011 | 777 | 0 |
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| Skeleton-aware size variations in digital mannequins | Visual Computer |  | | 2011 | 466 | 539 |
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| Extreme leg motion analysis of professional ballet dancers via MRI segmentation of multiple leg postures | International Journal of Computer Assisted Radiology and Surgery |  | | 2011 | 545 | 430 |
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| An integrated platform for hip joint osteoarthritis analysis: design, implementation and results | International journal of computer assisted radiology and surgery |  | | 2010 | 726 | 389 |
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| Collaborative telemedicine for interactive multiuser segmentation of volumetric medical images | Visual Computer |  | | 2010 | 443 | 434 |
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| From MRI to anatomical simulation of the hip joint | Computer animation and virtual worlds |  | | 2009 | 11 | 10 |
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| Motion study of the hip joint in extreme postures | The Visual Computer |  | | 2009 | 395 | 534 |
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| MRI-based assessment of hip joint translations | Journal of biomechanics |  | | 2009 | 1,194 | 0 |
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| A virtual 3D mobile guide in the INTERMEDIA project | The Visual Computer |  | | 2008 | 481 | 567 |
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| Multilayered visuo-haptic hair simulation | The Visual Computer |  | | 2008 | 454 | 557 |
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| Self adaptive animation based on user perspective | The Visual Computer |  | | 2008 | 374 | 387 |
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| From measured physical parameters to the haptic feeling of fabric | The Visual Computer |  | | 2007 | 491 | 432 |
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| A simple footskate removal method for virtual reality applications | The Visual Computer |  | | 2007 | 497 | 542 |
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| Stop-and-go cloth draping | The Visual Computer |  | | 2007 | 505 | 382 |
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| Camera-based gaze control for virtual characters | Proceedings of ENACTIVE/07: 4th International Conference on Enactive Interfaces |  | | 2007 | 449 | 174 |
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| Interactive rendering of optical effects in wet hair | Proceedings of the 2007 ACM symposium on Virtual reality software and technology, VRST '07 |  | | 2007 | 350 | 856 |
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| An ontology of virtual humans | The visual computer |  | | 2007 | 911 | 886 |
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| Device-based decision-making for adaptation of three-dimensional content | The Visual Computer |  | | 2006 | 495 | 423 |
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| Taking the Fourth Party further ? Considering a shared virtual workspace for arbitration | Information & communications technology law |  | | 2006 | 73 | 349 |
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| Emotional face expression profiles supported by virtual human ontology | Journal of Visualization and Computer Animation |  | | 2006 | 916 | 1,259 |
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| From early draping to haute couture models: 20 years of research | The Visual Computer |  | | 2005 | 433 | 1,062 |
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| Virtual humans: thirty years of research, what next? | The Visual Computer |  | | 2005 | 662 | 887 |
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| Automatic modeling of virtual humans and body clothing | Journal of Computer Science and Technology |  | | 2004 | 412 | 434 |
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| Significant Facet Retrieval for Real-Time 3D Sound Rendering in Complex Virtual Environments | VRST '03: Proceedings of the ACM Symposium on Virtual Reality Software and Technology |  | | 2003 | 302 | 0 |
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| Real-time rendering of woven clothes | VRST '03: proceedings of the ACM Symposium on Virtual Reality Software and Technology |  | | 2003 | 345 | 0 |
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| Facial feature extraction for quick 3D face modeling | Signal Processing: Image Communication |  | | 2002 | 359 | 0 |
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| Living in both the real and virtual worlds | European Review |  | | 2001 | 316 | 0 |
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| Advanced Real-Time Collaboration over the Internet | VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology |  | | 2000 | 313 | 1 |
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| Construction of a Human Topological Model from Medical Data | IEEE Transactions on Information Technology in Biomedicine |  | | 2000 | 340 | 0 |
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| Comparison of two techniques for organ reconstruction using Visible Human Dataset | The second visible human project conference : proceedings |  | | 1998 | 310 | 107 |
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| Virtual humans on stage | Virtual Worlds: Synthetic Universes, Digital Life, And Complexity |  | | 1998 | 355 | 188 |
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| Liver of the “visible man” | Clinical Anatomy |  | | 1997 | 270 | 0 |
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| A Biomechanical Musculoskeletal Model of Human Upper Limb for Dynamic Simulation | Computer Animation and Simulation '96 : proceedings of the Eurographics Workshop | | | 1996 | 323 | 0 |
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| Sculpting, clothing and hairdressing our virtual humans | Interactive computer animation | | | 1996 | 253 | 0 |
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| A plastic-visco-elastic model for wrinkles in facial animation and skin aging | Pacific Graphics '94 Proceedings of the second Pacific conference on Fundamentals of computer graphics |  | | 1994 | 419 | 633 |
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| Computer animation : a key issue for time visualization | Scientific visualization : advances and challenges |  | | 1994 | 293 | 314 |
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| Interactive Human Motion Control Using a Closed-Form of Direct and Inverse Dynamics | Fundamentals of Computer Graphics |  | | 1994 | 348 | 440 |
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| An improved algorithm for collision detection in cloth animation with human body | First Pacific conference on computer graphics and applications, Pacific Graphics 93 | | | 1993 | 343 | 0 |
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