YT
Publications
11
Views
2,414
Downloads
4,193
Supervised works
0
1 - 11 of 11
Title Published in Access level OA Policy Year Views Downloads
Virtual reality vs. tablet for procedural comfort using an identical game in children undergoing venipuncture: a randomized clinical trialFrontiers in pediatrics
accessLevelPublic
2024 108 88
Psychosocial factors mediate social inequalities in health-related quality of life among children and adolescentsBMC public health
accessLevelPublic
2024 11 181
Prevalence of and risk factors for suicidal ideation in adolescents during the COVID-19 pandemic : a cross-sectional studySwiss medical weekly
accessLevelPublic
2024 11 45
Impact of the COVID-19 pandemic on children and adolescents: determinants and association with quality of life and mental health—a cross-sectional studyChild and adolescent psychiatry and mental health
accessLevelPublic
2023 181 221
Socioeconomic conditions and children's mental health and quality of life during the COVID-19 pandemic : An intersectional analysisSSM, population health
accessLevelPublic
2023 163 136
Combining the Projective Consciousness Model and Virtual Humans for Immersive Psychological Research: A Proof-of-concept Simulating a ToM AssessmentACM transactions on interactive intelligent systems
accessLevelPublic
2023 144 2,179
The Projective Consciousness Model: Projective Geometry at the Core of Consciousness and the Integration of Perception, Imagination, Motivation, Emotion, Social Cognition and ActionBrain sciences
accessLevelPublic
2023 84 47
Real-time simulation of virtual humans' emotional facial expressions, harnessing autonomic physiological and musculoskeletal controlProceedings of the 20th ACM International conference on intelligent virtual agents, IVA 2020.
accessLevelPublic
2020 204 1,082
Fast prototyping and deformation of virtual humans
accessLevelPublic
2018 863 213
Automatic 3D garment positioning based on surface metricComputer Animation and Virtual Worlds
accessLevelRestricted
2017 580 1
Preservation and Gamification of Traditional SportsMixed Reality and Gamification for Cultural Heritage
accessLevelRestricted
2017 65 0
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