YT
Tisserand, Yvain
Affiliation entities
| Title | Published in | Access level | OA Policy | Year | Views | Downloads | |
|---|---|---|---|---|---|---|---|
| Virtual reality vs. tablet for procedural comfort using an identical game in children undergoing venipuncture: a randomized clinical trial | Frontiers in pediatrics | 2024 | 108 | 88 | |||
| Psychosocial factors mediate social inequalities in health-related quality of life among children and adolescents | BMC public health | 2024 | 11 | 181 | |||
| Prevalence of and risk factors for suicidal ideation in adolescents during the COVID-19 pandemic : a cross-sectional study | Swiss medical weekly | 2024 | 11 | 45 | |||
| Impact of the COVID-19 pandemic on children and adolescents: determinants and association with quality of life and mental health—a cross-sectional study | Child and adolescent psychiatry and mental health | 2023 | 181 | 221 | |||
| Socioeconomic conditions and children's mental health and quality of life during the COVID-19 pandemic : An intersectional analysis | SSM, population health | 2023 | 163 | 136 | |||
| Combining the Projective Consciousness Model and Virtual Humans for Immersive Psychological Research: A Proof-of-concept Simulating a ToM Assessment | ACM transactions on interactive intelligent systems | 2023 | 144 | 2,179 | |||
| The Projective Consciousness Model: Projective Geometry at the Core of Consciousness and the Integration of Perception, Imagination, Motivation, Emotion, Social Cognition and Action | Brain sciences | 2023 | 84 | 47 | |||
| Real-time simulation of virtual humans' emotional facial expressions, harnessing autonomic physiological and musculoskeletal control | Proceedings of the 20th ACM International conference on intelligent virtual agents, IVA 2020. | 2020 | 204 | 1,082 | |||
| Fast prototyping and deformation of virtual humans | 2018 | 863 | 213 | ||||
| Automatic 3D garment positioning based on surface metric | Computer Animation and Virtual Worlds | 2017 | 580 | 1 | |||
| Preservation and Gamification of Traditional Sports | Mixed Reality and Gamification for Cultural Heritage | 2017 | 65 | 0 |
