en
Book chapter
English

Translation and technology. The case of translation games for language learning

Published inThe Routledge Handbook of Language Learning and Technology, Editors Farr, Fiona & Murray, Liam, p. 536-549
PublisherOxon, New York : Routledge
Collection
  • Routledge Handbooks in Applied Linguistics
Publication date2016
Keywords
  • Speech recognition
  • Computer-assisted language learning
  • CALL
  • Spoken translation games
  • CALL-SLT
Research group
Citation (ISO format)
BOUILLON, Pierrette, CERVINI, Cristiana, RAYNER, Emmanuel. Translation and technology. The case of translation games for language learning. In: The Routledge Handbook of Language Learning and Technology. Oxon, New York : Routledge, 2016. p. 536–549. (Routledge Handbooks in Applied Linguistics)
Main files (1)
Book chapter (Published version)
accessLevelRestricted
Identifiers
  • PID : unige:82377
ISBN978-0-415-83787-3
729views
33downloads

Technical informations

Creation04/05/2016 5:18:00 PM
First validation04/05/2016 5:18:00 PM
Update time03/15/2023 12:15:13 AM
Status update03/15/2023 12:15:13 AM
Last indexation05/02/2024 5:22:08 PM
All rights reserved by Archive ouverte UNIGE and the University of GenevaunigeBlack