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Scientific article
Open access
English

An ontology of virtual humans

Published inThe visual computer, vol. 23, no. 3, p. 207-218
Publication date2007
Abstract

Most of the efforts concerninggraphical representations ofhumans (Virtual Humans) have beenfocused on synthesizing geometryfor static or animated shapes. Thenext step is to consider a human bodynot only as a 3D shape, but as anactive semantic entity with features,functionalities, interaction skills,etc. We are currently working on anontology-based approach to makeVirtual Humans more active andunderstandable both for humans andmachines. The ontology for VirtualHumans we are defining will providethe “semantic layer” required toreconstruct, stock, retrieve, reuse andshare content and knowledge relatedto Virtual Humans.

Keywords
  • Human shape reconstruction and synthesis
  • Semantic annotations
  • Ontologies
Citation (ISO format)
GUTIÉRREZ, Mario et al. An ontology of virtual humans. In: The visual computer, 2007, vol. 23, n° 3, p. 207–218. doi: 10.1007/s00371-006-0093-4
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Article (Published version)
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ISSN of the journal0178-2789
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