UNIGE document Scientific Article
previous document  unige:41675  next document
add to browser collection

An ontology of virtual humans

Gutiérrez, Mario
García-Rojas, Alejandra
Thalmann, Daniel
Vexo, Frédéric
Mortara, Michela
Spagnuolo, Michela
Published in The Visual Computer. 2007, vol. 23, no. 3, p. 207-218
Abstract Most of the efforts concerninggraphical representations ofhumans (Virtual Humans) have beenfocused on synthesizing geometryfor static or animated shapes. Thenext step is to consider a human bodynot only as a 3D shape, but as anactive semantic entity with features,functionalities, interaction skills,etc. We are currently working on anontology-based approach to makeVirtual Humans more active andunderstandable both for humans andmachines. The ontology for VirtualHumans we are defining will providethe “semantic layer” required toreconstruct, stock, retrieve, reuse andshare content and knowledge relatedto Virtual Humans.
Keywords Human shape reconstruction and synthesisSemantic annotationsOntologies
Full text
Article (Published version) (532 Kb) - public document Free access
Research group Institute of Information Service Science (ISS)
(ISO format)
GUTIÉRREZ, Mario et al. An ontology of virtual humans. In: The Visual Computer, 2007, vol. 23, n° 3, p. 207-218. doi: 10.1007/s00371-006-0093-4 https://archive-ouverte.unige.ch/unige:41675

520 hits



Deposited on : 2014-11-11

Export document
Format :
Citation style :