Scientific article
OA Policy
English

An ontology of virtual humans

Published inThe visual computer, vol. 23, no. 3, p. 207-218
Publication date2007
Abstract

Most of the efforts concerninggraphical representations ofhumans (Virtual Humans) have beenfocused on synthesizing geometryfor static or animated shapes. Thenext step is to consider a human bodynot only as a 3D shape, but as anactive semantic entity with features,functionalities, interaction skills,etc. We are currently working on anontology-based approach to makeVirtual Humans more active andunderstandable both for humans andmachines. The ontology for VirtualHumans we are defining will providethe “semantic layer” required toreconstruct, stock, retrieve, reuse andshare content and knowledge relatedto Virtual Humans.

Keywords
  • Human shape reconstruction and synthesis
  • Semantic annotations
  • Ontologies
Citation (ISO format)
GUTIÉRREZ, Mario et al. An ontology of virtual humans. In: The visual computer, 2007, vol. 23, n° 3, p. 207–218. doi: 10.1007/s00371-006-0093-4
Main files (1)
Article (Published version)
accessLevelPublic
Identifiers
Journal ISSN0178-2789
827views
613downloads

Technical informations

Creation06/11/2014 16:37:00
First validation06/11/2014 16:37:00
Update time15/03/2023 06:12:41
Status update15/03/2023 06:12:40
Last indexation30/10/2024 20:40:37
All rights reserved by Archive ouverte UNIGE and the University of GenevaunigeBlack