Book chapter
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English

Experiential Metaphor: A Theoretical Framework to Achieve Convergent Design for Serious Games

Published inThomas, A., Meyer, M. & Zank, M. (Ed.), Serious Games, p. 220-227
PublisherCham : Springer
Collection
  • Lecture Notes in Computer Science; 16243
Publication date2026
First online date2025-11-01
Abstract

This position paper introduces a theoretical framework for the design of learning games based on the concept of experiential metaphor. Grounded in experiential learning and conceptual metaphor theory, the framework offers a method for integrating educational objectives directly into game mechanics. By considering the game as an adidactic and metaphorical environment, it proposes three principles of convergent design to help designers create coherent, meaningful learning experiences that avoid superficial gamification. A concrete example illustrates the model and opens perspectives for its empirical validation.

Keywords
  • Game-based learning
  • Integration
  • Experiential learning
  • Adidactic situation
  • Conceptual metaphor
  • Convergent game design
Citation (ISO format)
PARMENTIER, Hélène, SANCHEZ, Eric. Experiential Metaphor: A Theoretical Framework to Achieve Convergent Design for Serious Games. In: Serious Games. Thomas, A., Meyer, M. & Zank, M. (Ed.). Cham : Springer, 2026. p. 220–227. (Lecture Notes in Computer Science) doi: 10.1007/978-3-032-10518-9_20
Main files (1)
Book chapter (Accepted version)
Identifiers
ISBN9783032105172
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104downloads

Technical informations

Creation04/11/2025 01:33:16
First validation26/01/2026 13:54:20
Update26/01/2026 13:54:20
Status update26/01/2026 13:54:20
Last indexation26/01/2026 13:54:26
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