Proceedings chapter
English

An Architecture for Interactive Storytelling in the Domain of Care Training

Presented at18th International Conference on Interactive Digital Storytelling, Saint Julian, Malta, 1-5 December 2025
Published inReyes, M. C. & Nack, F. (Ed.), Interactive Storytelling. ICIDS 2025, p. 15-31
PublisherCham : Springer
Collection
  • Lecture Notes in Computer Science
Publication date2026
First online date2025-12-01
Abstract

Digital tools offer novel opportunities to support healthcare skill acquisition, particularly through serious games designed to train caregivers. In this article, we present a hybrid narrative engine architecture that combines symbolic rules, tree structures, and the generative capabilities of large language models (LLMs). This approach addresses the need to create interactive scenarios that focus on the specific challenges of care management.

At the core of the system, rules and story trees ensure narrative coherence, while LLMs generate contextualized text, enhancing interaction with more credible non-player characters (NPCs). The engine is designed to provide a customisable user experience, with real-time feedback and scenario unfolding that adapts to the player’s choices and progress. Future developments include extending the approach to other mental health disorders, improving authoring tools, and estab- lishing a clinical evaluation framework to accurately assess the therapeutic im-

pact.

Keywords
  • Serious games
  • Care Training
  • AI
  • Narrative Engine
Citation (ISO format)
MISLIMI, Halit et al. An Architecture for Interactive Storytelling in the Domain of Care Training. In: Interactive Storytelling. ICIDS 2025. Reyes, M. C. & Nack, F. (Ed.). Saint Julian, Malta. Cham : Springer, 2026. p. 15–31. (Lecture Notes in Computer Science) doi: 10.1007/978-3-032-12408-1_2
Main files (1)
Proceedings chapter (Accepted version)
accessLevelPrivateaccessLevelRestricted 01/12/2026
Identifiers
ISBN9783032124074
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