Preservation and Gamification of Traditional Sports
Published inMixed Reality and Gamification for Cultural Heritage, p. 421-446
PublisherCham : Springer
Publication date2017-04-27
First online date2017-04-27
Research groups
Citation (ISO format)
TISSERAND, Yvain et al. Preservation and Gamification of Traditional Sports. In: Mixed Reality and Gamification for Cultural Heritage. Cham : Springer, 2017. p. 421–446. doi: 10.1007/978-3-319-49607-8_17
Main files (1)
Book chapter (Submitted version)
Identifiers
- PID : unige:177884
- DOI : 10.1007/978-3-319-49607-8_17
Additional URL for this publicationhttp://link.springer.com/10.1007/978-3-319-49607-8_17
ISBN978-3-319-49606-1
