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Professional article
English

Playmancer project: a serious videogame as an additional therapy tool for eating and impulse control disorders

Published inStudies in health technology and informatics, vol. 144, p. 163-166
Publication date2009
Abstract

Reviews and few non-controlled studies showed the effectiveness of several specific designed computer video-games as an additional form of treatment in several areas. However, there is a lack in the literature of specially designed serious-games for treating mental disorders. Playmancer (ICT European initiative) aims to develop and assess a serious videogame that may help to treat underlying processes (e.g. lack of self-control strategies) in Eating and Impulse control disorders. Preliminary data will be shown.

Keywords
  • Serious games
  • Mental disorders
  • Cognitive-behavioral therapy
Citation (ISO format)
JIMÉNEZ-MURCIA, Susana et al. Playmancer project: a serious videogame as an additional therapy tool for eating and impulse control disorders. In: Studies in health technology and informatics, 2009, vol. 144, p. 163–166. doi: 10.3233/978-1-60750-017-9-163
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Article (Accepted version)
accessLevelRestricted
Identifiers
ISSN of the journal0926-9630
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