Affective gaming using adaptive speed controlled by biofeedback
ContributorsFrachi, Yann Noël
; Chanel, Guillaume
; Barthet, Mathieu
Presented atParis, 09-13.10.2023
Published inICMI '23: Proceedings of the 25th International Conference on Multimodal Interaction, p. 238-246
PublisherACM
Publication date2023-10-09
First online date2023-10-09
Abstract
Keywords
- Afective computing
- Biosignals
- Human-Computer Interaction
- Video game design
- Video game
- Physiological signals
- Afective gaming
- Player experience
- Biofeedback
- Emotions
Citation (ISO format)
FRACHI, Yann Noël, CHANEL, Guillaume, BARTHET, Mathieu. Affective gaming using adaptive speed controlled by biofeedback. In: ICMI ’23: Proceedings of the 25th International Conference on Multimodal Interaction. Paris. [s.l.] : ACM, 2023. p. 238–246. doi: 10.1145/3610661.3616124
Main files (1)
Proceedings chapter (Published version)
Identifiers
- PID : unige:173678
- DOI : 10.1145/3610661.3616124
Additional URL for this publicationhttps://dl.acm.org/doi/10.1145/3610661.3616124
ISBN9798400703218
