Proceedings chapter
OA Policy
English

Design Thinking and Participation: Lessons Learned from Three Case Studies

Presented atDelft (The Netherlands), August 29 – September 1, 2011
Published inEfthimios Tambouris, Ann Macintosh and Hans de Bruijn (Ed.), Electronic Participation Third IFIP WG 8.5 International Conference, ePart 2011, p. 133-144
PublisherHeidelberg : Springer
Collection
  • LNCS; 6847
Publication date2011
Abstract

This paper examines how design thinking and serious games approaches can be used to support participation through the analysis of three case studies. Indeed we will analyze these approaches in three different contexts: (i) a state-owned multi-utilities company; (ii) a political party; (iii) an information system strategic committee. Our analysis framework relies on the concepts of "perceived usefulness" and "perceived ease of use" and we will use it to discuss the lessons learned. Our main finding is that these approaches really contribute in making complex and abstract matters more “tangible” and thus understandable.

Keywords
  • Participation
  • Design thinking
  • Serious games
  • Case study
  • Perceived usefulness
Citation (ISO format)
GLASSEY, Olivier et al. Design Thinking and Participation: Lessons Learned from Three Case Studies. In: Electronic Participation Third IFIP WG 8.5 International Conference, ePart 2011. Efthimios Tambouris, Ann Macintosh and Hans de Bruijn (Ed.). Delft (The Netherlands). Heidelberg : Springer, 2011. p. 133–144. (LNCS) doi: 10.1007/978-3-642-23333-3_12
Main files (1)
Proceedings chapter
accessLevelPublic
Identifiers
ISBN978-3-642-23332-6
845views
388downloads

Technical informations

Creation15/10/2011 01:02:00
First validation15/10/2011 01:02:00
Update14/03/2023 17:03:26
Status update14/03/2023 17:03:26
Last indexation29/10/2024 18:29:54
All rights reserved by Archive ouverte UNIGE and the University of GenevaunigeBlack