Game design and didactic transposition of knowledge. The case of progo, a game dedicated to learning object-oriented programming
ContributorsDjelil, Fahima ; Sanchez, Eric
Published inEducation and information technologies
Publication date2022-06-29
First online date2022-06-29
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Citation (ISO format)
DJELIL, Fahima, SANCHEZ, Eric. Game design and didactic transposition of knowledge. The case of progo, a game dedicated to learning object-oriented programming. In: Education and information technologies, 2022. doi: 10.1007/s10639-022-11158-6
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Article (Published version)
Identifiers
- PID : unige:161982
- DOI : 10.1007/s10639-022-11158-6
Commercial URLhttps://link.springer.com/10.1007/s10639-022-11158-6
ISSN of the journal1360-2357