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Game design and didactic transposition of knowledge. The case of progo, a game dedicated to learning object-oriented programming

Publication date2022-06-29
First online date2022-06-29
Citation (ISO format)
DJELIL, Fahima, SANCHEZ, Eric. Game design and didactic transposition of knowledge. The case of progo, a game dedicated to learning object-oriented programming. In: Education and information technologies, 2022. doi: 10.1007/s10639-022-11158-6
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Article (Published version)
accessLevelPublic
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Additional URL for this publicationhttps://link.springer.com/10.1007/s10639-022-11158-6
Journal ISSN1360-2357
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Creation30/06/2022 14:06:00
First validation30/06/2022 14:06:00
Update time16/03/2023 06:57:36
Status update16/03/2023 06:57:36
Last indexation01/11/2024 02:10:06
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