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Game design and didactic transposition of knowledge. The case of progo, a game dedicated to learning object-oriented programming

Publication date2022-06-29
First online date2022-06-29
Citation (ISO format)
DJELIL, Fahima, SANCHEZ, Eric. Game design and didactic transposition of knowledge. The case of progo, a game dedicated to learning object-oriented programming. In: Education and information technologies, 2022. doi: 10.1007/s10639-022-11158-6
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ISSN of the journal1360-2357
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Creation06/30/2022 2:06:00 PM
First validation06/30/2022 2:06:00 PM
Update time03/16/2023 6:57:36 AM
Status update03/16/2023 6:57:36 AM
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