Scientific article
Open access

Gamification and mHealth: a model to bolster cardiovascular disease self-management

Published inSwiss medical informatics, vol. 33, w00398
Publication date2017-01-01

Cardiovascular disease management, especially after an acute event, requires consideration of cardiovascular risk factors, which are generally lifestyle habits. Current implementation of recommended care is suboptimal, due in part to the difficulty of implementing and maintaining health behaviour changes. mHealth apps offer new approaches to support behavioural changes, in particular with the use of gamification strategies. These strategies have the potential to help maintain engagement over time. Reviews of current health apps that use gamification strategies show low integration of theoretical behavioural models in app design, and low use of gamification for cardiovascular self-management apps in general. We propose the integration of gamification strategies in a validated behaviour-change model, based on a patient survey and focus group. This model can be used to design a future smartphone app to support self-management of cardiovascular disease.

  • Cardiovascular disease
  • Gamification
  • Long-term engagement
  • mHealth
Citation (ISO format)
BLONDON, Katherine et al. Gamification and mHealth: a model to bolster cardiovascular disease self-management. In: Swiss medical informatics, 2017, vol. 33, p. w00398. doi: 10.4414/smi.33.00398
Main files (1)
Article (Published version)
ISSN of the journal2296-0406

Technical informations

Creation02/02/2022 9:39:00 AM
First validation02/02/2022 9:39:00 AM
Update time03/16/2023 2:33:07 AM
Status update03/16/2023 2:33:06 AM
Last indexation05/06/2024 8:59:01 AM
All rights reserved by Archive ouverte UNIGE and the University of GenevaunigeBlack