Proceedings chapter
English

Real-time rendering of woven clothes

Presented atOsaka (Japan), 1-3 October 2003
PublisherNew York : ACM Press
Publication date2003
Abstract

Virtual environments containing humans moving and performing actions in real time are ubiquitous in computer graphics applications. Such characters are often clothed in woven fabrics. This paper presents a technique for visualizing woven clothes in real time, while optimizing the realistic appearance. The proposed approach supports rendering of complex weave patterns by adopting Weaving Information File (WIF), a standard from textile Computer Aided Design (CAD) for representing the grammar of weaving. We develop a realistic rendering scheme by combining the grammar representation obtained from the WIF with a procedural thread texture, a suitable cloth Bi-directional Reflectance Distribution Function (BRDF) and horizon maps. We employ the multi-texturing approach to meet the real time constraint. Thus our approach to visualizing woven clothes begins from weaving grammar specifications and converts them into textures that can be applied on clothes. We demonstrate the versatility of the proposed approach with examples.

Research groups
Citation (ISO format)
ADABALA, Neeharika, MAGNENAT THALMANN, Nadia, FEI, Guangzheng. Real-time rendering of woven clothes. In: VRST ’03: proceedings of the ACM Symposium on Virtual Reality Software and Technology. Osaka (Japan). New York : ACM Press, 2003. p. 41–47. doi: 10.1145/1008653.1008663
Main files (1)
Proceedings chapter (Published version)
accessLevelRestricted
Identifiers
ISBN978-1-58113-569-5
339views
0downloads

Technical informations

Creation11/07/2019 18:01:00
First validation11/07/2019 18:01:00
Update15/03/2023 17:45:43
Status update15/03/2023 17:45:43
Last indexation31/10/2024 13:47:34
All rights reserved by Archive ouverte UNIGE and the University of GenevaunigeBlack