Scientific article
OA Policy
English

Automatic modeling of virtual humans and body clothing

Published inJournal of Computer Science and Technology, vol. 19, no. 5, p. 575-584
Collection
  • Open Access - Licence nationale Springer 
Publication date2004
Abstract

Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These models, often represented by complex shape and requiring labor-intensive process, challenge the problem of automatic modeling. The problem and solutions to automatic modeling of animatable virtual humans are studied. Methods for capturing the shape of real people, parameterization techniques for modeling static shape (the variety of human body shapes) and dynamic shape (how the body shape changes as it moves) of virtual humans are classified, summarized and compared. Finally, methods for clothed virtual humans are reviewed.

Research groups
Citation (ISO format)
MAGNENAT THALMANN, Nadia, SEO, Hyewon, CORDIER, Frédéric. Automatic modeling of virtual humans and body clothing. In: Journal of Computer Science and Technology, 2004, vol. 19, n° 5, p. 575–584. doi: 10.1007/BF02945583
Main files (1)
Article (Published version)
accessLevelPublic
Identifiers
Additional URL for this publicationhttp://link.springer.com/10.1007/BF02945583
Journal ISSN1860-4749
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321downloads

Technical informations

Creation29/01/2019 14:50:00
First validation29/01/2019 14:50:00
Update time15/03/2023 15:38:48
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