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Flow in Computer-Supported Collaborative Problem-Solving

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Published in Rethinking Learning in the Digital Age: Making the Learning Sciences Count 13th International Conference of the Learning Sciences (ICLS) 2018. London - 23-27 juin 2018 - International Society of the Learning Sciences. 2018, p. 184-191
Abstract This study investigated the individual experience of flow and its relations with emotions and the perceived socio-cognitive processes involved in a computer-supported collaborative problem-solving task. Participants were asked to play in dyads the video game Portal 2 ® and then to individually complete three subjective questionnaires (emotion, collaboration and flow). Results showed that flow is related to both the modelling of the partner’s emotions and the perceived mutual engagement in collaborative processes such as information pooling and transactivity. They support the idea that the flow experience should be considered as a means to improve the quality of computer-supported collaborative learning.
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ISBN: 978-1-7324672-0-0
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Proceedings chapter (Published version) (583 Kb) - document accessible for UNIGE members only Limited access to UNIGE
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MOLINARI, Gaëlle, AVRY, Sunny. Flow in Computer-Supported Collaborative Problem-Solving. In: Rethinking Learning in the Digital Age: Making the Learning Sciences Count 13th International Conference of the Learning Sciences (ICLS) 2018. London. [s.l.] : International Society of the Learning Sciences, 2018. p. 184-191. https://archive-ouverte.unige.ch/unige:111960

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Deposited on : 2018-12-05

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