Proceedings chapter

Flow in Computer-Supported Collaborative Problem-Solving

Presented at London, 23-27 juin 2018
PublisherInternational Society of the Learning Sciences
Publication date2018

This study investigated the individual experience of flow and its relations with emotions and the perceived socio-cognitive processes involved in a computer-supported collaborative problem-solving task. Participants were asked to play in dyads the video game Portal 2 ® and then to individually complete three subjective questionnaires (emotion, collaboration and flow). Results showed that flow is related to both the modelling of the partner's emotions and the perceived mutual engagement in collaborative processes such as information pooling and transactivity. They support the idea that the flow experience should be considered as a means to improve the quality of computer-supported collaborative learning.

Citation (ISO format)
MOLINARI, Gaëlle, AVRY, Sunny. Flow in Computer-Supported Collaborative Problem-Solving. In: Rethinking Learning in the Digital Age: Making the Learning Sciences Count 13th International Conference of the Learning Sciences (ICLS) 2018. London. [s.l.] : International Society of the Learning Sciences, 2018. p. 184–191.
Main files (1)
Proceedings chapter (Published version)
  • PID : unige:111960

Technical informations

Creation11/10/2018 5:17:00 PM
First validation11/10/2018 5:17:00 PM
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