| A novel multidimensional dynamic difficulty adjustment algorithm: Use case in a cognitive training video game | Psychological methods |  | | 2026 | 4 | 0 |
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| Modeling Skill Progression in Children Through Novel Multidimensional Probabilistic DDA | Lecture Notes in Computer Science |  | | 2026 | 22 | 152 |
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| A remotely-applied, cognitive control-based video game intervention to reduce depressive symptoms in a sub-clinical population: A randomized controlled trial (RCT) | Comprehensive psychiatry |  | | 2026 | 14 | 7 |
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| Impaired audio-visual associations in dyslexia: evidence beyond linguistic processing | npj science of learning |  | | 2025 | 4 | 14 |
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| Digital Tools for Reading Success: Meta-analyses of Digital Interventions | Journal of cognitive enhancement |  | | 2025 | 8 | 262 |
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| A novel task and methods to evaluate inter-individual variation in audio-visual associative learning | Cognition |  | | 2024 | 102 | 75 |
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| Using Commercial ASR Solutions to Assess Reading Skills in Children: A Case Report | INTERSPEECH 2023 |  | | 2023 | 308 | 419 |
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| Video game design for learning to learn | International journal of human-computer interaction |  | | 2022 | 258 | 1,033 |
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| Examining the synergistic effects of a cognitive control video game and a home-based, self-administered non-invasive brain stimulation on alleviating depression: the DiSCoVeR trial protocol | European archives of psychiatry and clinical neuroscience |  | | 2022 | 180 | 600 |
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| Enhancing reading skills through a video game mixing action mechanics and cognitive training | Nature human behaviour |  | | 2022 | 461 | 8 |
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