AP
Pasqualotto, Angela
Affiliation entities
Research groups
| Title | Published in | Access level | OA Policy | Year | Views | Downloads | |
|---|---|---|---|---|---|---|---|
| A novel multidimensional dynamic difficulty adjustment algorithm: Use case in a cognitive training video game | Psychological methods | 2026 | 1 | 0 | |||
| Modeling Skill Progression in Children Through Novel Multidimensional Probabilistic DDA | Lecture Notes in Computer Science | 2026 | 18 | 101 | |||
| A remotely-applied, cognitive control-based video game intervention to reduce depressive symptoms in a sub-clinical population: A randomized controlled trial (RCT) | Comprehensive psychiatry | 2026 | 9 | 4 | |||
| Impaired audio-visual associations in dyslexia: evidence beyond linguistic processing | npj science of learning | 2025 | 2 | 4 | |||
| Digital Tools for Reading Success: Meta-analyses of Digital Interventions | Journal of cognitive enhancement | 2025 | 6 | 115 | |||
| A novel task and methods to evaluate inter-individual variation in audio-visual associative learning | Cognition | 2024 | 100 | 74 | |||
| Using Commercial ASR Solutions to Assess Reading Skills in Children: A Case Report | INTERSPEECH 2023 | 2023 | 306 | 376 | |||
| Video game design for learning to learn | International journal of human-computer interaction | 2022 | 256 | 788 | |||
| Examining the synergistic effects of a cognitive control video game and a home-based, self-administered non-invasive brain stimulation on alleviating depression: the DiSCoVeR trial protocol | European archives of psychiatry and clinical neuroscience | 2022 | 178 | 551 | |||
| Enhancing reading skills through a video game mixing action mechanics and cognitive training | Nature human behaviour | 2022 | 459 | 8 |
