Scientific article
Open access

An Implementation of Real-Time 3D Interactive Drama

Published inComputers in Entertainment, vol. 5, no. 1
Publication date2007

Interactive fiction and adventure video games are narrative genres which provide the player with the option of acting as the main character of the story. However these genres do not fully match the expectations of their authors and readers because the player cannot deeply affect the storyline. This paper describes a system integrating highly interactive narrative structures in a real time 3D environment. Based on a theoretical foundation on narrative and drama, an Interactive Drama Engine has been implemented. It comprises an action calculus system, a text generation system, a Behavior Engine, an Animation Engine as well as an innovative adaptive user interface. The Interactive Drama Engine is demonstrated with two scenarios.

  • Human Computer Interaction
  • Narrative Intelligence
  • Interactive Narrative
  • Interactive Drama
  • Narrative Structures
  • Behaviour Engine
  • Agents
  • Virtual Characters
  • Template-based Natural Language Generation.
Citation (ISO format)
SZILAS, Nicolas, BARLES, Jason, KAVAKLI, Manolya. An Implementation of Real-Time 3D Interactive Drama. In: Computers in Entertainment, 2007, vol. 5, n° 1. doi: 10.1145/1236224.1236233
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Creation05/19/2014 4:01:00 PM
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