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An Implementation of Real-Time 3D Interactive Drama

Barles, Jason
Kavakli, Manolya
Published in Computers in Entertainment. 2007, vol. 5, no. 1
Abstract Interactive fiction and adventure video games are narrative genres which provide the player with the option of acting as the main character of the story. However these genres do not fully match the expectations of their authors and readers because the player cannot deeply affect the storyline. This paper describes a system integrating highly interactive narrative structures in a real time 3D environment. Based on a theoretical foundation on narrative and drama, an Interactive Drama Engine has been implemented. It comprises an action calculus system, a text generation system, a Behavior Engine, an Animation Engine as well as an innovative adaptive user interface. The Interactive Drama Engine is demonstrated with two scenarios.
Keywords Human Computer InteractionNarrative IntelligenceInteractive NarrativeInteractive DramaNarrative StructuresBehaviour EngineAgentsVirtual CharactersTemplate-based Natural Language Generation.
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Research group Technologies de formation et d'apprentissage (TECFA)
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SZILAS, Nicolas, BARLES, Jason, KAVAKLI, Manolya. An Implementation of Real-Time 3D Interactive Drama. In: Computers in Entertainment, 2007, vol. 5, n° 1. https://archive-ouverte.unige.ch/unige:36970

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Deposited on : 2014-05-27

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