Scientific article
OA Policy
English

Serious games in health care: a survey

Published inYearbook of medical informatics, vol. 7, no. 1, p. 30-33
Publication date2012
Abstract

to present an overview of existing serious games in healthcare designed for patients, and the evaluation of their effects. Such games, aiming to help patients better understand their condition or treatment, to foster healthy behaviors, or even to participate in therapies, are expected to grow in parallel with the importance of the videogaming industry.

Citation (ISO format)
GAUDET-BLAVIGNAC, Christophe, GEISSBUHLER, Antoine. Serious games in health care: a survey. In: Yearbook of medical informatics, 2012, vol. 7, n° 1, p. 30–33. doi: 10.1055/s-0038-1639427
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Article (Accepted version)
Identifiers
Journal ISSN0943-4747
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Creation11/12/2013 09:55:00
First validation11/12/2013 09:55:00
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