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Serious games in health care: a survey
|Published in||Yearbook of Medical Informatics. 2012, vol. 7, no. 1, p. 30-3|
|Abstract||to present an overview of existing serious games in healthcare designed for patients, and the evaluation of their effects. Such games, aiming to help patients better understand their condition or treatment, to foster healthy behaviors, or even to participate in therapies, are expected to grow in parallel with the importance of the videogaming industry.|
|Research group||Groupe Geissbuhler Antoine (informatique médicale) (222)|
|GAUDET-BLAVIGNAC, Christophe, GEISSBUHLER, Antoine. Serious games in health care: a survey. In: Yearbook of Medical Informatics, 2012, vol. 7, n° 1, p. 30-3. https://archive-ouverte.unige.ch/unige:32299|