Scientific article
Open access

Serious games in health care: a survey

Published inYearbook of medical informatics, vol. 7, no. 1, p. 30-33
Publication date2012

to present an overview of existing serious games in healthcare designed for patients, and the evaluation of their effects. Such games, aiming to help patients better understand their condition or treatment, to foster healthy behaviors, or even to participate in therapies, are expected to grow in parallel with the importance of the videogaming industry.

Citation (ISO format)
GAUDET-BLAVIGNAC, Christophe, GEISSBUHLER, Antoine. Serious games in health care: a survey. In: Yearbook of medical informatics, 2012, vol. 7, n° 1, p. 30–33. doi: 10.1055/s-0038-1639427
Main files (1)
Article (Accepted version)
ISSN of the journal0943-4747

Technical informations

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