en
Proceedings chapter
Open access
English

A Game on Pronunciation Feedback in Facebook

Presented at Stockholm (Sweden), 6-8 June, 2012
Publication date2012
Abstract

The proliferation of social networking services has revolutionized the way people around the world interact and communicate. The need to overcome language barriers that impose hurdles to this human communication is more acute than ever. Computer Assisted Language Learning systems try to bridge the gap between the need and the availability of language services in education. The convergence of both worlds is an obvious choice. In this work we extend a successful CALL platform and integrate it to Facebook, the most popular social network. After creating a pronunciation feedback game we investigate the interaction patterns of four users and present some preliminary results from ongoing work.

Keywords
  • Pronunciation Feedback
  • Computer Assisted Language Learning
  • Social Networks
Research group
Citation (ISO format)
TSOURAKIS, Nikolaos. A Game on Pronunciation Feedback in Facebook. In: Proceedings of the International Symposium on automatic detection of errors in pronunciation training (IS ADEPT). Stockholm (Sweden). [s.l.] : [s.n.], 2012. p. 97–100.
Main files (1)
Proceedings chapter (Accepted version)
accessLevelPublic
Identifiers
  • PID : unige:30916
628views
129downloads

Technical informations

Creation11/04/2013 6:40:00 PM
First validation11/04/2013 6:40:00 PM
Update time03/14/2023 8:35:51 PM
Status update03/14/2023 8:35:51 PM
Last indexation01/16/2024 8:06:03 AM
All rights reserved by Archive ouverte UNIGE and the University of GenevaunigeBlack