Proceedings chapter
OA Policy
English

New techniques in interactive character animation

Presented atVirtual Event, August 9-13, 2021
PublisherNew York : ACM
Publication date2021-08-09
First online date2021-07-21
Abstract

The application of deep learning for physics-based character animation and for cinematic controllers for interactive animation is changing how we should think about interactive character animation in video games and virtual reality. We will review the benefits and drawbacks of the techniques used and the implementations available to get started.

Keywords
  • Animation
  • Real-Time
  • Rendering
  • Machine Learning
  • Virtual reality
Affiliation entities Not a UNIGE publication
Citation (ISO format)
LLOBERA, Joan, BOOTH, Joe, CHARBONNIER, Caecilia. New techniques in interactive character animation. In: SIGGRAPH ’21 : ACM SIGGRAPH 2021 Courses. Virtual Event. New York : ACM, 2021. p. 16. doi: 10.1145/3450508.3464604
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Proceedings chapter (Published version)
accessLevelPublic
Identifiers
Additional URL for this publicationhttps://dl.acm.org/doi/10.1145/3450508.3464604
ISBN9781450383615
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Technical informations

Creation06/07/2026 14:11:32
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Update28/07/2026 13:07:30
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