Proceedings chapter
OA Policy
English

Interactive Characters for Virtual Reality Stories

Presented atVirtual Event, June 21-23, 2021
PublisherNew York : ACM
Publication date2021-06-21
First online date2021-06-23
Abstract

Virtual Reality (VR) content production is now a flourishing industry. The specifics of VR, as opposed to videogames or movies, allow for a content format where users experience, at the same time, the narrative richness characteristic of movies and theatre plays with interactive engagement. To create such a content format some technical challenges still need to be solved, the main being the need for a new generation of animation engines that can deliver interactive characters appropriate for narrative-focused VR interactive content. We review the main assumptions of this approach and recent progress in interactive character animation techniques that seems promising to realise this goal.

Keywords
  • Interactive Characters
  • Virtual Reality
  • Storytelling
Affiliation entities Not a UNIGE publication
Citation (ISO format)
LLOBERA, Joan, CHARBONNIER, Caecilia. Interactive Characters for Virtual Reality Stories. In: IMX ’21 : Proceedings of the 2021 ACM International Conference on Interactive Media Experiences. Virtual Event. New York : ACM, 2021. p. 322–325. doi: 10.1145/3452918.3465494
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Proceedings chapter (Published version)
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Additional URL for this publicationhttps://dl.acm.org/doi/10.1145/3452918.3465494
ISBN9781450383899
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Creation06/07/2026 14:10:51
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Update28/07/2026 12:53:23
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