Proceedings chapter
OA Policy
English

Real virtuality : a multi-user immersive platform connecting real and virtual worlds

Presented atLaval (France), March 23-25, 2016
PublisherNew York : ACM
Publication date2016-03-23
First online date2016-03-23
Abstract

Real Virtuality is a multi-user immersive platform combining motion capture with virtual reality (VR) headsets: users can freely move within the physical space while virtually visiting a virtual world and interacting with 3D objects or other users using the sense of touch.

Keywords
  • Virtual Reality
  • Motion Capture
  • Interaction
  • Passive Haptic
Affiliation entities Not a UNIGE publication
Citation (ISO format)
CHAGUÉ, Sylvain, CHARBONNIER, Caecilia. Real virtuality : a multi-user immersive platform connecting real and virtual worlds. In: VRIC ’16 : Proceedings of the 2016 Virtual Reality International Conference. Richir, S. (Ed.). Laval (France). New York : ACM, 2016. p. 4. doi: 10.1145/2927929.2927945
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Proceedings chapter (Published version)
Identifiers
Additional URL for this publicationhttps://dl.acm.org/doi/10.1145/2927929.2927945
ISBN9781450341806
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Technical informations

Creation06/07/2026 14:09:27
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Update28/07/2026 13:09:11
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