Scientific article
OA Policy
English

The fallout of Shakespeare : playing and video game theater

Published inShakespeare bulletin, vol. 42, no. 1, p. 5-26
First online date2024-05-29
Abstract

This article adopts a principle from game design theory which views “play” as a type of negotiation with (and against) the constraints of a given environment. The performances of The Wasteland Theatre Company, an amateur theater troupe staging Shakespearean texts collaboratively online using the video game Fallout 76, are examined in light of this approach to playing. This article discusses how tensions between the Shakespearean text and the performances of The Wasteland Theatre Company coerce their audiences into active interpretation of both the game’s and the performed text’s content. The principle of playing as negotiation, moreover, has applicability beyond video games. Demonstrating how productions can break or bend the “rules” which their texts or settings impose, The Wasteland Theatre Company’s approach foregrounds the ways in which such rule-breaking encourages audiences to actively interpret the performance.

Keywords
  • Video games
  • Shakespeare
  • Adaptation
  • Reception
  • Fallout
  • Digital humanities
Citation (ISO format)
SMITH, Emily Louisa. The fallout of Shakespeare : playing and video game theater. In: Shakespeare bulletin, 2024, vol. 42, n° 1, p. 5–26. doi: 10.1353/shb.2024.a928402
Main files (1)
Article (Accepted version)
accessLevelPublic
Identifiers
Journal ISSN0748-2558
995views
115downloads

Technical informations

Creation30/05/2024 13:18:52
First validation10/06/2024 06:42:46
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