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Interactive Human Motion Control Using a Closed-Form of Direct and Inverse Dynamics

Huang, Zhiyong
Thalmann, Daniel
Published in Fundamentals of Computer Graphics. Beijing (China) - 26 – 29 August 1994 - World Scientific. 1994, p. 243-255
Abstract In this paper, we propose the use of inverse dynamics in a closed-form with direct dynamics for interactive motion control of a human skeleton. An efficient recursive algorithm based on Newton-Euler formulae is used to calculate the force and torque produced by joint actuator in order to fulfill a desired motion. The resulting force and torque are then used in direct dynamics to make the final motion with external force and torque. Armstrong-Green algorithm is used for direct dynamic simulation. To decrease the errors in numerical integration, we use foui in-order Runge-Kutta method instead of Euler method. Inverse dynamic functions calculate the required force and torque at every small time interval in the process of direct dynamic simulation. In this way, it will correct errors at each time interval. The direct and inverse dynamic functions are integrated in the software TRACK with direct and inverse kinematics functions that provide a more powerful way for human animation.
ISBN: 978-981-02-1896-6
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HUANG, Zhiyong, MAGNENAT THALMANN, Nadia, THALMANN, Daniel. Interactive Human Motion Control Using a Closed-Form of Direct and Inverse Dynamics. In: Fundamentals of Computer Graphics. Beijing (China). [s.l.] : World Scientific, 1994. p. 243-255. doi: 10.1142/9789814503860_0016 https://archive-ouverte.unige.ch/unige:121370

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