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Scientific article
Open access
English

The Mechanics of Survivance in Indigenously-Determined Video-Games: Invaders and Never Alone

Published inTransmotion, vol. 3, no. 2, p. 79-110
Publication date2017
Abstract

Survivance as a legal concept names the right to inheritance and more specifically the condition of being qualified to inherit a legacy. In an interview Jöelle Rostkowski, Vizenor explains: “[s]urvivance ... is the heritable right of succession or reversion of an estate.” This aspect of survivance is overlooked by those scholars of Vizenor's work who focus primarily on the conjunction of the terms “survival” and “resistance,” terms that are important most fundamentally as they intersect with the capacity to transmit and to accept the inheritance of the past that is itself the intersection of survival and resistance. Survivance is not a static object or method but a dynamic condition of historical and cultural survival and also of political resistance, practiced in the continual readiness of Indigenous communities to accept and continue the inheritance passed on by elders and ancestors. In this sense, claims made by recent Indigenous video-game developers to speak to youth through digital media by providing games that transmit tribal legacies of language, stories, ontologies, and ways of knowing and being in the world, speak to the practice of survivance. Indeed, the particular capacity of video games to engage oral storytelling and active participation in the making of stories offers a powerful means to encourage and sustain survivance. This essay focuses on the analysis of video-game mechanics: the rules of the game that determine the opportunities made possible for, and the limitations imposed upon, player interactivity. Vizenor's concept of survivance enhances understanding of the powerful decolonizing potential of mechanics in Indigenous video games and these game mechanics illustrate in particularly clear ways the workings of survivance as an active engagement in the politics of what Vizenor calls “native presence.” In the interview with Jöelle Rostkowski referenced above, Vizenor remarks: “The character of survivance creates a sense of native presence, a critical, active presence and resistance, over absence, historical and cultural absence, nihility and victimry.” I argue that a sense of a critical, active Indigenous presence is created by Indigenously-determined game mechanics, as I show through the analysis of two very different digital games. Resistance to “historical and cultural absence, nihility and victimry” is explored through the 2-D fixed shooter arcade game Invaders (2015 Steven Paul Judd, Elizabeth LaPensée, Trevino Brings Plenty). The Iñupiat puzzle platformer video game Never Alone (Kisima Ingitchuna, 2014 Upper One Games) enacts survivance as the epistemological practice of a living, tribal presence past, present, and future. In these digital games, mechanics are designed to compel players to enact survivance. Understanding this relationship underlines the importance of the decolonizing potential of Indigenous video games.

Keywords
  • Videogames
  • Videogame mechanics
  • Digital Media
  • Native American
  • Indigenous American
  • American Indian
  • Elizabeth LaPensée
  • Steven Paul Judd
  • Trevino Brings Plenty
  • Invaders
  • Never Alone
  • Alaska Native
  • Critical Race Theory
  • Digital Narratology
Citation (ISO format)
MADSEN, Deborah Lea. The Mechanics of Survivance in Indigenously-Determined Video-Games: Invaders and Never Alone. In: Transmotion, 2017, vol. 3, n° 2, p. 79–110.
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Article (Published version)
Identifiers
  • PID : unige:100383
ISSN of the journal2059-0911
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